Recovered from microbel

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rot
2025-03-05 08:35:31 +01:00
committed by h7x4
commit 88b92402a8
601 changed files with 82177 additions and 0 deletions

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/*
* PVVMUD a 3D MUD
* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _WORLDHIERARCHY_H
#define _WORLDHIERARCHY_H
#include "objectlist.H"
#include "listener.H"
class CWorldWorld;
class CWorldObject;
class CWorldHierarchy : public CObjectList {
friend class CWACreateObject;
friend class CWARemoveObject;
friend class CWAUpdateHierarchy;
//////////////////////////////////////////////////////
// Uniq identifyer for every object in the world system.
// World have id -1;
DWORD m_objectId;
//////////////////////////////////////////////////////
// Hierarchical atributes
CWorldHierarchy * m_parent;
public:
//////////////////////////////////////////////////////
// Constructor and destructor
CWorldHierarchy(DWORD objectId, CWorldHierarchy * parent);
virtual ~CWorldHierarchy();
//////////////////////////////////////////////////////
// Attribute access function
DWORD getObjectId();
CWorldHierarchy * getParent();
DWORD getParentId();
//////////////////////////////////////////////////////
// Listener functions
virtual CListener * getListener() = 0;
//////////////////////////////////////////////////////
// Hierarchical functions
virtual CWorldWorld * getWorld();
private:
// This function actualy do the work
void _addObject(CWorldObject * object);
void _removeObject(CWorldObject * object);
void _setParent(CWorldHierarchy * parent);
public:
// Used as virtual redirect function for animation system.
virtual void addObject(CWorldObject * object);
virtual void removeObject(CWorldObject * object);
virtual void setParent(CWorldObject * parent);
// Find a object
CWorldObject * getObject( DWORD objectId );
CWorldObject * getObject( char * name );
};
#endif // _WORLDHIERARCHY_H