Recovered from microbel

This commit is contained in:
rot
2025-03-05 08:35:31 +01:00
committed by h7x4
commit 88b92402a8
601 changed files with 82177 additions and 0 deletions

1
util/asc2bog/.cvsignore Normal file
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asc2bog asc_parse.h asc_parse.c asc_scan.c

15
util/asc2bog/Makefile.am Normal file
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INCLUDES = -I../../common/include @TIFF_CFLAGS@
bin_PROGRAMS = asc2bog
asc2bog_SOURCES = asc2bog.c asc_parse.y asc_scan.l parse.c util.c writebog.c
BUILT_SOURCES = asc_parse.c asc_parse.h
asc2bog_LDADD = -L../../common/lib/geometry -lgeometry -L../../common/lib/texture -ltexture -L../../common/lib/utils -lpvvmudutils -L../../common/lib/srvcli -lsrvcli @TIFF_LIBS@ -ltiff -lm
YFLAGS=-d
CC = $(CXX)
asc2bog.o: asc_parse.h

345
util/asc2bog/Makefile.in Normal file
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# Makefile.in generated automatically by automake 1.4 from Makefile.am
# Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
SHELL = @SHELL@
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir = @bindir@
sbindir = @sbindir@
libexecdir = @libexecdir@
datadir = @datadir@
sysconfdir = @sysconfdir@
sharedstatedir = @sharedstatedir@
localstatedir = @localstatedir@
libdir = @libdir@
infodir = @infodir@
mandir = @mandir@
includedir = @includedir@
oldincludedir = /usr/include
DESTDIR =
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = ../..
ACLOCAL = @ACLOCAL@
AUTOCONF = @AUTOCONF@
AUTOMAKE = @AUTOMAKE@
AUTOHEADER = @AUTOHEADER@
INSTALL = @INSTALL@
INSTALL_PROGRAM = @INSTALL_PROGRAM@ $(AM_INSTALL_PROGRAM_FLAGS)
INSTALL_DATA = @INSTALL_DATA@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
transform = @program_transform_name@
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
CXX = @CXX@
GL_CFLAGS = @GL_CFLAGS@
GL_LIBS = @GL_LIBS@
LEX = @LEX@
MAKEINFO = @MAKEINFO@
NETLIBS = @NETLIBS@
PACKAGE = @PACKAGE@
RANLIB = @RANLIB@
TIFF_CFLAGS = @TIFF_CFLAGS@
TIFF_LIBS = @TIFF_LIBS@
VERSION = @VERSION@
YACC = @YACC@
INCLUDES = -I../../common/include @TIFF_CFLAGS@
bin_PROGRAMS = asc2bog
asc2bog_SOURCES = asc2bog.c asc_parse.y asc_scan.l parse.c util.c writebog.c
BUILT_SOURCES = asc_parse.c asc_parse.h
asc2bog_LDADD = -L../../common/lib/geometry -lgeometry -L../../common/lib/texture -ltexture -L../../common/lib/utils -lpvvmudutils -L../../common/lib/srvcli -lsrvcli @TIFF_LIBS@ -ltiff -lm
YFLAGS = -d
CC = $(CXX)
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
PROGRAMS = $(bin_PROGRAMS)
DEFS = @DEFS@ -I. -I$(srcdir)
CPPFLAGS = @CPPFLAGS@
LDFLAGS = @LDFLAGS@
LIBS = @LIBS@
X_CFLAGS = @X_CFLAGS@
X_LIBS = @X_LIBS@
X_EXTRA_LIBS = @X_EXTRA_LIBS@
X_PRE_LIBS = @X_PRE_LIBS@
asc2bog_OBJECTS = asc2bog.o asc_parse.o asc_scan.o parse.o util.o \
writebog.o
asc2bog_DEPENDENCIES =
asc2bog_LDFLAGS =
LEX_OUTPUT_ROOT = @LEX_OUTPUT_ROOT@
LEXLIB = @LEXLIB@
CFLAGS = @CFLAGS@
COMPILE = $(CC) $(DEFS) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(LDFLAGS) -o $@
DIST_COMMON = Makefile.am Makefile.in asc_parse.c asc_scan.c
DISTFILES = $(DIST_COMMON) $(SOURCES) $(HEADERS) $(TEXINFOS) $(EXTRA_DIST)
TAR = gtar
GZIP_ENV = --best
DEP_FILES = .deps/asc2bog.P .deps/asc_parse.P .deps/asc_scan.P \
.deps/parse.P .deps/util.P .deps/writebog.P
SOURCES = $(asc2bog_SOURCES)
OBJECTS = $(asc2bog_OBJECTS)
all: all-redirect
.SUFFIXES:
.SUFFIXES: .S .c .l .o .s .y
$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4)
cd $(top_srcdir) && $(AUTOMAKE) --foreign util/asc2bog/Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status $(BUILT_SOURCES)
cd $(top_builddir) \
&& CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status
mostlyclean-binPROGRAMS:
clean-binPROGRAMS:
-test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS)
distclean-binPROGRAMS:
maintainer-clean-binPROGRAMS:
install-binPROGRAMS: $(bin_PROGRAMS)
@$(NORMAL_INSTALL)
$(mkinstalldirs) $(DESTDIR)$(bindir)
@list='$(bin_PROGRAMS)'; for p in $$list; do \
if test -f $$p; then \
echo " $(INSTALL_PROGRAM) $$p $(DESTDIR)$(bindir)/`echo $$p|sed 's/$(EXEEXT)$$//'|sed '$(transform)'|sed 's/$$/$(EXEEXT)/'`"; \
$(INSTALL_PROGRAM) $$p $(DESTDIR)$(bindir)/`echo $$p|sed 's/$(EXEEXT)$$//'|sed '$(transform)'|sed 's/$$/$(EXEEXT)/'`; \
else :; fi; \
done
uninstall-binPROGRAMS:
@$(NORMAL_UNINSTALL)
list='$(bin_PROGRAMS)'; for p in $$list; do \
rm -f $(DESTDIR)$(bindir)/`echo $$p|sed 's/$(EXEEXT)$$//'|sed '$(transform)'|sed 's/$$/$(EXEEXT)/'`; \
done
.s.o:
$(COMPILE) -c $<
.S.o:
$(COMPILE) -c $<
mostlyclean-compile:
-rm -f *.o core *.core
clean-compile:
distclean-compile:
-rm -f *.tab.c
maintainer-clean-compile:
asc2bog: $(asc2bog_OBJECTS) $(asc2bog_DEPENDENCIES)
@rm -f asc2bog
$(LINK) $(asc2bog_LDFLAGS) $(asc2bog_OBJECTS) $(asc2bog_LDADD) $(LIBS)
.l.c:
$(LEX) $(AM_LFLAGS) $(LFLAGS) $< && mv $(LEX_OUTPUT_ROOT).c $@
.y.c:
$(YACC) $(AM_YFLAGS) $(YFLAGS) $< && mv y.tab.c $*.c
if test -f y.tab.h; then \
if cmp -s y.tab.h $*.h; then rm -f y.tab.h; else mv y.tab.h $*.h; fi; \
else :; fi
asc_parse.h: asc_parse.c
tags: TAGS
ID: $(HEADERS) $(SOURCES) $(LISP)
list='$(SOURCES) $(HEADERS)'; \
unique=`for i in $$list; do echo $$i; done | \
awk ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
here=`pwd` && cd $(srcdir) \
&& mkid -f$$here/ID $$unique $(LISP)
TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS)'; \
unique=`for i in $$list; do echo $$i; done | \
awk ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
test -z "$(ETAGS_ARGS)$$unique$(LISP)$$tags" \
|| (cd $(srcdir) && etags $(ETAGS_ARGS) $$tags $$unique $(LISP) -o $$here/TAGS)
mostlyclean-tags:
clean-tags:
distclean-tags:
-rm -f TAGS ID
maintainer-clean-tags:
distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir)
subdir = util/asc2bog
distdir: $(DISTFILES)
here=`cd $(top_builddir) && pwd`; \
top_distdir=`cd $(top_distdir) && pwd`; \
distdir=`cd $(distdir) && pwd`; \
cd $(top_srcdir) \
&& $(AUTOMAKE) --include-deps --build-dir=$$here --srcdir-name=$(top_srcdir) --output-dir=$$top_distdir --foreign util/asc2bog/Makefile
@for file in $(DISTFILES); do \
d=$(srcdir); \
if test -d $$d/$$file; then \
cp -pr $$/$$file $(distdir)/$$file; \
else \
test -f $(distdir)/$$file \
|| ln $$d/$$file $(distdir)/$$file 2> /dev/null \
|| cp -p $$d/$$file $(distdir)/$$file || :; \
fi; \
done
DEPS_MAGIC := $(shell mkdir .deps > /dev/null 2>&1 || :)
-include $(DEP_FILES)
mostlyclean-depend:
clean-depend:
distclean-depend:
-rm -rf .deps
maintainer-clean-depend:
%.o: %.c
@echo '$(COMPILE) -c $<'; \
$(COMPILE) -Wp,-MD,.deps/$(*F).pp -c $<
@-cp .deps/$(*F).pp .deps/$(*F).P; \
tr ' ' '\012' < .deps/$(*F).pp \
| sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \
>> .deps/$(*F).P; \
rm .deps/$(*F).pp
%.lo: %.c
@echo '$(LTCOMPILE) -c $<'; \
$(LTCOMPILE) -Wp,-MD,.deps/$(*F).pp -c $<
@-sed -e 's/^\([^:]*\)\.o[ ]*:/\1.lo \1.o :/' \
< .deps/$(*F).pp > .deps/$(*F).P; \
tr ' ' '\012' < .deps/$(*F).pp \
| sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \
>> .deps/$(*F).P; \
rm -f .deps/$(*F).pp
info-am:
info: info-am
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dvi: dvi-am
check-am: all-am
check: check-am
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installcheck: installcheck-am
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maintainer-clean-generic:
-test -z "asc_scanlasc_parsehasc_parsec$(BUILT_SOURCES)" || rm -f asc_scanl asc_parseh asc_parsec $(BUILT_SOURCES)
mostlyclean-am: mostlyclean-binPROGRAMS mostlyclean-compile \
mostlyclean-tags mostlyclean-depend mostlyclean-generic
mostlyclean: mostlyclean-am
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clean-generic mostlyclean-am
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maintainer-clean-am: maintainer-clean-binPROGRAMS \
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maintainer-clean-depend maintainer-clean-generic \
distclean-am
@echo "This command is intended for maintainers to use;"
@echo "it deletes files that may require special tools to rebuild."
maintainer-clean: maintainer-clean-am
.PHONY: mostlyclean-binPROGRAMS distclean-binPROGRAMS clean-binPROGRAMS \
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clean-tags maintainer-clean-tags distdir mostlyclean-depend \
distclean-depend clean-depend maintainer-clean-depend info-am info \
dvi-am dvi check check-am installcheck-am installcheck install-exec-am \
install-exec install-data-am install-data install-am install \
uninstall-am uninstall all-redirect all-am all installdirs \
mostlyclean-generic distclean-generic clean-generic \
maintainer-clean-generic clean mostlyclean distclean maintainer-clean
asc2bog.o: asc_parse.h
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

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util/asc2bog/asc2bog.c Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "globals.h"
#include "parse.h"
#include "writebog.h"
FILE * source;
FILE * outfile;
FILE * ndbFile;
TreeNode_t * parseTree;
int main(int argc, char * argv[]){
char ascfile[256];
char ndbfile[256];
char bogfile[256];
if (argc != 2) {
fprintf(stderr,"usage: %s <filename>\n",argv[0]);
exit(1);
}
strcpy(ascfile,argv[1]);
if (strrchr (ascfile, '/') != NULL){
if (strchr (strrchr(ascfile,'/'), '.') == NULL)
strcat(ascfile,".ase");
} else if (strchr (ascfile, '.') == NULL)
strcat(ascfile,".ase");
source = fopen(ascfile,"r");
if (source == NULL){
fprintf(stderr,"File %s not found\n",ascfile);
exit(1);
}
if (strrchr(ascfile,'/') != NULL){
strcpy(bogfile,strrchr(ascfile,'/')+1);
} else strcpy(bogfile,ascfile);
strcpy(strchr(bogfile,'.'),".bog");
strcpy(ndbfile,bogfile);
strcpy(strchr(ndbfile,'.'),".ndb");
parseTree = parse();
fclose(source);
outfile = fopen(bogfile,"w");
if (outfile == NULL){
fprintf(stderr,"Error: Failed to open output file %s\n",bogfile);
exit(1);
}
ndbFile = fopen(ndbfile,"w");
if (ndbFile == NULL){
fprintf(stderr,"Error: Failed to open output file %s\n",ndbfile);
exit(1);
}
writebogfile(parseTree,outfile,ndbFile);
fclose(outfile);
fclose(ndbFile);
/* printTree(parseTree); */
return 0;
}

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util/asc2bog/asc2bog.html Normal file
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<HTML>
<HEAD>
<TITLE>PVVMUD - asc2bog file converter</TITLE>
</HEAD>
<BODY>
<H1>asc2bog file converter</H1>
<P>asc2bog convert from 3DStudio asc file format to
<A HREF="../../doc/bogfileformat.html">bog file format</A> with a material
<A HREF="../../doc/ndbfileformat.html">ndb file</A>.</P>
<P><PRE>
Syntax: asc2bog file[.asc]
Output: file.bog and file.ndb
</PRE></P>
<P>The 3DStudioMax asc file export plugin are a example for developers of
3DStudioMax file exports plugins. The plugin and source code are located on the
3DStudioMAX CD. In time this utility will be replaced by a 3DStudioMAX plugin
that exports bog files.</P>
<P>Known buggs:
<UL>
<LI>Don't convert UV mapping
</UL>
</P>
</BODY>
</HTML>

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util/asc2bog/asc_parse.y Normal file
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/* The geo2bog Yacc/Bison spesification file */
%{
#define YYPARSER /* distinguishes yacc output from other code files */
#include "globals.h"
#include "parse.h"
#include "util.h"
#define YYSTYPE TreeNode_t *
static TreeNode_t * savedTree; /* Stores syntax tree for later return */
%}
%token AMBIENT_LIGHT_COLOR NAMED_OBJECT TRIMESH VERTICES FACES MAPPED
%token MATERIAL VERTEX VERTEX_LIST FACE_LIST FACE SMOOTHING AB BC CA
%token RED GREEN BLUE ASSIGN SOLID_BACKGROUND_COLOR
%token FLOAT NUM STRING
%token ERROR
%%
geometry: head object_seq
{ savedTree = newGeometry($1,$2); }
;
head: AMBIENT_LIGHT_COLOR ':' color
{ $$ = newHead(); }
| AMBIENT_LIGHT_COLOR ':' color SOLID_BACKGROUND_COLOR ':' color { $$ = newHead(); }
;
color: RED ASSIGN float_num GREEN ASSIGN float_num BLUE ASSIGN float_num
;
float_num: FLOAT
{ $$ = newFloat(atof(tokenString)); }
;
object_seq: object_seq object
{ $$ = linkNode($1,$2); }
| object
{ $$ = $1; }
;
object: object_head object_geo
{ $$ = newObject($1,$2); }
;
object_head: NAMED_OBJECT ':' STRING
{
tokenString[strlen(tokenString)-1] = '\0';
$$ = newObjectHead(copyString(tokenString+1));
}
;
object_geo: trimesh_head vertex_list face_list
{ $$ = newTriMesh($1,$2,$3); }
;
trimesh_head: TRIMESH ',' VERTICES ':' num FACES ':' num MAPPED
{ $$ = newTriMeshHead($5,$8,TRUE); }
| TRIMESH ',' VERTICES ':' num FACES ':' num
{ $$ = newTriMeshHead($5,$8,FALSE); }
;
num: NUM
{ $$ = newNum(atoi(tokenString)); }
;
vertex_list: VERTEX_LIST ':' vertex_seq
{ $$ = $3; }
;
vertex_seq: vertex_seq vertex
{ $$ = linkNode($1,$2); }
| vertex
{ $$ = $1; }
;
vertex: vertex_coord uv_mapping
{ $$ = linkNode($1,$2); }
| vertex_coord
{ $$ = $1; }
;
uv_mapping: 'U' ':' float_num 'V' ':' float_num
{ $$ = newUVMapping($3,$6); }
vertex_coord: VERTEX num ':' 'X' ':' float_num 'Y' ':' float_num 'Z' ':' float_num
{ $$ = newVertex($2,$6,$9,$12); }
;
face_list: FACE_LIST ':' face_seq
{ $$ = $3; }
;
face_seq: face_seq face_index
{ $$ = linkNode($1,$2); }
| face_index
{ $$ = $1; }
;
face_index: face face_opt_seq
{ $$ = linkNode($1,$2); }
| face
{ $$ = $1; }
;
face: FACE num ':' 'A' ':' num 'B' ':' num 'C' ':' num AB ':' num BC ':' num CA ':' num
{ $$ = newFace($2,$6,$9,$12); }
;
face_opt_seq: face_opt_seq face_opt
{ $$ = linkNode($1,$2); }
| face_opt
{ $$ = $1; }
;
face_opt: material
{ $$ = $1; }
| smoothing
{ $$ = $1; }
;
material: MATERIAL ':' STRING
{
tokenString[strlen(tokenString)-1] = '\0';
$$ = newMaterial(copyString(tokenString+1));
}
;
smoothing: SMOOTHING ':' num
{ $$ = newSmoothing($3); }
;
%%
static TokenType yylex(){
return getToken();
}
int yyerror(char * message){
printf("Syntax error at line %d: %s\n",lineno,message);
return 0;
}
TreeNode_t * parse(){
yyparse();
return savedTree;
}

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/* Lex spesification for asc2bog */
%option noyywrap
%o 4000
%{
#define YYLEX
#include "globals.h"
int lineno;
char tokenString[MAXTOKENLEN+1];
%}
digit [0-9]
nat {digit}+
signedNat ("+"|"-")?{nat}
floating {signedNat}("."{nat})?
string \"([^\"]|\\\")+\"
newline \n
whitespace [ \t\r]+
%%
"Ambient light color" { return AMBIENT_LIGHT_COLOR; }
"Solid background color" { return SOLID_BACKGROUND_COLOR; }
"Red" { return RED; }
"Green" { return GREEN; }
"Blue" { return BLUE; }
"Named object" { return NAMED_OBJECT; }
"Tri-mesh" { return TRIMESH; }
"Vertices" { return VERTICES; }
"Faces" { return FACES; }
"Mapped" { return MAPPED; }
"Vertex list" { return VERTEX_LIST; }
"Vertex" { return VERTEX; }
"Face list" { return FACE_LIST; }
"Face" { return FACE; }
"Material" { return MATERIAL; }
"Smoothing" { return SMOOTHING; }
"AB" { return AB; }
"BC" { return BC; }
"CA" { return CA; }
"=" { return ASSIGN; }
[:,XYZUVABC] { return yytext[0]; }
{nat} { return NUM; }
{floating} { return FLOAT; }
{string} { return STRING; }
{whitespace} { /* Skip */ }
{newline} { lineno++; }
. { return ERROR; }
%%
TokenType getToken(){
TokenType currentToken;
static int firstTime = TRUE;
if (firstTime){
firstTime = FALSE;
yyin = source;
lineno++;
}
currentToken = yylex();
strncpy(tokenString,yytext,MAXTOKENLEN);
return currentToken;
}
#if 0 /* ndef LINUX */
int yywrap(void){
return 1;
}
#endif

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _GLOBALS_H
#define _GLOBALS_H
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "bogfile.H"
#ifndef YYPARSER
#include "asc_parse.h"
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define WORD unsigned short int
#define MAXTOKENLEN 64
#define MAXCHILDREN 4
typedef int TokenType;
extern int lineno;
extern char tokenString[MAXTOKENLEN+1];
extern FILE * source;
/******************************************************************************
*
* Syntax tree for parsing
*
*****************************************************************************/
typedef enum {GeometryK,FloatK,HeadK,ObjectK,NumK,ObjectHeadK,UVMappingK,VertexK,FaceK,MaterialK,SmoothingK,TriMeshK,TriMeshHeadK} NodeKind_t;
typedef struct treeNode {
NodeKind_t nodeKind;
struct treeNode * sibling;
struct treeNode * child[MAXCHILDREN];
union {
int index;
int num;
int mapped;
float value;
char * name;
PolyType_t polyType;
} attr;
} TreeNode_t;
/*
Declarations to prevent SYMBOL NOT FOUND in c+
*/
static TokenType yylex();
int yyerror(char *);
extern int getToken();
#endif /* _GLOBALS_H */

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "globals.h"
#include "parse.h"
TreeNode_t * linkNode(TreeNode_t * n1, TreeNode_t * n2){
TreeNode_t * t = n1;
if (t != NULL) {
while (t->sibling != NULL)
t = t->sibling;
t->sibling = n2;
return n1;
} else return n2;
}
TreeNode_t * newGeometry(TreeNode_t * head, TreeNode_t * object){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = GeometryK;
treeNode->child[0] = head;
treeNode->child[1] = object;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newHead(){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = HeadK;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newFloat(float value){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = FloatK;
treeNode->attr.value = value;
return treeNode;
}
TreeNode_t * newObject(TreeNode_t * head, TreeNode_t * objGeo){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = ObjectK;
treeNode->child[0] = head;
treeNode->child[1] = objGeo;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newTriMesh(TreeNode_t * triMeshHead, TreeNode_t * vertexList, TreeNode_t * faceList){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = TriMeshK;
treeNode->child[0] = triMeshHead;
treeNode->child[1] = vertexList;
treeNode->child[2] = faceList;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newNum(int num){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = NumK;
treeNode->attr.num = num;
return treeNode;
}
TreeNode_t * newObjectHead(char * name){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = ObjectHeadK;
treeNode->attr.name = name;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newTriMeshHead(TreeNode_t * vertexNum, TreeNode_t * faceNum, int mapped){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = TriMeshHeadK;
treeNode->child[0] = vertexNum;
treeNode->child[1] = faceNum;
treeNode->sibling = NULL;
treeNode->attr.mapped = mapped;
return treeNode;
}
TreeNode_t * newVertex(TreeNode_t * num, TreeNode_t * v1, TreeNode_t * v2, TreeNode_t * v3){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = VertexK;
treeNode->child[0] = num;
treeNode->child[1] = v1;
treeNode->child[2] = v2;
treeNode->child[3] = v3;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newUVMapping(TreeNode_t * u, TreeNode_t * v){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = UVMappingK;
treeNode->child[0] = u;
treeNode->child[1] = v;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newFace(TreeNode_t * num, TreeNode_t * v1, TreeNode_t * v2, TreeNode_t * v3){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = FaceK;
treeNode->child[0] = num;
treeNode->child[1] = v1;
treeNode->child[2] = v2;
treeNode->child[3] = v3;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newMaterial(char * name){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = MaterialK;
treeNode->attr.name = name;
treeNode->sibling = NULL;
return treeNode;
}
TreeNode_t * newSmoothing(TreeNode_t * smoothing){
TreeNode_t * treeNode = (TreeNode_t *)malloc( sizeof (TreeNode_t) );
treeNode->nodeKind = SmoothingK;
treeNode->child[0] = smoothing;
treeNode->sibling = NULL;
return treeNode;
}
void printTree(TreeNode_t * node){
if (node == NULL) return;
switch (node->nodeKind){
case GeometryK:
printf("Geometry {\n");
printTree(node->child[0]);
printTree(node->child[1]);
printf("}\n");
break;
case HeadK:
printf("\tHead\n");
break;
case FloatK:
printf("%f",node->attr.value);
break;
case ObjectK:
printf("\tObject = [\n");
printTree(node->child[0]);
printTree(node->child[1]);
printf("\t];\n");
printTree(node->sibling);
break;
case ObjectHeadK:
printf("\t\tHead %s\n",node->attr.name);
break;
case TriMeshK:
printf("\t\tTri-Mesh [\n");
printTree(node->child[0]);
printTree(node->child[1]);
printTree(node->child[2]);
printf("\t\t];\n");
break;
case TriMeshHeadK:
printf("\t\t\tHead ( ");
printTree(node->child[0]);
printf(", ");
printTree(node->child[1]);
printf(", %i)\n",node->attr.mapped);
break;
case NumK:
printf("%i",node->attr.num);
if (node->sibling != NULL){
printf(", ");
printTree(node->sibling);
}
break;
case VertexK:
printf("\t\t\tXYZ ( ");
printTree(node->child[0]);
printf(": ");
printTree(node->child[1]);
printf(", ");
printTree(node->child[2]);
printf(", ");
printTree(node->child[3]);
printf(")\n");
if (node->sibling != NULL) {
printTree(node->sibling);
}
break;
case UVMappingK:
printf("\t\t\tUV ( ");
printTree(node->child[0]);
printf(", ");
printTree(node->child[1]);
printf(")\n");
if (node->sibling != NULL) {
printTree(node->sibling);
}
break;
case FaceK:
printf("\t\t\tFace( ");
printTree(node->child[0]);
printf(": ");
printTree(node->child[1]);
printf(", ");
printTree(node->child[2]);
printf(", ");
printTree(node->child[3]);
printf(")\n");
if (node->sibling != NULL) {
printTree(node->sibling);
}
break;
case MaterialK:
printf("\t\t\tMaterial = \"%s\"\n",node->attr.name);
printTree(node->sibling);
break;
case SmoothingK:
printf("\t\t\tSmoothing = ");
printTree(node->child[0]);
printf("\n");
printTree(node->sibling);
break;
}
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _PARS_H
#define _PARS_H
TreeNode_t * parse(void);
TreeNode_t * linkNode(TreeNode_t * n1, TreeNode_t * n2 );
TreeNode_t * newGeometry(TreeNode_t * head, TreeNode_t * object);
TreeNode_t * newHead();
TreeNode_t * newFloat(float value);
TreeNode_t * newObject(TreeNode_t * head, TreeNode_t * objGeo);
TreeNode_t * newNum(int num);
TreeNode_t * newObjectHead(char * name);
TreeNode_t * newTriMesh(TreeNode_t * triMeshHead, TreeNode_t * vertexList, TreeNode_t * faceList);
TreeNode_t * newTriMeshHead(TreeNode_t * vertexnum, TreeNode_t * facenum, int mapped);
TreeNode_t * newVertex(TreeNode_t * num, TreeNode_t * v1, TreeNode_t * v2, TreeNode_t * v3);
TreeNode_t * newUVMapping(TreeNode_t * u, TreeNode_t * v);
TreeNode_t * newFace(TreeNode_t * num, TreeNode_t * v1, TreeNode_t * v2, TreeNode_t * v3);
TreeNode_t * newMaterial(char * name );
TreeNode_t * newSmoothing(TreeNode_t * smoothing);
void printTree(TreeNode_t * node);
#endif /* _PARS_H */

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util/asc2bog/util.c Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "globals.h"
#include "util.h"
char * copyString(char * s){
int n;
char * t;
if (s==NULL) return NULL;
n = strlen(s)+1;
t = (char *)malloc(n);
if (t==NULL)
printf("Error: Out of memory error at line %d\n",lineno);
else strcpy(t,s);
return t;
}

22
util/asc2bog/util.h Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
char * copyString(char * s);

228
util/asc2bog/writebog.c Normal file
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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <GL/gl.h>
#include <math.h>
#include "globals.h"
#include "writebog.h"
#include "geometry.H"
#include "namedb.H"
void countElements(TreeNode_t * node, WORD * numV, WORD * numN,
WORD * numTC, WORD * numP){
if (node == NULL) return;
switch (node->nodeKind){
case GeometryK:
countElements(node->child[1],numV,numN,numTC,numP);
break;
case ObjectK:
countElements(node->child[1],numV,numN,numTC,numP);
countElements(node->sibling,numV,numN,numTC,numP);
break;
case VertexK:
(*numV)++;
countElements(node->sibling,numV,numN,numTC,numP);
break;
case UVMappingK:
(*numTC)++;
countElements(node->sibling,numV,numN,numTC,numP);
break;
case FaceK:
(*numN)++;
countElements(node->sibling,numV,numN,numTC,numP);
break;
case MaterialK:
case SmoothingK:
countElements(node->sibling,numV,numN,numTC,numP);
break;
case TriMeshK:
(*numP)++;
countElements(node->child[1],numV,numN,numTC,numP);
countElements(node->child[2],numV,numN,numTC,numP);
countElements(node->sibling,numV,numN,numTC,numP);
break;
}
}
void CalcNorm(CGeometry * geo,float * xx, float * yy,float * zz,
int v1, int v2, int v3){
double dx1,dy1,dz1,dx2,dy2,dz2;
double v1x,v1y,v1z,v2x,v2y,v2z,v3x,v3y,v3z;
double x,y,z,l;
geo->getVertex(v1,&v1x,&v1y,&v1z);
geo->getVertex(v2,&v2x,&v2y,&v2z);
geo->getVertex(v3,&v3x,&v3y,&v3z);
dx1 = v1x - v2x;
dy1 = v1y - v2y;
dz1 = v1z - v2z;
dx2 = v2x - v3x;
dy2 = v2y - v3y;
dz2 = v2z - v3z;
x = dy1*dz2 - dy2*dz1;
y = dx2*dz1 - dx1*dz2;
z = dx1*dy2 - dx2*dy1;
l = sqrt(x*x+y*y+z*z);
*xx = x/l;
*yy = y/l;
*zz = z/l;
}
int * vertexIndexMap;
CPolygon * poly;
int normalIndex;
int * normalIndexMap;
int * texCoordIndexMap;
int texCoordIndex;
CNameDB * nameDB;
void buildGeo(CGeometry * geo, TreeNode_t * node){
int ii,index,v1,v2,v3;
int numVertices,numFaces,numTexCoords;
float xx,yy,zz;
if (node == NULL) return;
switch (node->nodeKind){
case GeometryK:
vertexIndexMap = NULL;
normalIndex = 0;
buildGeo(geo,node->child[1]);
break;
case ObjectK:
buildGeo(geo,node->child[1]);
buildGeo(geo,node->sibling);
break;
case TriMeshK:
buildGeo(geo,node->child[0]);
buildGeo(geo,node->child[1]);
buildGeo(geo,node->child[2]);
geo->addPolygon(poly);
break;
case TriMeshHeadK:
if (vertexIndexMap != NULL) free(vertexIndexMap);
if (texCoordIndexMap != NULL) free(texCoordIndexMap);
numVertices = node->child[0]->attr.num;
numFaces = node->child[1]->attr.num;
numTexCoords = (node->attr.mapped ? numFaces*3 : 0 );
vertexIndexMap = (int *)malloc( numVertices * sizeof(int) );
if (numTexCoords != 0){
texCoordIndexMap = (int *)malloc( numTexCoords * sizeof(int) );
} else texCoordIndexMap = NULL;
poly = new CPolygon( PT_Triangles , 0, numFaces*3, numFaces, numTexCoords );
break;
case VertexK:
index = node->child[0]->attr.num;
xx = node->child[1]->attr.value;
yy = node->child[2]->attr.value;
zz = node->child[3]->attr.value;
vertexIndexMap[index] = geo->addVertex(xx,yy,zz);
texCoordIndex = index;
buildGeo(geo,node->sibling);
break;
case FaceK:
v1 = node->child[1]->attr.num;
v2 = node->child[2]->attr.num;
v3 = node->child[3]->attr.num;
poly->addVertexIndex(vertexIndexMap[v1]);
poly->addVertexIndex(vertexIndexMap[v2]);
poly->addVertexIndex(vertexIndexMap[v3]);
if (texCoordIndexMap != NULL){
poly->addTexCoordIndex(texCoordIndexMap[v1]);
poly->addTexCoordIndex(texCoordIndexMap[v2]);
poly->addTexCoordIndex(texCoordIndexMap[v3]);
}
/* Calculate Normal vector to Face */
CalcNorm(geo,&xx,&yy,&zz,vertexIndexMap[v1],
vertexIndexMap[v2],vertexIndexMap[v3]);
normalIndexMap[normalIndex] = geo->addNormal(xx,yy,zz);
poly->addNormalIndex(normalIndexMap[normalIndex]);
normalIndex++;
buildGeo(geo,node->sibling);
break;
case MaterialK:
poly->setMaterial(nameDB->insert(node->attr.name));
buildGeo(geo,node->sibling);
break;
case SmoothingK:
buildGeo(geo,node->sibling);
break;
case UVMappingK:
xx = node->child[0]->attr.value;
yy = node->child[1]->attr.value;
if (texCoordIndexMap != NULL){
texCoordIndexMap[texCoordIndex] = geo->addTexCoord(xx,yy);
}
buildGeo(geo,node->sibling);
break;
}
}
void writebogfile(TreeNode_t * node, FILE * bogfile, FILE * ndbfile ){
WORD numVertices,numNormals,numTexCoords,numPolygons;
CGeometry * geo;
numVertices = 0;
numNormals = 0;
numTexCoords = 0;
numPolygons = 0;
countElements(node,&numVertices,&numNormals,&numTexCoords,&numPolygons);
geo = new CGeometry(0,numVertices,numNormals,
numTexCoords,numPolygons);
normalIndexMap = (int *)malloc( numNormals * sizeof(int) );
nameDB = new CNameDB();
buildGeo(geo,node);
geo->writeBOG(bogfile);
nameDB->writeNDB(ndbfile);
delete geo;
delete nameDB;
}

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _WRITEBOG_H
#define _WRITEBOG_H
void writebogfile(TreeNode_t * node, FILE * bogfile, FILE * ndbfile);
#endif /* _WRITEBOG_H */