Files
hsgj25-growth/growth/CardInjects/cursor_gun_card_inject.gd

26 lines
733 B
GDScript

extends Node
@export var CursorBullet: PackedScene
@export var max_ammo = 10
var ammo = 10
func activate(world, activator):
var target: Vector2 = activator.get_target_pos()
var bullet = CursorBullet.instantiate()
world.add_child(bullet)
bullet.position = activator.position
bullet.look_at(target)
if activator.get_collision_layer_bit(1): # player object
bullet.set_collision_layer_bit(1, false)
bullet.set_collision_layer_bit(2, true)
elif activator.get_collision_layer_bit(2): # enemy object
bullet.set_collision_layer_bit(1, true)
bullet.set_collision_layer_bit(2, false)
else:
assert(false, "who are you, activator?")
ammo -= 1
# TODO: handle ammo for player and virus
func discard(world, activator):
pass