invoke the notify API directly
Don't use wrappers like player_wakeup_decoder_nb(). These have been wrappers calling notify.c functions, for compatibility with the existing code when we migrated to notify.c.
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parent
87beded44f
commit
241cd043ca
55
src/decode.c
55
src/decode.c
@ -32,34 +32,10 @@ enum xfade_state {
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XFADE_ENABLED = 1
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};
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/* called inside decoder_task (inputPlugins) */
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void decoder_wakeup_player(void)
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{
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wakeup_player_nb();
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}
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void decoder_sleep(void)
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{
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notify_wait(&dc.notify);
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wakeup_player_nb();
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}
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static void player_wakeup_decoder_nb(void)
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{
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notify_signal(&dc.notify);
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}
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/* called from player_task */
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static void player_wakeup_decoder(void)
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{
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notify_signal(&dc.notify);
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player_sleep();
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}
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static void dc_command_wait(void)
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{
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while (dc.command != DECODE_COMMAND_NONE) {
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player_wakeup_decoder_nb();
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notify_signal(&dc.notify);
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notify_wait(&pc.notify);
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}
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}
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@ -72,10 +48,10 @@ static void dc_command(enum decoder_command cmd)
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void dc_command_finished(void)
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{
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assert(dc.command != DECODE_COMMAND_NONE);
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assert(dc.command != DECODE_COMMAND_NONE);
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dc.command = DECODE_COMMAND_NONE;
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decoder_wakeup_player();
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dc.command = DECODE_COMMAND_NONE;
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notify_signal(&pc.notify);
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}
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static void stopDecode(void)
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@ -354,9 +330,11 @@ static void * decoder_task(mpd_unused void *arg)
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dc.command == DECODE_COMMAND_SEEK) {
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decodeStart();
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} else if (dc.command == DECODE_COMMAND_STOP) {
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dc_command_finished();
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dc.command = DECODE_COMMAND_NONE;
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notify_signal(&pc.notify);
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} else {
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decoder_sleep();
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notify_wait(&dc.notify);
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notify_signal(&pc.notify);
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}
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}
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@ -445,7 +423,7 @@ static void decodeParent(void)
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if (buffering) {
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if (ob_available() < bbp) {
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/* not enough decoded buffer space yet */
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player_sleep();
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notify_wait(&pc.notify);
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continue;
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} else {
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/* buffering is complete */
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@ -469,7 +447,8 @@ static void decodeParent(void)
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break;
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}
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player_wakeup_decoder();
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notify_signal(&dc.notify);
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notify_wait(&pc.notify);
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if (do_pause) {
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dropBufferedAudio();
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@ -490,7 +469,7 @@ static void decodeParent(void)
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else {
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/* the decoder is not yet ready; wait
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some more */
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player_sleep();
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notify_wait(&pc.notify);
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continue;
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}
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}
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@ -506,7 +485,7 @@ static void decodeParent(void)
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dc.command = DECODE_COMMAND_START;
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pc.queueState = PLAYER_QUEUE_DECODE;
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wakeup_main_task();
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player_wakeup_decoder_nb();
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notify_signal(&dc.notify);
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}
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if (next >= 0 && do_xfade == XFADE_UNKNOWN &&
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dc.command != DECODE_COMMAND_START &&
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@ -527,7 +506,7 @@ static void decodeParent(void)
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}
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if (do_pause)
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player_sleep();
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notify_wait(&pc.notify);
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else if (!ob_is_empty() && (int)ob.begin != next) {
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ob_chunk *beginChunk = ob_get_chunk(ob.begin);
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unsigned int fadePosition;
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@ -563,7 +542,7 @@ static void decodeParent(void)
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/* wait for the
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decoder */
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ob_set_lazy(0);
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player_sleep();
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notify_wait(&pc.notify);
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continue;
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}
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}
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@ -574,7 +553,7 @@ static void decodeParent(void)
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sizeToTime) < 0)
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break;
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ob_shift();
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player_wakeup_decoder_nb();
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notify_signal(&dc.notify);
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} else if (!ob_is_empty() && (int)ob.begin == next) {
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/* at the beginning of a new song */
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@ -590,7 +569,7 @@ static void decodeParent(void)
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/* wait for the decoder to work on the new song */
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if (pc.queueState == PLAYER_QUEUE_DECODE ||
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pc.queueLockState == PLAYER_QUEUE_LOCKED) {
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player_sleep();
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notify_wait(&pc.notify);
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continue;
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}
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if (pc.queueState != PLAYER_QUEUE_PLAY)
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@ -61,10 +61,6 @@ typedef struct _DecoderControl {
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void decode(void);
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void decoder_wakeup_player(void);
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void decoder_sleep(void);
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void decoderInit(void);
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/**
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@ -73,7 +73,7 @@ static void output_buffer_expand(unsigned i)
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/* if the buffer was empty, the player thread might be
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waiting for us; wake it up now that another decoded
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buffer has become available. */
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decoder_wakeup_player();
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notify_signal(&pc.notify);
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}
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void ob_flush(void)
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@ -183,7 +183,8 @@ static int tailChunk(InputStream * inStream,
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}
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}
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if (!inStream || bufferInputStream(inStream) <= 0) {
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decoder_sleep();
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notify_wait(&dc.notify);
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notify_signal(&pc.notify);
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}
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}
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18
src/player.c
18
src/player.c
@ -27,22 +27,12 @@
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static void playerCloseAudio(void);
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void wakeup_player_nb(void)
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{
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notify_signal(&pc.notify);
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}
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static void wakeup_player(void)
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{
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notify_signal(&pc.notify);
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wait_main_task();
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}
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void player_sleep(void)
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{
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notify_wait(&pc.notify);
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}
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static void * player_task(mpd_unused void *arg)
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{
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notify_enter(&pc.notify);
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@ -67,7 +57,7 @@ static void * player_task(mpd_unused void *arg)
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pc.queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc.unlockQueue = 0;
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} else {
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player_sleep();
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notify_wait(&pc.notify);
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continue;
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}
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/* we did something, tell the main task about it */
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@ -112,7 +102,7 @@ int playerPlay(int fd, Song * song)
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pc.play = 1;
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/* FIXME: _nb() variant is probably wrong here, and everywhere... */
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do { wakeup_player_nb(); } while (pc.play);
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do { notify_signal(&pc.notify); } while (pc.play);
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return 0;
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}
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@ -249,7 +239,7 @@ int getPlayerQueueState(void)
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void setQueueState(int queueState)
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{
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pc.queueState = queueState;
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wakeup_player_nb();
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notify_signal(&pc.notify);
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}
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void playerQueueLock(void)
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@ -285,7 +275,7 @@ int playerSeek(int fd, Song * song, float seek_time)
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pc.seekWhere = seek_time;
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pc.seek = 1;
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/* FIXME: _nb() is probably wrong here, too */
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do { wakeup_player_nb(); } while (pc.seek);
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do { notify_signal(&pc.notify); } while (pc.seek);
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}
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return 0;
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@ -76,10 +76,6 @@ typedef struct _PlayerControl {
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volatile double totalPlayTime;
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} PlayerControl;
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void wakeup_player_nb(void);
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void player_sleep(void);
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int playerPlay(int fd, Song * song);
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int playerSetPause(int fd, int pause_flag);
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