frero
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96646b0b8c
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fix color
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2026-02-13 23:46:36 +01:00 |
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frero
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733a8c0237
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emacs magic befell me and we are now done
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2026-02-13 23:26:04 +01:00 |
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frero
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c87612e2ad
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remember to fix normals to [-1, 1]
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2026-02-12 16:26:07 +01:00 |
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frero
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f55fb9165b
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enter the dungeon
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2026-02-12 16:26:07 +01:00 |
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frero
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a59becd9cc
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another brick in the wall
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2026-02-12 16:26:07 +01:00 |
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frero
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56f5b8a904
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go back to only white light
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2026-02-04 15:13:23 +01:00 |
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frero
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8b42f97594
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f o o
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2026-02-04 14:27:23 +01:00 |
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frero
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42c5a81473
|
rectongle
|
2026-02-04 13:45:44 +01:00 |
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frero
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82f9bdd604
|
lots of progress, but no text
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2026-02-02 18:54:53 +01:00 |
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frero
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755d62db7d
|
place shadows to show off mixing
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2026-01-30 19:12:00 +01:00 |
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frero
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552c3c6e95
|
clean code ™️
|
2026-01-30 18:28:15 +01:00 |
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frero
|
fd7ff7288c
|
smuud shadows
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2026-01-30 16:52:42 +01:00 |
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frero
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45a62a0aeb
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use LightSource instead for colors!
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2026-01-29 20:44:15 +01:00 |
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frero
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e9aef6d42f
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... or do they? skip shadows for ball light lol
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2026-01-29 20:03:40 +01:00 |
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frero
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7bd2a5caa6
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shadows everywhere! lights must be moved elsewhere
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2026-01-29 20:02:43 +01:00 |
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frero
|
73de6b6dcc
|
dithering! that was easy
|
2026-01-29 20:02:43 +01:00 |
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frero
|
80dcd0c04e
|
attenuation!
|
2026-01-29 20:02:43 +01:00 |
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frero
|
c635a0f0c2
|
working lights!
- fix positions of lights
- fix normal vector bug (mat4->mat3)
- change light color
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2026-01-29 19:06:41 +01:00 |
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frero
|
0d25e9b7f9
|
kinda phong frag shader
|
2026-01-27 11:44:03 +01:00 |
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frero
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11215105d3
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all shader inputs set, time to implement phong frag
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2026-01-27 10:39:18 +01:00 |
|
Michael
|
fca107c75b
|
Improved assignments for 2020
|
2020-02-10 14:58:17 +01:00 |
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Bart van Blokland
|
4645e40b62
|
Updated code handout for assignment 2
|
2019-02-18 17:52:50 +01:00 |
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bartvbl
|
a430863701
|
Initial release
|
2019-02-04 18:34:28 +01:00 |
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