mpd/src/queue/PlaylistEdit.cxx

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/*
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* Copyright 2003-2021 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
* Functions for editing the playlist (adding, removing, reordering
* songs in the queue).
*
*/
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#include "Playlist.hxx"
#include "Listener.hxx"
#include "PlaylistError.hxx"
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#include "player/Control.hxx"
#include "protocol/RangeArg.hxx"
#include "song/DetachedSong.hxx"
#include "SongLoader.hxx"
#include <stdlib.h>
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void
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playlist::OnModified() noexcept
{
if (bulk_edit) {
/* postponed to CommitBulk() */
bulk_modified = true;
return;
}
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queue.IncrementVersion();
listener.OnQueueModified();
}
void
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playlist::Clear(PlayerControl &pc) noexcept
{
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Stop(pc);
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queue.Clear();
current = -1;
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OnModified();
}
void
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playlist::BeginBulk() noexcept
{
assert(!bulk_edit);
bulk_edit = true;
bulk_modified = false;
}
void
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playlist::CommitBulk(PlayerControl &pc) noexcept
{
assert(bulk_edit);
bulk_edit = false;
if (!bulk_modified)
return;
if (queued < 0)
/* if no song was queued, UpdateQueuedSong() is being
ignored in "bulk" edit mode; now that we have
shuffled all new songs, we can pick a random one
(instead of always picking the first one that was
added) */
UpdateQueuedSong(pc, nullptr);
OnModified();
}
unsigned
playlist::AppendSong(PlayerControl &pc, DetachedSong &&song)
{
unsigned id;
if (queue.IsFull())
throw PlaylistError(PlaylistResult::TOO_LARGE,
"Playlist is too large");
const DetachedSong *const queued_song = GetQueuedSong();
id = queue.Append(std::move(song), 0);
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if (queue.random) {
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/* shuffle the new song into the list of remaining
songs to play */
unsigned start;
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if (queued >= 0)
start = queued + 1;
else
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start = current + 1;
if (start < queue.GetLength())
queue.ShuffleOrderLastWithPriority(start, queue.GetLength());
}
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UpdateQueuedSong(pc, queued_song);
OnModified();
return id;
}
unsigned
playlist::AppendURI(PlayerControl &pc, const SongLoader &loader,
const char *uri)
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{
return AppendSong(pc, loader.LoadSong(uri));
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}
void
playlist::SwapPositions(PlayerControl &pc, unsigned song1, unsigned song2)
{
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if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2))
throw PlaylistError::BadRange();
const DetachedSong *const queued_song = GetQueuedSong();
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queue.SwapPositions(song1, song2);
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if (queue.random) {
/* update the queue order, so that current
still points to the current song order */
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queue.SwapOrders(queue.PositionToOrder(song1),
queue.PositionToOrder(song2));
} else if (current >= 0){
/* correct the "current" song order */
if (unsigned(current) == song1)
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current = song2;
else if (unsigned(current) == song2)
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current = song1;
}
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UpdateQueuedSong(pc, queued_song);
OnModified();
}
void
playlist::SwapIds(PlayerControl &pc, unsigned id1, unsigned id2)
{
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int song1 = queue.IdToPosition(id1);
int song2 = queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
throw PlaylistError::NoSuchSong();
SwapPositions(pc, song1, song2);
}
void
playlist::SetPriorityRange(PlayerControl &pc,
RangeArg range,
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uint8_t priority)
{
if (!range.CheckClip(GetLength()))
throw PlaylistError::BadRange();
if (range.IsEmpty())
return;
/* remember "current" and "queued" */
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const int current_position = GetCurrentPosition();
const DetachedSong *const queued_song = GetQueuedSong();
/* apply the priority changes */
queue.SetPriorityRange(range.start, range.end, priority, current);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
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current = queue.PositionToOrder(current_position);
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UpdateQueuedSong(pc, queued_song);
OnModified();
}
void
playlist::SetPriorityId(PlayerControl &pc,
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unsigned song_id, uint8_t priority)
{
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int song_position = queue.IdToPosition(song_id);
if (song_position < 0)
throw PlaylistError::NoSuchSong();
SetPriorityRange(pc, {unsigned(song_position), song_position + 1U}, priority);
}
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void
playlist::DeleteInternal(PlayerControl &pc,
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unsigned song, const DetachedSong **queued_p) noexcept
{
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assert(song < GetLength());
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unsigned songOrder = queue.PositionToOrder(song);
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if (playing && current == (int)songOrder) {
const bool paused = pc.GetState() == PlayerState::PAUSE;
/* the current song is going to be deleted: see which
song is going to be played instead */
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current = queue.GetNextOrder(current);
if (current == (int)songOrder)
current = -1;
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if (current >= 0 && !paused)
/* play the song after the deleted one */
try {
PlayOrder(pc, current);
} catch (...) {
/* TODO: log error? */
}
else {
/* stop the player */
pc.LockStop();
playing = false;
}
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*queued_p = nullptr;
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} else if (current == (int)songOrder)
/* there's a "current song" but we're not playing
currently - clear "current" */
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current = -1;
/* now do it: remove the song */
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queue.DeletePosition(song);
/* update the "current" and "queued" variables */
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if (current > (int)songOrder)
current--;
}
void
playlist::DeletePosition(PlayerControl &pc, unsigned song)
{
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if (song >= queue.GetLength())
throw PlaylistError::BadRange();
const DetachedSong *queued_song = GetQueuedSong();
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DeleteInternal(pc, song, &queued_song);
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UpdateQueuedSong(pc, queued_song);
OnModified();
}
void
playlist::DeleteRange(PlayerControl &pc, RangeArg range)
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{
if (!range.CheckClip(GetLength()))
throw PlaylistError::BadRange();
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if (range.IsEmpty())
return;
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const DetachedSong *queued_song = GetQueuedSong();
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do {
DeleteInternal(pc, --range.end, &queued_song);
} while (range.end != range.start);
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UpdateQueuedSong(pc, queued_song);
OnModified();
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}
void
playlist::DeleteId(PlayerControl &pc, unsigned id)
{
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int song = queue.IdToPosition(id);
if (song < 0)
throw PlaylistError::NoSuchSong();
DeletePosition(pc, song);
}
void
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playlist::StaleSong(PlayerControl &pc, const char *uri) noexcept
{
/* don't remove the song if it's currently being played, to
avoid disrupting playback; a deleted file may still be
played if it's still open */
// TODO: mark the song as "stale" and postpone deletion
int current_position = playing
? GetCurrentPosition()
: -1;
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for (int i = queue.GetLength() - 1; i >= 0; --i)
if (i != current_position && queue.Get(i).IsURI(uri))
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DeletePosition(pc, i);
}
void
playlist::MoveRange(PlayerControl &pc, RangeArg range, int to)
{
if (!queue.IsValidPosition(range.start) ||
!queue.IsValidPosition(range.end - 1))
throw PlaylistError::BadRange();
if ((to >= 0 && to + range.Count() - 1 >= GetLength()) ||
(to < 0 && unsigned(std::abs(to)) > GetLength()))
throw PlaylistError::BadRange();
if ((int)range.start == to)
/* nothing happens */
return;
const DetachedSong *const queued_song = GetQueuedSong();
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
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const int currentSong = GetCurrentPosition();
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if (to < 0) {
if (currentSong < 0)
/* can't move relative to current song,
because there is no current song */
throw PlaylistError::BadRange();
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if (range.Contains(currentSong))
/* no-op, can't be moved to offset of itself */
return;
to = (currentSong + std::abs(to)) % GetLength();
if (range.start < (unsigned)to)
to -= range.Count();
}
queue.MoveRange(range.start, range.end, to);
if (!queue.random && current >= 0) {
/* update current */
if (range.Contains(current))
current += unsigned(to) - range.start;
else if (unsigned(current) >= range.end &&
unsigned(current) <= unsigned(to))
current -= range.Count();
else if (unsigned(current) >= unsigned(to) &&
unsigned(current) < range.start)
current += range.Count();
}
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UpdateQueuedSong(pc, queued_song);
OnModified();
}
void
playlist::MoveId(PlayerControl &pc, unsigned id1, int to)
{
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int song = queue.IdToPosition(id1);
if (song < 0)
throw PlaylistError::NoSuchSong();
MoveRange(pc, RangeArg::Single(song), to);
}
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void
playlist::Shuffle(PlayerControl &pc, RangeArg range)
{
if (!range.CheckClip(GetLength()))
throw PlaylistError::BadRange();
if (range.HasAtLeast(2))
/* needs at least two entries. */
return;
const DetachedSong *const queued_song = GetQueuedSong();
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if (playing && current >= 0) {
unsigned current_position = queue.OrderToPosition(current);
if (range.Contains(current_position)) {
/* put current playing song first */
queue.SwapPositions(range.start, current_position);
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if (queue.random) {
current = queue.PositionToOrder(range.start);
} else
current = range.start;
/* start shuffle after the current song */
range.start++;
}
} else {
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/* no playback currently: reset current */
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current = -1;
}
queue.ShuffleRange(range.start, range.end);
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UpdateQueuedSong(pc, queued_song);
OnModified();
}
void
playlist::SetSongIdRange(PlayerControl &pc, unsigned id,
SongTime start, SongTime end)
{
assert(end.IsZero() || start < end);
int position = queue.IdToPosition(id);
if (position < 0)
throw PlaylistError::NoSuchSong();
bool was_queued = false;
if (playing) {
if (position == current)
throw PlaylistError(PlaylistResult::DENIED,
"Cannot edit the current song");
if (position == queued) {
/* if we're manipulating the "queued" song,
the decoder thread may be decoding it
already; cancel that */
pc.LockCancel();
queued = -1;
/* schedule a call to UpdateQueuedSong() to
re-queue the song with its new range */
was_queued = true;
}
}
DetachedSong &song = queue.Get(position);
const auto duration = song.GetTag().duration;
if (!duration.IsNegative()) {
/* validate the offsets */
if (start > duration)
throw PlaylistError(PlaylistResult::BAD_RANGE,
"Invalid start offset");
if (end >= duration)
end = SongTime::zero();
}
/* edit it */
song.SetStartTime(start);
song.SetEndTime(end);
/* announce the change to all interested subsystems */
if (was_queued)
UpdateQueuedSong(pc, nullptr);
queue.ModifyAtPosition(position);
OnModified();
}