f o o
This commit is contained in:
@@ -2,9 +2,11 @@
|
||||
|
||||
in layout(location = 1) vec2 textureCoordinates;
|
||||
|
||||
layout(binding = 0) uniform sampler2D textureSampler;
|
||||
|
||||
out vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
fragColor = texture(textureSampler, textureCoordinates);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#version 430 core
|
||||
|
||||
in layout(location = 0) vec2 position;
|
||||
in layout(location = 0) vec3 position;
|
||||
in layout(location = 2) vec2 textureCoordinates_in;
|
||||
|
||||
out layout(location = 1) vec2 textureCoordinates;
|
||||
@@ -9,6 +9,6 @@ uniform mat4 orthoMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
gl_Position = orthoMatrix * vec4(position.xy, 0.0, 1.0);
|
||||
textureCoordinates = textureCoordinates_in;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user