added outputBufferEmpty()
Another "don't use OutputBuffer internals" patch. This ignores the copied "end" value, but I do not think that has ever been a real issue. git-svn-id: https://svn.musicpd.org/mpd/trunk@7263 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -493,7 +493,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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if (pause)
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player_sleep();
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else if (cb->begin != end && cb->begin != next) {
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else if (!outputBufferEmpty(cb) && cb->begin != next) {
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unsigned int fadePosition;
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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@ -562,7 +562,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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} else
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cb->begin++;
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player_wakeup_decoder_nb();
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} else if (cb->begin != end && cb->begin == next) {
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} else if (!outputBufferEmpty(cb) && cb->begin == next) {
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/* at the beginning of a new song */
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if (doCrossFade == 1 && nextChunk >= 0) {
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@ -57,6 +57,11 @@ void flushOutputBuffer(OutputBuffer * cb)
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}
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}
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int outputBufferEmpty(const OutputBuffer * cb)
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{
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return cb->begin == cb->end;
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}
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unsigned availableOutputBuffer(const OutputBuffer * cb)
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{
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if (cb->end >= cb->begin)
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@ -55,6 +55,9 @@ void clearOutputBuffer(OutputBuffer * cb);
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void flushOutputBuffer(OutputBuffer * cb);
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/** is the buffer empty? */
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int outputBufferEmpty(const OutputBuffer * cb);
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/** determine the number of decoded chunks */
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unsigned availableOutputBuffer(const OutputBuffer * cb);
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