add picom config
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backend = "glx";
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opacity-rule = [ ];
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corner-radius = 6.0;
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rounded-corners-exclude = [
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# "widthb > 1365 && heightb > 736" # For smart gaps and a non-floating bar
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# "class_g = 'Dunst'"
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];
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# Add dual-kawase blur
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blur-background = true;
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blur-background-frame = true;
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blur-background-fixed = true;
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blur-kern = "3x3box";
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blur-method = "dual_kawase";
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blur-strength = 16;
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blur-background-exclude = [
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"class_g = 'slop'",
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"class_g = 'XAVA'",
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"class_g = 'lattedock'",
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"class_g = 'latte-dock'"
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];
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shadow = true;
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shadow-radius = 12;
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shadow-opacity = 0.25;
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shadow-offset-x = -7;
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shadow-offset-y = -7;
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shadow-exclude = [
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"class_g = 'XAVA'"
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"class_g = 'stalonetray'"
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"class_g = 'lattedock'",
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"class_g = 'latte-dock'"
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];
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fading = true;
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fade-in-step = 0.1;
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fade-out-step = 0.1;
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fade-exclude = [ ];
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