RPGs3_card_insanity/cards/132.xml

60 lines
1.6 KiB
XML

<ability_card>
<yaml_data>
figures:
- name: effects/uni-white
source: img
scale: 1.5
color: "#bbb"
offset:
- -0.04
- -0
- source: xml
scale: 0.9
offset:
- 0
- 0
- name: clip/crowd2
source: img
scale: 1.8
offset:
- 0
- 0.3
</yaml_data>
<name>Raving Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
MOV,
Encore! card per turn</playcost>
<cp>81</cp>
<duration>1 + discarded on death</duration>
<power>(2 to 6) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
The song starts at 2 popularity tokens.\
+2 POWER if *flying* or *High Ground*
This may stack on existing performances.</description>
<mastery>-1</mastery>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="2" y="4" db_entry="🎺 Raving Song"/>
<component x="4" y="3" db_entry="🎺 Put effort into it"/>
<component x="5" y="3" db_entry="🎺 Staged Song"/>
<component x="3" y="3" db_entry="🎺 Encore!"/>
</ability_card>