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8b42f97594
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f o o
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2026-02-04 14:27:23 +01:00 |
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42c5a81473
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rectongle
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2026-02-04 13:45:44 +01:00 |
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82f9bdd604
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lots of progress, but no text
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2026-02-02 18:54:53 +01:00 |
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755d62db7d
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place shadows to show off mixing
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2026-01-30 19:12:00 +01:00 |
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552c3c6e95
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clean code ™️
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2026-01-30 18:28:15 +01:00 |
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fd7ff7288c
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smuud shadows
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2026-01-30 16:52:42 +01:00 |
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45a62a0aeb
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use LightSource instead for colors!
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2026-01-29 20:44:15 +01:00 |
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e9aef6d42f
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... or do they? skip shadows for ball light lol
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2026-01-29 20:03:40 +01:00 |
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7bd2a5caa6
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shadows everywhere! lights must be moved elsewhere
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2026-01-29 20:02:43 +01:00 |
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73de6b6dcc
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dithering! that was easy
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2026-01-29 20:02:43 +01:00 |
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80dcd0c04e
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attenuation!
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2026-01-29 20:02:43 +01:00 |
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c635a0f0c2
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working lights!
- fix positions of lights
- fix normal vector bug (mat4->mat3)
- change light color
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2026-01-29 19:06:41 +01:00 |
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0d25e9b7f9
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kinda phong frag shader
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2026-01-27 11:44:03 +01:00 |
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11215105d3
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all shader inputs set, time to implement phong frag
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2026-01-27 10:39:18 +01:00 |
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Michael
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fca107c75b
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Improved assignments for 2020
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2020-02-10 14:58:17 +01:00 |
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Bart van Blokland
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4645e40b62
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Updated code handout for assignment 2
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2019-02-18 17:52:50 +01:00 |
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bartvbl
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a430863701
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Initial release
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2019-02-04 18:34:28 +01:00 |
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