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TDT4230/res/shaders/texture.vert
2026-02-04 14:27:23 +01:00

15 lines
315 B
GLSL

#version 430 core
in layout(location = 0) vec3 position;
in layout(location = 2) vec2 textureCoordinates_in;
out layout(location = 1) vec2 textureCoordinates;
uniform mat4 orthoMatrix;
void main()
{
gl_Position = orthoMatrix * vec4(position.xy, 0.0, 1.0);
textureCoordinates = textureCoordinates_in;
}