RPGs3_card_insanity/cards/74.xml

41 lines
1.4 KiB
XML

<ability_card>
<yaml_data>
figures:
</yaml_data>
<name>Pop Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
Encore! card per turn</playcost>
<cp>81</cp>
<duration>1 + discarded on death</duration>
<power>(0 to 4) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song.
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
When you play this song with another of your songs in play, you transition from your old song to your new song.
Your song does not affect non-sentient units</description>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="4" y="3" db_entry="🎺 Staged Song"/>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
<component x="2" y="4" db_entry="🎺 Pop Song"/>
<component x="5" y="3" db_entry="🎺 Encore!"/>
</ability_card>