Finish logic
This commit is contained in:
parent
23adf99347
commit
1bd7fa4e0e
@ -2,12 +2,13 @@ from typing import Callable, Iterable, Union
|
||||
from os import system
|
||||
|
||||
from piece import Piece
|
||||
from util import centerText, centerBlockText, boxCharsToBoldBoxCharsMap, determineMove
|
||||
from util import centerText, centerBlockText, boxCharsToBoldBoxCharsMap as boldBoxChars, determineMove
|
||||
|
||||
|
||||
class Board:
|
||||
|
||||
def __init__(self, boardState=None):
|
||||
"""Create a standard board if nothing else is defined in boardState"""
|
||||
self.boardArray = [
|
||||
[Piece(type, 'black') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
|
||||
[Piece('p', 'black') for _ in range(8)],
|
||||
@ -16,14 +17,7 @@ class Board:
|
||||
[Piece(type, 'white') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
|
||||
] if boardState == None else boardState
|
||||
|
||||
def draw(
|
||||
self,
|
||||
config={
|
||||
'highlightedContent': [],
|
||||
'highlightEscapeCodes': ('\033[32;5;7m', '\033[0m'),
|
||||
'highlightedBoxes': [],
|
||||
}
|
||||
) -> str:
|
||||
def draw(self, config={}) -> str:
|
||||
"""Returns a string representing the board
|
||||
|
||||
config options:
|
||||
@ -32,6 +26,7 @@ class Board:
|
||||
highlightedBoxes: [(x,y)] - Boxes to make bold
|
||||
"""
|
||||
|
||||
# Fill default values in config dict
|
||||
def fillConfigDefaultValue(key, defaultValue):
|
||||
if key not in config:
|
||||
config[key] = defaultValue
|
||||
@ -40,15 +35,15 @@ class Board:
|
||||
fillConfigDefaultValue('highlightedBoxes', [])
|
||||
fillConfigDefaultValue('highlightEscapeCodes', ('\033[32;5;7m', '\033[0m'))
|
||||
|
||||
# Draw general outline
|
||||
# Draw general outline with ┼ as all corners
|
||||
stringArray = [list('┼' + '───┼' * 8)] + [[None] for _ in range(8 * 2)]
|
||||
for y, row in enumerate(self.boardArray):
|
||||
for x, _ in enumerate(row):
|
||||
stringArray[2 * y + 1][4 * x] = '│'
|
||||
stringArray[2 * y + 2][4 * x] = '┼'
|
||||
|
||||
stringArray[2 * y + 1] += list(
|
||||
' {} │'.format(str(self.boardArray[y][x]) if self.boardArray[y][x] != None else ' '))
|
||||
symbol = str(self.boardArray[y][x]) if self.boardArray[y][x] != None else ' '
|
||||
stringArray[2 * y + 1] += list(' {} │'.format(symbol))
|
||||
stringArray[2 * y + 2] += list('───┼')
|
||||
|
||||
# Overwrite corners
|
||||
@ -58,21 +53,21 @@ class Board:
|
||||
stringArray[-1][-1] = '╯'
|
||||
|
||||
# Overwrite T-junctions
|
||||
for i in range(int(len(stringArray[0]) / 4) - 1):
|
||||
for i in range(int(len(stringArray[0]) / 4) - 1): # Loop row
|
||||
stringArray[0][i * 4 + 4] = '┬'
|
||||
stringArray[-1][i * 4 + 4] = '┴'
|
||||
for i in range(int(len(stringArray) / 2) - 1):
|
||||
for i in range(int(len(stringArray) / 2) - 1): # Loop column
|
||||
stringArray[i * 2 + 2][0] = '├'
|
||||
stringArray[i * 2 + 2][-1] = '┤'
|
||||
|
||||
def highlightContent(x, y, escapeCodes=config['highlightEscapeCodes']):
|
||||
"""highlight contents of a piece with xterm-256colors modifiers"""
|
||||
def highlightContent(x, y, modifiers=config['highlightEscapeCodes']):
|
||||
"""highlight inner part of a box with xterm-256colors modifiers"""
|
||||
stringArray[y * 2 + 1][x * 4 + 1] = \
|
||||
escapeCodes[0] + stringArray[y * 2 + 1][x * 4 + 1]
|
||||
stringArray[y * 2 + 1][x * 4 + 3] += escapeCodes[1]
|
||||
modifiers[0] + stringArray[y * 2 + 1][x * 4 + 1]
|
||||
stringArray[y * 2 + 1][x * 4 + 3] += modifiers[1]
|
||||
|
||||
def highlightBox(x, y):
|
||||
"""Make box around a piece bold"""
|
||||
"""Make box around a position bold"""
|
||||
|
||||
pointsToChange = \
|
||||
[(x * 4 + 0, y * 2 + i) for i in range(3)] + \
|
||||
@ -80,17 +75,19 @@ class Board:
|
||||
[(x * 4 + i, y * 2 + 0) for i in range(1,4)] + \
|
||||
[(x * 4 + i, y * 2 + 2) for i in range(1,4)]
|
||||
|
||||
# This has to doublecheck that the character exists, because if neighbour
|
||||
# boxes are to be highlighed, it will try to overwrite already bold borders
|
||||
for x, y in pointsToChange:
|
||||
stringArray[y][x] = boxCharsToBoldBoxCharsMap[
|
||||
stringArray[y]
|
||||
[x]] if stringArray[y][x] in boxCharsToBoldBoxCharsMap else stringArray[y][x]
|
||||
symbolExists = stringArray[y][x] in boldBoxChars
|
||||
stringArray[y][x] = boldBoxChars[stringArray[y][x]] if symbolExists else stringArray[y][x]
|
||||
|
||||
# Color white pieces
|
||||
for piece in self.getPositionsWhere(lambda piece: piece.color == 'white'):
|
||||
highlightContent(*piece, ('\033[7m', '\033[0m'))
|
||||
# Color white pieces
|
||||
for piece in self.getPositionsWhere(lambda piece: piece.color == 'white'):
|
||||
highlightContent(*piece, ('\033[7m', '\033[0m'))
|
||||
|
||||
for box in config['highlightedBoxes']:
|
||||
highlightBox(*box)
|
||||
|
||||
for piece in config['highlightedContent']:
|
||||
highlightContent(*piece)
|
||||
|
||||
@ -121,7 +118,7 @@ class Board:
|
||||
if move := determineMove(key, x, y, (0, 7)):
|
||||
x += move[0]
|
||||
y += move[1]
|
||||
elif key == 'e' and self.getPieceAt(x, y).color==player.color:
|
||||
elif key == 'e' and self.getPieceAt(x, y).color == player.color:
|
||||
return (x, y)
|
||||
except AttributeError:
|
||||
pass
|
||||
@ -173,28 +170,33 @@ class Board:
|
||||
try:
|
||||
if condition(piece):
|
||||
result.append((x, y))
|
||||
except AttributeError:
|
||||
except AttributeError: # Position is None
|
||||
pass
|
||||
return result
|
||||
|
||||
def checkCheck(self, color) -> bool:
|
||||
def checkCheck(self, color, simulation=False) -> bool:
|
||||
"""Check whether a team is caught in check. The color is the color of the team to check"""
|
||||
king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
|
||||
piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
|
||||
return any([king in Piece.possibleMoves(*piece, self) for piece in piecesToCheck])
|
||||
return any([
|
||||
king in Piece.possibleMoves(*piece, self, simulation=simulation) for piece in piecesToCheck
|
||||
])
|
||||
|
||||
def getPositionsToProtectKing(self, color) -> Iterable[tuple]:
|
||||
"""Get a list of the positions to protect in order to protect the king when in check. The color is the color of the team who's in check"""
|
||||
king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)[0]
|
||||
piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
|
||||
for piece in piecesToCheck:
|
||||
if king not in Piece.possibleMoves(*piece, self):
|
||||
piecesToCheck.remove(piece)
|
||||
|
||||
# Get all pieces that threaten the king
|
||||
piecesToCheck = [piece for piece in piecesToCheck if king in Piece.possibleMoves(*piece, self)]
|
||||
|
||||
# Add only self if piece is pawn, knight or king
|
||||
result = []
|
||||
for piece in piecesToCheck:
|
||||
result.append(piece)
|
||||
result.append([piece])
|
||||
if self.getPieceAt(*piece).type not in ['p', 'n', 'k']:
|
||||
|
||||
# Get the direction as a tuple from the threatening piece to the king
|
||||
def getDirection(fromPosition, toPosition) -> tuple:
|
||||
x = -1 if toPosition[0] > fromPosition[0] else \
|
||||
0 if toPosition[0] == fromPosition[0] else 1
|
||||
@ -204,22 +206,36 @@ class Board:
|
||||
|
||||
direction = getDirection(piece, king)
|
||||
|
||||
# Return a list of every position until the king
|
||||
def getPositionsUntilKing(x, y, direction) -> Iterable[tuple]:
|
||||
result = []
|
||||
x += direction[0]
|
||||
y += direction[1]
|
||||
while self.getPieceAt(x, y) == None:
|
||||
result.append((x, y))
|
||||
x += direction[0]
|
||||
y += direction[1]
|
||||
return result
|
||||
|
||||
result += getPositionsUntilKing(*piece, direction)
|
||||
result[-1] += getPositionsUntilKing(*king, direction)
|
||||
|
||||
return result
|
||||
# Combine lists so that only tuples in all the lists of threatening pieces are valid
|
||||
def getCommonValues(lst: Iterable[Iterable[tuple]]):
|
||||
result = set(lst[0])
|
||||
for sublst in lst[1:]:
|
||||
result.intersection_update(sublst)
|
||||
return result
|
||||
|
||||
return getCommonValues(result)
|
||||
|
||||
def playerHasLegalMoves(self, color) -> bool:
|
||||
enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
|
||||
getLegalMoves = lambda piece: Piece.possibleMoves(
|
||||
*piece, self, legalMoves=self.getPositionsToProtectKing(color))
|
||||
if self.checkCheck(color):
|
||||
getLegalMoves = lambda piece: Piece.possibleMoves(
|
||||
*piece, self, legalMoves=self.getPositionsToProtectKing(color))
|
||||
else:
|
||||
getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self)
|
||||
|
||||
return not any(getLegalMoves(piece) == None for piece in enemyPieces)
|
||||
|
||||
def checkStaleMate(self, color) -> bool:
|
||||
|
64
Exercise 10/chess/chess.py
Normal file → Executable file
64
Exercise 10/chess/chess.py
Normal file → Executable file
@ -1,58 +1,70 @@
|
||||
#!/bin/python3
|
||||
|
||||
from os import system
|
||||
from dataclasses import dataclass
|
||||
|
||||
from board import Board
|
||||
from piece import Piece
|
||||
|
||||
|
||||
@dataclass
|
||||
class Player:
|
||||
name: str
|
||||
color: str
|
||||
|
||||
|
||||
class Chess:
|
||||
|
||||
def __init__(self, players):
|
||||
self.players = players
|
||||
self.board = Board()
|
||||
|
||||
def win(self, player):
|
||||
if player.color == 'white':
|
||||
print('''
|
||||
░█░█░█░█░▀█▀░▀█▀░█▀▀░░░█░█░▀█▀░█▀█
|
||||
░█▄█░█▀█░░█░░░█░░█▀▀░░░█▄█░░█░░█░█
|
||||
░▀░▀░▀░▀░▀▀▀░░▀░░▀▀▀░░░▀░▀░▀▀▀░▀░▀
|
||||
''')
|
||||
else:
|
||||
print('''
|
||||
░█▀▄░█░░░█▀█░█▀▀░█░█░░░█░█░▀█▀░█▀█
|
||||
░█▀▄░█░░░█▀█░█░░░█▀▄░░░█▄█░░█░░█░█
|
||||
░▀▀░░▀▀▀░▀░▀░▀▀▀░▀░▀░░░▀░▀░▀▀▀░▀░▀
|
||||
''')
|
||||
exit(0)
|
||||
|
||||
def tie(self):
|
||||
print('''
|
||||
░█▀▀░▀█▀░█▀█░█░░░█▀▀░█▄█░█▀█░▀█▀░█▀▀
|
||||
░▀▀█░░█░░█▀█░█░░░█▀▀░█░█░█▀█░░█░░█▀▀
|
||||
░▀▀▀░░▀░░▀░▀░▀▀▀░▀▀▀░▀░▀░▀░▀░░▀░░▀▀▀
|
||||
''')
|
||||
exit(0)
|
||||
|
||||
def makeMove(self, player):
|
||||
chosenTile = 0,0
|
||||
chosenTile = 0, 0
|
||||
while True:
|
||||
piece = self.board.selectPiece(player, *chosenTile)
|
||||
chosenTile = piece
|
||||
possibleMoves = Piece.possibleMoves(*piece, self.board)
|
||||
if move := self.board.selectMove(player, *piece, possibleMoves):
|
||||
break
|
||||
print(move)
|
||||
input()
|
||||
self.board.movePiece(piece, move)
|
||||
|
||||
def win(self, player):
|
||||
print(player.name, 'won.')
|
||||
exit(0)
|
||||
|
||||
def tie(self):
|
||||
print('Stalemate')
|
||||
exit(0)
|
||||
|
||||
def update(self):
|
||||
def turn(self, playerNum):
|
||||
system('clear')
|
||||
self.makeMove(players[0])
|
||||
# if self.board.checkCheckMate(players[1].color):
|
||||
# self.win(players[0])
|
||||
# elif self.board.checkStaleMate(players[1].color):
|
||||
# self.tie()
|
||||
|
||||
system('clear')
|
||||
self.makeMove(players[1])
|
||||
# if self.board.checkCheckMate(players[0].color):
|
||||
# self.win(players[1])
|
||||
# elif self.board.checkStaleMate(players[0].color):
|
||||
# self.tie()
|
||||
self.makeMove(players[playerNum])
|
||||
# 1 - 1 = 0 and 1 - 0 = 1
|
||||
if self.board.checkCheckMate(players[1 - playerNum].color):
|
||||
self.win(players[playerNum])
|
||||
elif self.board.checkStaleMate(players[1 - playerNum].color):
|
||||
self.tie()
|
||||
|
||||
def loop(self):
|
||||
while True:
|
||||
self.update()
|
||||
self.turn(0)
|
||||
self.turn(1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
@ -64,5 +76,3 @@ if __name__ == "__main__":
|
||||
|
||||
game = Chess(('Spiller 1', 'Spiller 2'))
|
||||
game.loop()
|
||||
# board = Board()
|
||||
# print(board.selectPiece(players[0], centering=True))
|
||||
|
@ -1,8 +1,6 @@
|
||||
from typing import Iterable, Callable
|
||||
from itertools import product
|
||||
from copy import deepcopy
|
||||
from sys import setrecursionlimit as setRecursionLimit
|
||||
setRecursionLimit(100000)
|
||||
|
||||
|
||||
class Piece:
|
||||
@ -34,12 +32,23 @@ class Piece:
|
||||
return symbols[0 if self.color == 'white' else 1][self.type]
|
||||
|
||||
@staticmethod
|
||||
def possibleMoves(x, y, board, legalMoves=None) -> Callable[[int, int], Iterable[tuple]]:
|
||||
def possibleMoves(
|
||||
x,
|
||||
y,
|
||||
board,
|
||||
legalMoves=None,
|
||||
simulation=False,
|
||||
) -> Callable[[int, int], Iterable[tuple]]:
|
||||
"""
|
||||
Calculate all possible moves for a piece at (x, y) given a board in a certain state.
|
||||
|
||||
If there is restrictions for where the piece can go, the legal moves can be set to these.
|
||||
If the function is part of a simulation, simulation needs to be set to True so that it doesn't keep on recursing simulation indefinetely.
|
||||
"""
|
||||
|
||||
piece = board.getPieceAt(x, y)
|
||||
moves = []
|
||||
|
||||
# TODO: If player is in check, only validate the moves that are leading to places that can be blocked in order to save the king. Make a function that overwrites `moves`. Notice: The king is the only piece that can 'Escape' to a position that may or may not be in the list of positions to be blocked. Make an exception
|
||||
|
||||
pieceIsEnemyColor = lambda pieceToCheck: pieceToCheck != None and pieceToCheck.color != piece.color
|
||||
pieceIsEmpty = lambda pieceToCheck: pieceToCheck == None
|
||||
pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
|
||||
@ -52,13 +61,14 @@ class Piece:
|
||||
return True
|
||||
return False
|
||||
|
||||
# TODO: fix deepcopy segfault and recursion error
|
||||
def assertNotCheck(newX, newY) -> bool:
|
||||
"""Simulate a move and return whether or not the move will result in check"""
|
||||
testBoard = deepcopy(board)
|
||||
testBoard.movePiece((x, y), (newX, newY))
|
||||
return not testBoard.checkCheck(piece.color)
|
||||
return not testBoard.checkCheck(piece.color, simulation=True)
|
||||
|
||||
def addWhileInsideBoard(direction: tuple):
|
||||
"""Adds moves in direction until it either hits a piece or the edge"""
|
||||
localX, localY = x, y
|
||||
while positionInsideBounds(localX, localY):
|
||||
localX += direction[0]
|
||||
@ -121,6 +131,7 @@ class Piece:
|
||||
moves = [move for move in moves if move in legalMoves]
|
||||
|
||||
# Remove moves that will put the king in check
|
||||
# moves = [position for position in moves if assertNotCheck(*position)]
|
||||
if not simulation:
|
||||
moves = [position for position in moves if assertNotCheck(*position)]
|
||||
|
||||
return moves
|
||||
|
Loading…
Reference in New Issue
Block a user