sheepa
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BIN
assets/sheep/sheep.3ds
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assets/sheep/sheep.3ds
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assets/sheep/sheep.fbx
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assets/sheep/sheep.fbx
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assets/sheep/sheep.fbx.import
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assets/sheep/sheep.fbx.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cam0i2wndjifm"
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path="res://.godot/imported/sheep.fbx-e4a2a10d0c4495f93b5bd8eaa05e8ebf.scn"
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[deps]
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source_file="res://assets/sheep/sheep.fbx"
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dest_files=["res://.godot/imported/sheep.fbx-e4a2a10d0c4495f93b5bd8eaa05e8ebf.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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52
assets/sheep/sheep.mtl
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assets/sheep/sheep.mtl
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# Blender MTL File: 'sheep.blend'
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# Material Count: 5
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newmtl black
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl brown
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl darkbrown
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl green
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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newmtl white
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 1.000000 1.000000 1.000000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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2432
assets/sheep/sheep.obj
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2432
assets/sheep/sheep.obj
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25
assets/sheep/sheep.obj.import
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assets/sheep/sheep.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://lpyt33avugll"
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path="res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh"
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[deps]
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files=["res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh"]
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source_file="res://assets/sheep/sheep.obj"
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dest_files=["res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh", "res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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