Peder Bergebakken Sundt
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349a7934c4
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Add fog events to the day-night cycle
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2019-04-07 20:26:38 +02:00 |
Peder Bergebakken Sundt
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95d6981461
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Add support for fog into the scene shader
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2019-04-07 00:03:03 +02:00 |
Peder Bergebakken Sundt
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1402a0cb90
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Add textures and models to the repo
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2019-04-02 23:34:29 +02:00 |
Peder Bergebakken Sundt
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355aa1d62d
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Remove timestamps.h, minor formatting
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2019-04-02 23:25:12 +02:00 |
Peder Bergebakken Sundt
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e97dfefc96
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Add grain to post-shader
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2019-04-01 13:09:09 +02:00 |
Peder Bergebakken Sundt
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2857b5a31c
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Add chromatic abberation to post shader
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2019-04-01 13:08:28 +02:00 |
Peder Bergebakken Sundt
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e7a0d74312
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Add vignette to post shader
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2019-04-01 13:07:39 +02:00 |
Peder Bergebakken Sundt
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c695d96158
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Add depth of field to post shader
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2019-04-01 13:06:56 +02:00 |
Peder Bergebakken Sundt
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8a48b59c0b
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Calculate the focus factor z in the post shader
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2019-04-01 13:05:12 +02:00 |
Peder Bergebakken Sundt
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f275aef0b0
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Add a framebuffer which the scene is rendered to. Render this framebuffer to screen afterwards
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2019-03-31 23:47:16 +02:00 |
Peder Bergebakken Sundt
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b29537273b
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Add backlights to car, and point components to frontlights
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2019-03-29 10:41:33 +01:00 |
Peder Bergebakken Sundt
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faa69754f8
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Make the first light color affect the emissive colors, and fix bilinear filtering in PNGImage
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2019-03-28 09:40:40 +01:00 |
Peder Bergebakken Sundt
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74ffe23551
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Add support for rim backlights
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2019-03-28 09:35:22 +01:00 |
Peder Bergebakken Sundt
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2164551e25
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Cleanup in the shaders, making them look prettier and a bit more optimized
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2019-03-22 23:50:03 +01:00 |
Peder Bergebakken Sundt
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d7df5e5ab1
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Minor cleanups and fix spotlights
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2019-03-20 00:21:51 +01:00 |
Peder Bergebakken Sundt
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1d7c297257
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Minor modifications to the scene
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2019-03-19 20:24:59 +01:00 |
Peder Bergebakken Sundt
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5518d8e7ee
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Add reflection mapping
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2019-03-19 20:23:16 +01:00 |
Peder Bergebakken Sundt
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3a6181f239
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Revamp color system, again. Moving color components to scene objects instead
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2019-03-19 20:11:52 +01:00 |
Peder Bergebakken Sundt
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29defbaba9
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Add vertex color array
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2019-03-18 11:48:11 +01:00 |
Peder Bergebakken Sundt
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c9e4332a65
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Add displacement mapping with TBN being affected
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2019-03-17 15:17:44 +01:00 |
Peder Bergebakken Sundt
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15dfce421e
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Fix specular light component
account for the component being negative, and fix a typo
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2019-03-16 20:50:39 +01:00 |
Peder Bergebakken Sundt
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7135ebab6b
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Revamp the shader and lighting system
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2019-03-16 20:12:35 +01:00 |
Peder Bergebakken Sundt
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3141f6aca0
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Allow to set mirror repeat on textures, move texture loading into global scope
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2019-03-16 00:07:54 +01:00 |
Peder Bergebakken Sundt
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06e6ce7494
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cleanup
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2019-03-15 21:22:41 +01:00 |
Peder Bergebakken Sundt
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1b05c0ac82
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Move MV transform of lights from fragmentshader to cpu
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2019-03-15 17:29:59 +01:00 |
Peder Bergebakken Sundt
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da7a29a2d1
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Make it possible ot have different shaders along scene graph
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2019-03-15 16:45:06 +01:00 |
Peder Bergebakken Sundt
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e00637d46d
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Make uniforms named
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2019-03-15 16:26:31 +01:00 |
Peder Bergebakken Sundt
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9378c685a8
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Do ex2
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2019-03-14 12:43:41 +01:00 |
Peder Bergebakken Sundt
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4247ae3659
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ex1 done
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2019-02-19 16:21:05 +01:00 |
Bart van Blokland
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4645e40b62
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Updated code handout for assignment 2
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2019-02-18 17:52:50 +01:00 |
bartvbl
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a430863701
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Initial release
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2019-02-04 18:34:28 +01:00 |