output/wasapi: move the "is_started" flag to class WasapiOutputThread
This commit is contained in:
parent
73f9824ddf
commit
77fe727e69
|
@ -167,6 +167,16 @@ class WasapiOutputThread {
|
|||
const UINT32 buffer_size_in_frames;
|
||||
const bool is_exclusive;
|
||||
|
||||
/**
|
||||
* This flag is only used by the calling thread
|
||||
* (i.e. #OutputThread), and specifies whether the
|
||||
* WasapiOutputThread has been told to play via Play(). This
|
||||
* variable is somewhat redundant because we already have
|
||||
* "state", but using this variable saves some overhead for
|
||||
* atomic operations.
|
||||
*/
|
||||
bool playing = false;
|
||||
|
||||
bool started = false;
|
||||
|
||||
std::atomic_bool cancel = false;
|
||||
|
@ -200,12 +210,30 @@ public:
|
|||
thread.Join();
|
||||
}
|
||||
|
||||
void Play() noexcept { return SetStatus(Status::PLAY); }
|
||||
void Pause() noexcept { return SetStatus(Status::PAUSE); }
|
||||
void Play() noexcept {
|
||||
playing = true;
|
||||
SetStatus(Status::PLAY);
|
||||
}
|
||||
|
||||
void Pause() noexcept {
|
||||
if (!playing)
|
||||
return;
|
||||
|
||||
playing = false;
|
||||
SetStatus(Status::PAUSE);
|
||||
}
|
||||
|
||||
std::size_t Push(ConstBuffer<void> input) noexcept {
|
||||
return spsc_buffer.push(static_cast<const BYTE *>(input.data),
|
||||
input.size);
|
||||
std::size_t consumed =
|
||||
spsc_buffer.push(static_cast<const BYTE *>(input.data),
|
||||
input.size);
|
||||
|
||||
if (!playing) {
|
||||
playing = true;
|
||||
Play();
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -259,11 +287,6 @@ class WasapiOutput final : public AudioOutput {
|
|||
const bool dop_setting;
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Only valid if the output is open.
|
||||
*/
|
||||
bool is_started;
|
||||
|
||||
/**
|
||||
* Only valid if the output is open.
|
||||
*/
|
||||
|
@ -625,7 +648,6 @@ WasapiOutput::DoOpen(AudioFormat &audio_format)
|
|||
thread.emplace(*client, std::move(render_client), FrameSize(),
|
||||
buffer_size_in_frames, is_exclusive);
|
||||
|
||||
is_started = false;
|
||||
paused = false;
|
||||
}
|
||||
|
||||
|
@ -678,11 +700,6 @@ WasapiOutput::Play(const void *chunk, size_t size)
|
|||
do {
|
||||
const size_t consumed_size = thread->Push({chunk, size});
|
||||
|
||||
if (!is_started) {
|
||||
is_started = true;
|
||||
thread->Play();
|
||||
}
|
||||
|
||||
if (consumed_size == 0) {
|
||||
thread->Wait();
|
||||
thread->CheckException();
|
||||
|
@ -705,10 +722,7 @@ bool
|
|||
WasapiOutput::Pause()
|
||||
{
|
||||
paused = true;
|
||||
if (is_started) {
|
||||
thread->Pause();
|
||||
is_started = false;
|
||||
}
|
||||
thread->Pause();
|
||||
thread->CheckException();
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue