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4a9653642e1fb5207b1e20dfb83a4eeae3fccec3
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Author SHA1 Message Date
Peder Bergebakken Sundt
4a9653642e Add method to generate a plane mesh, planned for heightmaps 2019-03-15 23:58:43 +01:00
Peder Bergebakken Sundt
0bd6cdf6a8 Add perlin noise generator 2019-03-15 21:23:23 +01:00
Peder Bergebakken Sundt
06e6ce7494 cleanup 2019-03-15 21:22:41 +01:00
Peder Bergebakken Sundt
eac8fcdf9e Clean up VAO and texture IDs. I don't want to manage those 2019-03-15 18:09:20 +01:00
Peder Bergebakken Sundt
1b05c0ac82 Move MV transform of lights from fragmentshader to cpu 2019-03-15 17:29:59 +01:00
Peder Bergebakken Sundt
da7a29a2d1 Make it possible ot have different shaders along scene graph 2019-03-15 16:45:06 +01:00
Peder Bergebakken Sundt
88376587e5 Clean up some types here and there 2019-03-15 16:34:17 +01:00
Peder Bergebakken Sundt
e00637d46d Make uniforms named 2019-03-15 16:26:31 +01:00
Peder Bergebakken Sundt
9378c685a8 Do ex2 2019-03-14 12:43:41 +01:00
Peder Bergebakken Sundt
101792b011 add lodepng properly 2019-02-19 16:44:04 +01:00
Peder Bergebakken Sundt
4247ae3659 ex1 done 2019-02-19 16:21:05 +01:00
Bart van Blokland
4645e40b62 Updated code handout for assignment 2 2019-02-18 17:52:50 +01:00
Bart van Blokland
5047f2b506 Fix for incorrect normals 2019-02-15 22:24:42 +01:00
bartvbl
a430863701 Initial release 2019-02-04 18:34:28 +01:00
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