91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/*
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* PVVMUD a 3D MUD
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* Copyright (C) 1998-1999 Programvareverkstedet (pvv@pvv.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _WORLDHIERARCHY_H
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#define _WORLDHIERARCHY_H
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#include "objectlist.H"
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#include "listener.H"
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class CWorldWorld;
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class CWorldObject;
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class CWorldHierarchy : public CObjectList {
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friend class CWACreateObject;
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friend class CWARemoveObject;
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friend class CWAUpdateHierarchy;
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//////////////////////////////////////////////////////
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// Uniq identifyer for every object in the world system.
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// World have id -1;
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DWORD m_objectId;
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//////////////////////////////////////////////////////
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// Hierarchical atributes
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CWorldHierarchy * m_parent;
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public:
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//////////////////////////////////////////////////////
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// Constructor and destructor
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CWorldHierarchy(DWORD objectId, CWorldHierarchy * parent);
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virtual ~CWorldHierarchy();
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//////////////////////////////////////////////////////
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// Attribute access function
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DWORD getObjectId();
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CWorldHierarchy * getParent();
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DWORD getParentId();
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//////////////////////////////////////////////////////
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// Listener functions
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virtual CListener * getListener() = 0;
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//////////////////////////////////////////////////////
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// Hierarchical functions
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virtual CWorldWorld * getWorld();
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private:
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// This function actualy do the work
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void _addObject(CWorldObject * object);
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void _removeObject(CWorldObject * object);
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void _setParent(CWorldHierarchy * parent);
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public:
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// Used as virtual redirect function for animation system.
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virtual void addObject(CWorldObject * object);
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virtual void removeObject(CWorldObject * object);
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virtual void setParent(CWorldObject * parent);
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// Find a object
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CWorldObject * getObject( DWORD objectId );
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CWorldObject * getObject( char * name );
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};
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#endif // _WORLDHIERARCHY_H
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