don't set quit=1 before break

Instead of setting quit=1, we can simply break out of the loop.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7252 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:11:51 +00:00 committed by Eric Wong
parent fae23a5111
commit 7aa78d9b4a

View File

@ -543,10 +543,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
processDecodeInput();
player_sleep();
}
if (pc->queueState != PLAYER_QUEUE_PLAY) {
quit = 1;
if (pc->queueState != PLAYER_QUEUE_PLAY)
break;
}
next = -1;
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
@ -558,12 +556,11 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
pc->queueState = PLAYER_QUEUE_EMPTY;
wakeup_main_task();
} else if (dc->state == DECODE_STATE_STOP && !dc->start) {
quit = 1;
break;
} else {
/*DEBUG("waiting for decoded audio, play silence\n");*/
if (playAudio(silence, CHUNK_SIZE) < 0)
quit = 1;
break;
}
}