add some more logic
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4335edea97
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d630115cce
@ -1,4 +1,6 @@
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from typing import Callable, Iterable
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from os import system
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from shutil import get_terminal_size as getTerminalSize
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from piece import Piece
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@ -7,13 +9,11 @@ class Board:
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def __init__(self):
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self.boardArray = [
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# [],
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[Piece('p', 'black') for _ in range(8)],
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[Piece(type, 'black') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
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[Piece('p', 'black') for _ in range(8)],
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*[[None for _ in range(8)] for _ in range(4)],
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[Piece('p', 'white') for _ in range(8)],
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[Piece('p', 'white') for _ in range(8)],
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# [],
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[Piece(type, 'white') for type in ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r']],
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]
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def draw(
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@ -22,7 +22,6 @@ class Board:
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'highlightedContent': [],
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'highlightEscapeCodes': ('\033[32;5;7m', '\033[0m'),
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'highlightedBoxes': [],
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'center': False
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}
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) -> str:
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"""Returns a string representing the board
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@ -31,7 +30,6 @@ class Board:
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highlightedContent: [(x,y)] - Pieces to color
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highlightEscapeCodes: (str, str) - Terminal escape codes to color highlightedContent with
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highlightedBoxes: [(x,y)] - Boxes to make bold
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center: Bool - Whether or not to indent the board into the center
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"""
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def fillConfigDefaultValue(key, defaultValue):
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@ -41,7 +39,6 @@ class Board:
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fillConfigDefaultValue('highlightedContent', [])
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fillConfigDefaultValue('highlightedBoxes', [])
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fillConfigDefaultValue('highlightEscapeCodes', ('\033[32;5;7m', '\033[0m'))
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fillConfigDefaultValue('center', False)
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# Draw general outline
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stringArray = [list('┼' + '───┼' * 8)] + [[None] for _ in range(8 * 2)]
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@ -107,20 +104,34 @@ class Board:
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for x, y in config['highlightedContent']:
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highlightContent(x, y)
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# TODO: Center board
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return '\n'.join([''.join(line) for line in stringArray])
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def selectPiece(self, player) -> tuple:
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def selectPiece(self, player, x=0, y=0, centering=True) -> tuple:
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"""Lets the user select a piece from a graphic board"""
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x, y = 0, 0
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while True:
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system('clear')
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print(player.name, '\n')
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print(self.draw({'highlightedBoxes': [(x, y)]}), '\n')
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menuString = '\n' + player.name + '\n\n'
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menuString += self.draw({'highlightedBoxes': [(x, y)]}) + '\n'
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inputString = f" W E\nA S D <- Enter : "
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key = input(f" W E\n A S D <- Enter : ")[0]
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def centerText(text):
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terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
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return "\n".join(line.center(terminalWidth) for line in text.split('\n'))
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def centerBlockText(text):
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terminalWidth = getTerminalSize((60, 0))[0] # Column size 60 as fallback
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textArray = text.split('\n')
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offset = int((terminalWidth - len(textArray[0])) / 2)
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return "\n".join(offset * ' ' + line for line in textArray)
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if centering:
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menuString = centerText(menuString)
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inputString = centerBlockText(inputString)
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print(menuString)
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key = input(inputString)[0]
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if key in ['s', 'j'] and y != 7: y += 1
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elif key in ['w', 'k'] and y != 0: y -= 1
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elif key in ['d', 'l'] and x != 7: x += 1
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@ -129,3 +140,77 @@ class Board:
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def getPieceAt(self, x, y) -> Piece:
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return self.boardArray[y][x]
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def getPositionsWhere(self, condition: Callable[[Piece], bool]) -> Iterable[tuple]:
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""" Returns a list of xy pairs of the pieces where a condition is met """
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result = []
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for y, row in enumerate(self.boardArray):
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for x, piece in enumerate(row):
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if condition(piece):
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result.append((x, y))
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return result
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def checkCheck(self, color) -> bool:
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"""Check whether a team is caught in check. The color is the color of the team to check"""
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king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)
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piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
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return any([king in Piece.possibleMoves(*piece, self) for piece in piecesToCheck])
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def getPositionsToProtectKing(self, color) -> Iterable[tuple]:
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"""Get a list of the positions to protect in order to protect the king when in check. The color is the color of the team who's in check"""
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king = self.getPositionsWhere(lambda piece: piece.type == 'k' and piece.color == color)
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piecesToCheck = self.getPositionsWhere(lambda piece: piece.color != color)
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for piece in piecesToCheck:
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if king not in Piece.possibleMoves(*piece, self):
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piecesToCheck.remove(piece)
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result = []
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for piece in piecesToCheck:
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result.append(piece)
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if self.getPieceAt(*piece).type not in ['p', 'n', 'k']:
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def getDirection(fromPosition, toPosition) -> tuple:
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x = -1 if toPosition[0] > fromPosition[0] else \
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0 if toPosition[0] == fromPosition[0] else 1
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y = -1 if toPosition[1] > fromPosition[1] else \
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0 if toPosition[1] == fromPosition[1] else 1
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return (x, y)
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direction = getDirection(piece, king)
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def getPositionsUntilKing(x, y, direction):
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result = []
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while self.getPieceAt(x, y) == None:
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result.append((x, y))
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x += direction[0]
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y += direction[1]
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return result
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result += getPositionsUntilKing(*piece, direction)
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return result
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def checkStaleMate(self, color) -> bool:
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"""Check whether a team is caught in stalemate. The color is the color of the team to check"""
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enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
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getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self, legalMoves = self.getPositionsToProtectKing(color))
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piecesHasNoLegalMoves = any( getLegalMoves(piece) == None for piece in enemyPieces)
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return (not self.checkCheck(color)) and piecesHasNoLegalMoves
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def checkCheckMate(self, color) -> bool:
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"""Check whether a team is caught in checkmate. The color is the color of the team to check"""
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enemyPieces = self.getPositionsWhere(lambda piece: piece.color == color)
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getLegalMoves = lambda piece: Piece.possibleMoves(*piece, self, legalMoves = self.getPositionsToProtectKing(color))
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piecesHasNoLegalMoves = any( getLegalMoves(piece) == None for piece in enemyPieces)
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return self.checkCheck(color) and piecesHasNoLegalMoves
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def movePiece(self, position, toPosition, piecesToRemove=None):
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x, y = position
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toX, toY = toPosition
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self.boardArray[toY][toX] = self.boardArray[y][x]
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self.boardArray[y][x] = None
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if piecesToRemove != None:
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for x, y in piecesToRemove:
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self.boardArray[y][x] = None
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@ -1,7 +1,8 @@
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from board import Board
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from os import system
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from dataclasses import dataclass
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from board import Board
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@dataclass
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class Player:
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name: str
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@ -12,8 +13,20 @@ class Chess:
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def __init__(self, players):
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self.players = players
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def lose(self, player):
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print(player.name, 'lost.')
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exit(0)
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def update(self):
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system('clear')
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board.selectPiece(players[0])
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if board.checkCheckMate(players[1].color):
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self.lose(players[1])
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system('clear')
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board.selectPiece(players[1])
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if board.checkCheckMate(players[0].color):
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self.lose(players[0])
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def loop(self):
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while True:
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@ -30,4 +43,4 @@ if __name__ == "__main__":
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# game = Chess(('Spiller 1', 'Spiller 2'))
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# game.loop()
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board = Board()
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print(board.selectPiece(players[0]))
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print(board.selectPiece(players[0], centering=True))
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from typing import Iterable, Callable
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from itertools import product
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from copy import deepcopy
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class Piece:
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@ -12,21 +13,29 @@ class Piece:
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return self.type.upper() if self.color == 'white' else self.type
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@staticmethod
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def possibleMoves(x, y, board) -> Callable[[int, int], Iterable[tuple]]:
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def possibleMoves(x, y, board, legalMoves=None) -> Callable[[int, int], Iterable[tuple]]:
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piece = board.getPieceAt(x, y)
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moves = []
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# TODO: If player is in check, only validate the moves that are leading to places that can be blocked in order to save the king. Make a function that overwrites `moves`. Notice: The king is the only piece that can 'Escape' to a position that may or may not be in the list of positions to be blocked. Make an exception
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pieceIsEnemyColor = lambda pieceToCheck: pieceToCheck != None and pieceToCheck.color != piece.color
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pieceIsEmpty = lambda pieceToCheck: pieceToCheck == None
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pieceIsEmptyOrEnemyColor = lambda pieceToCheck: pieceToCheck == None or pieceToCheck.color != piece.color
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def addMoveIfTrue(xOffset, yOffset, condition):
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def addMoveIfTrue(xOffset, yOffset, condition: Callable[[Piece], bool]):
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"""Tests a condition against a position away from self. Adds if condition returns true"""
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if condition(board.getPieceAt(x + xOffset, y + yOffset)):
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moves.append((x + xOffset, y + yOffset))
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return True
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return False
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def addWhileInsideBoard(direction):
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def assertNotCheck(newX, newY) -> bool:
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testBoard = deepcopy(board)
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testBoard.movePiece((x, y), (newX, newY)) # J
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return not testBoard.checkCheck()
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def addWhileInsideBoard(direction: tuple):
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localX = x
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localY = y
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while localX not in [0, 7] and localY not in [0, 7]:
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@ -55,7 +64,8 @@ class Piece:
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positions.remove((0, 0))
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for position in positions:
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addMoveIfTrue(*position, pieceIsEmptyOrEnemyColor)
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# TODO: Check moves for check and remove the bad ones
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moves = [position for position in moves if assertNotCheck(*position)]
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elif piece.type == 'r':
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for direction in product([0, 1], repeat=2):
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@ -71,4 +81,9 @@ class Piece:
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for direction in directions:
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addWhileInsideBoard(direction)
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#TODO: remove moves that will put the king in check
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if legalMoves != None and piece.type != 'k':
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moves = [move for move in moves if move in legalMoves]
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return moves
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