mpd/src/client/Client.hxx

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/*
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* Copyright 2003-2020 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_CLIENT_H
#define MPD_CLIENT_H
#include "Message.hxx"
#include "command/CommandResult.hxx"
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#include "command/CommandListBuilder.hxx"
#include "tag/Mask.hxx"
#include "event/FullyBufferedSocket.hxx"
#include "event/TimerEvent.hxx"
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#include "util/Compiler.h"
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#include <boost/intrusive/link_mode.hpp>
#include <boost/intrusive/list_hook.hpp>
#include <set>
#include <string>
#include <list>
#include <memory>
#include <stddef.h>
class SocketAddress;
class UniqueSocketDescriptor;
class EventLoop;
class Path;
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struct Instance;
struct Partition;
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class PlayerControl;
struct playlist;
class Database;
class Storage;
class BackgroundCommand;
class Client final
: FullyBufferedSocket,
public boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>> {
TimerEvent timeout_event;
Partition *partition;
unsigned permission;
/** the uid of the client process, or -1 if unknown */
const int uid;
CommandListBuilder cmd_list;
const unsigned int num; /* client number */
/** is this client waiting for an "idle" response? */
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bool idle_waiting = false;
/** idle flags pending on this client, to be sent as soon as
the client enters "idle" */
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unsigned idle_flags = 0;
/** idle flags that the client wants to receive */
unsigned idle_subscriptions;
public:
// TODO: make this attribute "private"
/**
* The tags this client is interested in.
*/
TagMask tag_mask = TagMask::All();
private:
static constexpr size_t MAX_SUBSCRIPTIONS = 16;
/**
* A list of channel names this client is subscribed to.
*/
std::set<std::string> subscriptions;
/**
* The number of subscriptions in #subscriptions. Used to
* limit the number of subscriptions.
*/
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unsigned num_subscriptions = 0;
static constexpr size_t MAX_MESSAGES = 64;
/**
* A list of messages this client has received.
*/
std::list<ClientMessage> messages;
/**
* The command currently running in background. If this is
* set, then the client is occupied and will not process any
* new input. If the connection gets closed, the
* #BackgroundCommand will be cancelled.
*/
std::unique_ptr<BackgroundCommand> background_command;
public:
Client(EventLoop &loop, Partition &partition,
UniqueSocketDescriptor fd, int uid,
unsigned _permission,
int num) noexcept;
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~Client() noexcept;
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using FullyBufferedSocket::GetEventLoop;
gcc_pure
bool IsExpired() const noexcept {
return !FullyBufferedSocket::IsDefined();
}
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void Close() noexcept;
void SetExpired() noexcept;
bool Write(const void *data, size_t length) noexcept;
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/**
* Write a null-terminated string.
*/
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bool Write(const char *data) noexcept;
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/**
* returns the uid of the client process, or a negative value
* if the uid is unknown
*/
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int GetUID() const noexcept {
return uid;
}
/**
* Is this client running on the same machine, connected with
* a local (UNIX domain) socket?
*/
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bool IsLocal() const noexcept {
return uid >= 0;
}
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unsigned GetPermission() const noexcept {
return permission;
}
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void SetPermission(unsigned _permission) noexcept {
permission = _permission;
}
/**
* Send "idle" response to this client.
*/
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void IdleNotify() noexcept;
void IdleAdd(unsigned flags) noexcept;
bool IdleWait(unsigned flags) noexcept;
/**
* Called by a command handler to defer execution to a
* #BackgroundCommand.
*/
void SetBackgroundCommand(std::unique_ptr<BackgroundCommand> _bc) noexcept;
/**
* Called by the current #BackgroundCommand when it has
* finished, after sending the response. This method then
* deletes the #BackgroundCommand.
*/
void OnBackgroundCommandFinished() noexcept;
enum class SubscribeResult {
/** success */
OK,
/** invalid channel name */
INVALID,
/** already subscribed to this channel */
ALREADY,
/** too many subscriptions */
FULL,
};
gcc_pure
bool IsSubscribed(const char *channel_name) const noexcept {
return subscriptions.find(channel_name) != subscriptions.end();
}
const auto &GetSubscriptions() const noexcept {
return subscriptions;
}
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SubscribeResult Subscribe(const char *channel) noexcept;
bool Unsubscribe(const char *channel) noexcept;
void UnsubscribeAll() noexcept;
bool PushMessage(const ClientMessage &msg) noexcept;
template<typename F>
void ConsumeMessages(F &&f) {
while (!messages.empty()) {
f(messages.front());
messages.pop_front();
}
}
/**
* Is this client allowed to use the specified local file?
*
* Note that this function is vulnerable to timing/symlink attacks.
* We cannot fix this as long as there are plugins that open a file by
* its name, and not by file descriptor / callbacks.
*
* Throws #std::runtime_error on error.
*
* @param path_fs the absolute path name in filesystem encoding
*/
void AllowFile(Path path_fs) const;
Partition &GetPartition() const noexcept {
return *partition;
}
void SetPartition(Partition &new_partition) noexcept;
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gcc_pure
Instance &GetInstance() const noexcept;
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gcc_pure
playlist &GetPlaylist() const noexcept;
gcc_pure
PlayerControl &GetPlayerControl() const noexcept;
/**
* Wrapper for Instance::GetDatabase().
*/
gcc_pure
const Database *GetDatabase() const noexcept;
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/**
* Wrapper for Instance::GetDatabaseOrThrow().
*/
const Database &GetDatabaseOrThrow() const;
gcc_pure
const Storage *GetStorage() const noexcept;
private:
CommandResult ProcessCommandList(bool list_ok,
std::list<std::string> &&list) noexcept;
CommandResult ProcessLine(char *line) noexcept;
/* virtual methods from class BufferedSocket */
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InputResult OnSocketInput(void *data, size_t length) noexcept override;
void OnSocketError(std::exception_ptr ep) noexcept override;
void OnSocketClosed() noexcept override;
/* callback for TimerEvent */
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void OnTimeout() noexcept;
};
void
client_new(EventLoop &loop, Partition &partition,
UniqueSocketDescriptor fd, SocketAddress address, int uid,
unsigned permission) noexcept;
#endif