RPGs3_card_insanity/cards/74.xml

77 lines
2.0 KiB
XML

<ability_card>
<yaml_data>
figures:
- name: bg/royal3
source: img
scale: 2
opacity: 0.9
- name: gi/party-flags
source: svg
color: goldenrod
offset: [-0.8, -0.3]
flip_x: true
rotation: -36
- name: gi/party-flags
source: svg
color: goldenrod
offset: [0.8, -0.3]
rotation: 36
- name: effects/uni-white
source: img
color: white
- source: xml
flip_x: true
scale: 0.9
- name: items/starbucks
source: img
scale: 0.3
rotation: -10
offset: [-0.3, -0.2]
- name: gi/hand-ok
source: svg
flip_x: true
scale: 0.3
rotation: 120
color: lightgray
offset: [0.43, 0.08]
</yaml_data>
<name>Pop Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
Encore! card per turn,
MOV</playcost>
<cp>122</cp>
<duration>1 + discarded on death</duration>
<power>(2 to 6) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song.
The song starts at 2 popularity tokens.\
+2 POWER if *flying* or *High Ground*
Your song does not affect non-sentient units\
This may stack on existing performances.</description>
<mastery>-1</mastery>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="5" y="3" db_entry="🎺 Staged Song"/>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
<component x="2" y="4" db_entry="🎺 Pop Song"/>
<component x="6" y="3" db_entry="🎺 Encore!"/>
<component x="4" y="3" db_entry="🎺 Put effort into it"/>
</ability_card>