output/wasapi: implement Drain()
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77fe727e69
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25b0194036
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@ -181,6 +181,8 @@ class WasapiOutputThread {
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std::atomic_bool cancel = false;
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std::atomic_bool empty = true;
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enum class Status : uint32_t { FINISH, PLAY, PAUSE };
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alignas(BOOST_LOCKFREE_CACHELINE_BYTES) std::atomic<Status> status =
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@ -224,6 +226,8 @@ public:
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}
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std::size_t Push(ConstBuffer<void> input) noexcept {
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empty.store(false);
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std::size_t consumed =
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spsc_buffer.push(static_cast<const BYTE *>(input.data),
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input.size);
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@ -236,6 +240,24 @@ public:
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return consumed;
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}
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/**
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* Check if the buffer is empty, and if not, wait a bit.
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*
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* Throws on error.
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*
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* @return true if the buffer is now empty
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*/
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bool Drain() {
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if (empty)
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return true;
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CheckException();
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Wait();
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CheckException();
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return empty;
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}
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/**
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* Instruct the thread to discard the buffer (and wait for
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* completion). This needs to be done inside this thread,
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@ -417,6 +439,7 @@ try {
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if (cancel.load()) {
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spsc_buffer.consume_all([](auto &&) {});
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cancel.store(false);
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empty.store(true);
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InterruptWaiter();
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}
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@ -475,6 +498,9 @@ try {
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const UINT32 write_size = write_in_frames * frame_size;
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UINT32 new_data_size = 0;
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new_data_size = spsc_buffer.pop(data, write_size);
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if (new_data_size == 0)
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empty.store(true);
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std::fill_n(data + new_data_size,
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write_size - new_data_size, 0);
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InterruptWaiter();
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@ -741,9 +767,15 @@ WasapiOutput::Drain()
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{
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assert(thread);
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// TODO implement
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not_interrupted.test_and_set();
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thread->CheckException();
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while (!thread->Drain()) {
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if (!not_interrupted.test_and_set())
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throw AudioOutputInterrupted{};
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}
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/* TODO: this needs to wait until the hardware has really
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finished playing */
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}
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void
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