Make the first light color affect the emissive colors, and fix bilinear filtering in PNGImage
This commit is contained in:
@@ -130,7 +130,7 @@ vec3 phong(vec3 basecolor, vec3 nnormal) {
|
||||
if (diffuse_i>0) diffuse_component += light[i].color * diffuse_i * attenuation;
|
||||
}
|
||||
|
||||
basecolor *= (emissive_color + diffuse_color *diffuse_component);
|
||||
basecolor *= (emissive_color*light[0].color + diffuse_color *diffuse_component);
|
||||
|
||||
if (isReflectionMapped)
|
||||
basecolor = reflection(basecolor, nnormal);
|
||||
|
||||
Reference in New Issue
Block a user