PlayerThread: use pc.cond instead of main_cond
The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
This commit is contained in:
@@ -98,8 +98,6 @@ enum {
|
||||
GThread *main_task;
|
||||
GMainLoop *main_loop;
|
||||
|
||||
GCond *main_cond;
|
||||
|
||||
Partition *global_partition;
|
||||
|
||||
static bool
|
||||
@@ -404,7 +402,6 @@ int mpd_main(int argc, char *argv[])
|
||||
|
||||
main_task = g_thread_self();
|
||||
main_loop = g_main_loop_new(NULL, FALSE);
|
||||
main_cond = g_cond_new();
|
||||
|
||||
GlobalEvents::Initialize();
|
||||
GlobalEvents::Register(GlobalEvents::IDLE, idle_event_emitted);
|
||||
@@ -536,7 +533,6 @@ int mpd_main(int argc, char *argv[])
|
||||
sticker_global_finish();
|
||||
#endif
|
||||
|
||||
g_cond_free(main_cond);
|
||||
GlobalEvents::Deinitialize();
|
||||
|
||||
playlist_list_global_finish();
|
||||
|
Reference in New Issue
Block a user