extends Node @export var CursorBullet: PackedScene @export var max_ammo = 10 var ammo = 10 func activate(world, activator): var target: Vector2 = activator.get_target_pos() var bullet = CursorBullet.instantiate() world.add_child(bullet) bullet.position = activator.position bullet.look_at(target) if activator.get_collision_layer_bit(1): # player object bullet.set_collision_layer_bit(1, false) bullet.set_collision_layer_bit(2, true) elif activator.get_collision_layer_bit(2): # enemy object bullet.set_collision_layer_bit(1, true) bullet.set_collision_layer_bit(2, false) else: assert(false, "who are you, activator?") ammo -= 1 # TODO: handle ammo for player and virus func discard(world, activator): pass