13 lines
222 B
GLSL
13 lines
222 B
GLSL
#version 430 core
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in layout(location = 1) vec2 textureCoordinates;
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layout(binding = 0) uniform sampler2D textureSampler;
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out vec4 fragColor;
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void main()
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{
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fragColor = texture(textureSampler, textureCoordinates);
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}
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