player/Thread: automatic CrossFadeState enum values
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@ -92,10 +92,10 @@ class Player {
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/**
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* is cross fading enabled?
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*/
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enum class CrossFadeState : int8_t {
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DISABLED = -1,
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UNKNOWN = 0,
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ENABLED = 1,
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enum class CrossFadeState : uint8_t {
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UNKNOWN,
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DISABLED,
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ENABLED,
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} xfade_state;
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/**
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