2020-11-10 23:56:21 +01:00
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from typing import Iterable, Callable
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from itertools import product
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2020-11-12 00:17:02 +01:00
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from copy import deepcopy
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2020-11-10 23:56:21 +01:00
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class Piece:
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def __init__(self, type, color):
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self.type = type
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self.color = color
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def __str__(self):
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return self.type.upper() if self.color == 'white' else self.type
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2020-11-13 18:48:48 +01:00
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# Unused code. I'm missing the font for my terminal, but go ahead and use piece.symbol instead of str(symbol) in board.draw if you'd like
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2020-11-12 19:17:16 +01:00
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@property
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def symbol(self):
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symbols = [{
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'p': '♙',
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'r': '♖',
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'n': '♘',
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'b': '♗',
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'q': '♕',
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'k': '♔',
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}, {
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'p': '♟︎',
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'r': '♜',
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'n': '♞',
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'b': '♝',
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'q': '♛',
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'k': '♚',
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}]
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return symbols[0 if self.color == 'white' else 1][self.type]
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2020-11-10 23:56:21 +01:00
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@staticmethod
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2020-11-12 23:43:39 +01:00
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def possibleMoves(
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x,
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y,
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board,
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legalMoves=None,
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simulation=False,
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) -> Callable[[int, int], Iterable[tuple]]:
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"""
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Calculate all possible moves for a piece at (x, y) given a board in a certain state.
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If there is restrictions for where the piece can go, the legal moves can be set to these.
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If the function is part of a simulation, simulation needs to be set to True so that it doesn't keep on recursing simulation indefinetely.
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"""
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2020-11-10 23:56:21 +01:00
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piece = board.getPieceAt(x, y)
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moves = []
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pieceIsEnemyColor = lambda pieceToCheck: pieceToCheck != None and pieceToCheck.color != piece.color
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pieceIsEmpty = lambda pieceToCheck: pieceToCheck == None
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pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
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2020-11-12 19:17:16 +01:00
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positionInsideBounds = lambda x, y: x in range(8) and y in range(8)
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2020-11-10 23:56:21 +01:00
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2020-11-13 18:48:48 +01:00
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def addMoveIfTrue(xOffset, yOffset, condition: Callable[[Piece], bool]) -> bool:
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"""Tests a condition against a position away from self. Adds move if condition returns true. Returns condition result"""
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2020-11-10 23:56:21 +01:00
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if condition(board.getPieceAt(x + xOffset, y + yOffset)):
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moves.append((x + xOffset, y + yOffset))
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return True
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return False
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2020-11-12 00:17:02 +01:00
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def assertNotCheck(newX, newY) -> bool:
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2020-11-12 23:43:39 +01:00
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"""Simulate a move and return whether or not the move will result in check"""
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2020-11-12 00:17:02 +01:00
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testBoard = deepcopy(board)
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2020-11-12 19:17:16 +01:00
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testBoard.movePiece((x, y), (newX, newY))
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2020-11-12 23:43:39 +01:00
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return not testBoard.checkCheck(piece.color, simulation=True)
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2020-11-12 00:17:02 +01:00
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def addWhileInsideBoard(direction: tuple):
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2020-11-12 23:43:39 +01:00
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"""Adds moves in direction until it either hits a piece or the edge"""
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2020-11-12 19:17:16 +01:00
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localX, localY = x, y
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while positionInsideBounds(localX, localY):
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2020-11-10 23:56:21 +01:00
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localX += direction[0]
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localY += direction[1]
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2020-11-13 18:48:48 +01:00
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currentPiece = board.getPieceAt(localX, localY)
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if pieceIsEmpty(currentPiece):
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2020-11-10 23:56:21 +01:00
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moves.append((localX, localY))
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else:
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2020-11-13 18:48:48 +01:00
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if pieceIsEnemyColor(currentPiece):
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2020-11-10 23:56:21 +01:00
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moves.append((localX, localY))
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return
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if piece.type == 'p':
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2020-11-12 19:17:16 +01:00
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localY = 1 if piece.color == 'black' else -1
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startPosition = 1 if piece.color == 'black' else 6
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2020-11-13 18:48:48 +01:00
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pieceAtStartPosition = lambda pieceToCheck: pieceToCheck == None and y == startPosition
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2020-11-12 19:17:16 +01:00
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addMoveIfTrue(1, localY, pieceIsEnemyColor)
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addMoveIfTrue(-1, localY, pieceIsEnemyColor)
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if addMoveIfTrue(0, localY, pieceIsEmpty):
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2020-11-13 18:48:48 +01:00
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addMoveIfTrue(0, localY * 2, pieceAtStartPosition)
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2020-11-10 23:56:21 +01:00
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elif piece.type == 'n':
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2020-11-12 19:17:16 +01:00
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positions = [
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(-2, -1),
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(-2, 1),
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(-1, -2),
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(-1, 2),
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(1, -2),
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(1, 2),
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(2, -1),
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(2, 1),
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]
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2020-11-10 23:56:21 +01:00
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for position in positions:
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addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
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elif piece.type == 'k':
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positions = list(product([-1, 0, 1], repeat=2))
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positions.remove((0, 0))
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for position in positions:
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addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
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2020-11-12 00:17:02 +01:00
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2020-11-10 23:56:21 +01:00
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elif piece.type == 'r':
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2020-11-12 19:17:16 +01:00
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for direction in [(1, 0), (-1, 0), (0, 1), (0, -1)]:
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2020-11-10 23:56:21 +01:00
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addWhileInsideBoard(direction)
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elif piece.type == 'b':
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for direction in product([-1, 1], repeat=2):
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addWhileInsideBoard(direction)
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elif piece.type == 'q':
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directions = list(product([-1, 0, 1], repeat=2))
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directions.remove((0, 0))
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for direction in directions:
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addWhileInsideBoard(direction)
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2020-11-12 19:17:16 +01:00
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# Remove moves that will lead the piece out of the board
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moves = [move for move in moves if positionInsideBounds(*move)]
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2020-11-12 00:17:02 +01:00
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2020-11-13 18:48:48 +01:00
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# Remove moves that is not included in the legal moves (moves to block check)
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2020-11-12 00:17:02 +01:00
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if legalMoves != None and piece.type != 'k':
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moves = [move for move in moves if move in legalMoves]
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2020-11-12 19:17:16 +01:00
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# Remove moves that will put the king in check
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2020-11-12 23:43:39 +01:00
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if not simulation:
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moves = [position for position in moves if assertNotCheck(*position)]
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2020-11-12 19:17:16 +01:00
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2020-11-10 23:56:21 +01:00
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return moves
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