fps sample setup

This commit is contained in:
2025-04-15 15:26:38 +02:00
parent 388903b9c7
commit dad6e2f73e
8 changed files with 191 additions and 0 deletions

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@@ -11,5 +11,41 @@ config_version=5
[application]
config/name="parable"
run/main_scene="uid://c2kjfysadph28"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[input]
ui_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}

20
scenes/game.tscn Normal file
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@@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://c2kjfysadph28"]
[ext_resource type="Texture2D" uid="uid://bsd3o6sy0cdc5" path="res://icon.svg" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://dsgumv1053wb2" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://dfbqg6cxhbpng" path="res://scenes/ground.tscn" id="3_lbhrr"]
[node name="Game" type="Node3D"]
[node name="Godot" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.16255)
texture = ExtResource("1_uwrxv")
[node name="Player" parent="." instance=ExtResource("2_lnu2h")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.73814, 0)
[node name="Ground" parent="." instance=ExtResource("3_lbhrr")]
transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0)
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.72306, 0)

18
scenes/ground.tscn Normal file
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@@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://dfbqg6cxhbpng"]
[sub_resource type="PlaneMesh" id="PlaneMesh_7ylpw"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_7ylpw"]
[sub_resource type="BoxShape3D" id="BoxShape3D_pybca"]
size = Vector3(2, 0.2, 2)
[node name="Ground" type="MeshInstance3D"]
mesh = SubResource("PlaneMesh_7ylpw")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
physics_material_override = SubResource("PhysicsMaterial_7ylpw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.099587, 0)
shape = SubResource("BoxShape3D_pybca")

21
scenes/player.tscn Normal file
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@@ -0,0 +1,21 @@
[gd_scene load_steps=5 format=3 uid="uid://dsgumv1053wb2"]
[ext_resource type="Script" uid="uid://ccj8w85qobhpl" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Script" uid="uid://bs7pcycdeiwqx" path="res://scripts/player_camera.gd" id="2_g2els"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_u8vuu"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_u8vuu"]
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_3vyb7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_u8vuu")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_u8vuu")
[node name="Camera" type="Camera3D" parent="."]
current = true
script = ExtResource("2_g2els")

26
scripts/player.gd Normal file
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@@ -0,0 +1,26 @@
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

1
scripts/player.gd.uid Normal file
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@@ -0,0 +1 @@
uid://ccj8w85qobhpl

68
scripts/player_camera.gd Normal file
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@@ -0,0 +1,68 @@
# taken from
# https://github.com/tavurth/godot-simple-fps-camera/blob/master/player/Camera.gd
#
extends Camera3D
@onready var Player = get_parent()
## Increase this value to give a slower turn speed
const CAMERA_TURN_SPEED = 400
func _ready():
## Tell Godot that we want to handle input
set_process_input(true)
func look_updown_rotation(new_rotation = 0):
"""
Returns a new Vector3 which contains only the x direction
We'll use this vector to compute the final 3D rotation later
"""
var toReturn = self.get_rotation() + Vector3(new_rotation, 0, 0)
##
## We don't want the player to be able to bend over backwards
## neither to be able to look under their arse.
## Here we'll clamp the vertical look to 90° up and down
toReturn.x = clamp(toReturn.x, PI / -2, PI / 2)
return toReturn
func look_leftright_rotation(new_rotation = 0):
"""
Returns a new Vector3 which contains only the y direction
We'll use this vector to compute the final 3D rotation later
"""
return Player.get_rotation() + Vector3(0, new_rotation, 0)
func _input(event):
"""
First person camera controls
"""
##
## We'll only process mouse motion events
if not event is InputEventMouseMotion:
return
##
## We'll use the parent node "Player" to set our left-right rotation
## This prevents us from adding the x-rotation to the y-rotation
## which would result in a kind of flight-simulator camera
Player.set_rotation(look_leftright_rotation(event.relative.x / -CAMERA_TURN_SPEED))
##
## Now we can simply set our y-rotation for the camera, and let godot
## handle the transformation of both together
self.set_rotation(look_updown_rotation(event.relative.y / -CAMERA_TURN_SPEED))
func _enter_tree():
"""
Hide the mouse when we start
"""
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _leave_tree():
"""
Show the mouse when we leave
"""
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

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@@ -0,0 +1 @@
uid://bs7pcycdeiwqx