player/Thread: move enum CrossFadeState into the Player class
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@ -40,12 +40,6 @@
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static constexpr Domain player_domain("player");
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enum class CrossFadeState : int8_t {
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DISABLED = -1,
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UNKNOWN = 0,
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ENABLED = 1
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};
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class Player {
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PlayerControl &pc;
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@ -98,7 +92,11 @@ class Player {
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/**
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* is cross fading enabled?
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*/
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CrossFadeState xfade_state;
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enum class CrossFadeState : int8_t {
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DISABLED = -1,
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UNKNOWN = 0,
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ENABLED = 1,
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} xfade_state;
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/**
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* has cross-fading begun?
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