inital
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2
.gitignore
vendored
Normal file
2
.gitignore
vendored
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VulkanApplication
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shaders/*.spv
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14
Makefile
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14
Makefile
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LDFLAGS = -lglfw -lvulkan -ldl -lpthread
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CFLAGS = -g -pedantic -Wall -Wextra -Wshadow -Wunused-macros
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VulkanApplication: main.c
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gcc $(CFLAGS) -o VulkanApplication main.c $(LDFLAGS)
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.PHONY: run clean
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run: VulkanApplication
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./VulkanApplication
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clean:
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rm -f VulkanApplication
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3
shaders/compile.sh
Executable file
3
shaders/compile.sh
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#!/bin/sh
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glslc shader.vert -o vert.spv
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glslc shader.frag -o frag.spv
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9
shaders/shader.frag
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9
shaders/shader.frag
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#version 450
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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20
shaders/shader.vert
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20
shaders/shader.vert
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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