added outputBufferRelative()
The cross-fade check is still very complicated whenever it uses OutputBuffer internals. Greatly simplify another check by introducing outputBufferRelative(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7264 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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committed by
Eric Wong
parent
50dc380f23
commit
4e60343e55
@@ -496,12 +496,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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else if (!outputBufferEmpty(cb) && cb->begin != next) {
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unsigned int fadePosition;
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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(fadePosition = next - cb->begin)
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<= crossFadeChunks) ||
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(cb->begin > next &&
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(fadePosition = next - cb->begin +
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buffered_chunks) <= crossFadeChunks))) {
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(fadePosition = outputBufferRelative(cb, next))
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<= crossFadeChunks) {
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/* perform cross fade */
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if (nextChunk < 0) {
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/* beginning of the cross fade
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