This commit is contained in:
2025-04-16 00:38:13 +02:00
parent dad6e2f73e
commit e34491f7ec
12 changed files with 2582 additions and 3 deletions

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assets/sheep/sheep.3ds Normal file

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assets/sheep/sheep.fbx Normal file

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cam0i2wndjifm"
path="res://.godot/imported/sheep.fbx-e4a2a10d0c4495f93b5bd8eaa05e8ebf.scn"
[deps]
source_file="res://assets/sheep/sheep.fbx"
dest_files=["res://.godot/imported/sheep.fbx-e4a2a10d0c4495f93b5bd8eaa05e8ebf.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1

52
assets/sheep/sheep.mtl Normal file
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# Blender MTL File: 'sheep.blend'
# Material Count: 5
newmtl black
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl brown
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl darkbrown
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl green
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl white
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2

2432
assets/sheep/sheep.obj Normal file

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://lpyt33avugll"
path="res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh"
[deps]
files=["res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh"]
source_file="res://assets/sheep/sheep.obj"
dest_files=["res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh", "res://.godot/imported/sheep.obj-58e4484a42bd0eaf421e59036e9ff41c.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

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@@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://c2kjfysadph28"]
[gd_scene load_steps=5 format=3 uid="uid://c2kjfysadph28"]
[ext_resource type="Texture2D" uid="uid://bsd3o6sy0cdc5" path="res://icon.svg" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://dsgumv1053wb2" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://dfbqg6cxhbpng" path="res://scenes/ground.tscn" id="3_lbhrr"]
[ext_resource type="PackedScene" uid="uid://c7aoap751lfgh" path="res://scenes/sheep.tscn" id="4_lbhrr"]
[node name="Game" type="Node3D"]
@@ -18,3 +19,6 @@ transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0)
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.72306, 0)
[node name="Sheep" parent="." instance=ExtResource("4_lbhrr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.713965, -7.41454)

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@@ -17,5 +17,6 @@ mesh = SubResource("CapsuleMesh_u8vuu")
shape = SubResource("CapsuleShape3D_u8vuu")
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.560815, -0.298842)
current = true
script = ExtResource("2_g2els")

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scenes/sheep.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://c7aoap751lfgh"]
[ext_resource type="Script" uid="uid://bt82qpykbut2u" path="res://scripts/sheep.gd" id="1_gw4f6"]
[ext_resource type="ArrayMesh" uid="uid://lpyt33avugll" path="res://assets/sheep/sheep.obj" id="1_t8l8v"]
[sub_resource type="BoxShape3D" id="BoxShape3D_t8l8v"]
size = Vector3(1.54871, 1.2314, 1)
[node name="Sheep" type="CharacterBody3D"]
script = ExtResource("1_gw4f6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.530004, 0)
mesh = ExtResource("1_t8l8v")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.074353, 0.0843018, 0)
shape = SubResource("BoxShape3D_t8l8v")

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@@ -1,7 +1,7 @@
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
const SPEED = 3.0
const JUMP_VELOCITY = 2.5
func _physics_process(delta):
# Add the gravity.

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scripts/sheep.gd Normal file
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extends CharacterBody3D
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
move_and_slide()

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scripts/sheep.gd.uid Normal file
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@@ -0,0 +1 @@
uid://bt82qpykbut2u