added outputBufferRelative()
The cross-fade check is still very complicated whenever it uses OutputBuffer internals. Greatly simplify another check by introducing outputBufferRelative(). git-svn-id: https://svn.musicpd.org/mpd/trunk@7264 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -496,12 +496,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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else if (!outputBufferEmpty(cb) && cb->begin != next) {
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unsigned int fadePosition;
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if (doCrossFade == 1 && next >= 0 &&
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((next > cb->begin &&
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(fadePosition = next - cb->begin)
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<= crossFadeChunks) ||
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(cb->begin > next &&
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(fadePosition = next - cb->begin +
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buffered_chunks) <= crossFadeChunks))) {
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(fadePosition = outputBufferRelative(cb, next))
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<= crossFadeChunks) {
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/* perform cross fade */
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if (nextChunk < 0) {
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/* beginning of the cross fade
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@ -62,12 +62,17 @@ int outputBufferEmpty(const OutputBuffer * cb)
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return cb->begin == cb->end;
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}
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unsigned int outputBufferRelative(const OutputBuffer * cb, unsigned i)
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{
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if (i >= cb->begin)
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return i - cb->begin;
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else
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return i + buffered_chunks - cb->begin;
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}
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unsigned availableOutputBuffer(const OutputBuffer * cb)
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{
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if (cb->end >= cb->begin)
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return cb->end - cb->begin;
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else
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return cb->end + buffered_chunks - cb->begin;
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return outputBufferRelative(cb, cb->end);
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}
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int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative)
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@ -58,6 +58,12 @@ void flushOutputBuffer(OutputBuffer * cb);
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/** is the buffer empty? */
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int outputBufferEmpty(const OutputBuffer * cb);
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/**
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* what is the position of the specified chunk number, relative to
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* the first chunk in use?
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*/
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unsigned int outputBufferRelative(const OutputBuffer * cb, unsigned i);
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/** determine the number of decoded chunks */
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unsigned availableOutputBuffer(const OutputBuffer * cb);
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