This commit is contained in:
Peder Bergebakken Sundt 2019-10-20 01:17:26 +02:00
parent 0b33f89321
commit 8de13889d3
32 changed files with 481 additions and 576 deletions

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<ability_card>
<yaml_data>
style: item
playcost:
figures:
- name: items/pokeball2
source: img
- name: piuy/awe
source: img
scale: 0.6
offset: [0.0, -0.17]
rotation: -10
</yaml_data>
<name>Thundering applause</name>
<description>spis meg huehuehue</description>
<cp></cp>
<range></range>
<duration></duration>
<power></power>
<difficulty></difficulty>
<symbol></symbol>
<playcost></playcost>
<component x="2" y="2" db_entry="🧩 Set Ability Name"/>
<component x="2" y="3" db_entry="🧩 Set Description"/>
<component x="3" y="1" db_entry="🧩 CP Cost"/>
<component x="2" y="1" db_entry="🧩 Duration"/>
</ability_card>

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name: Bomb!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/beetle
source: img
scale: 0.9
color: null
flip_x: false
flip_y: false
offset: [0.1, 0.05]
opacity: 1
rotation: 0
- name: items/explosive
source: img
scale: 0.4
color: null
flip_x: true
flip_y: false
offset: [-0.25, -0.3]
opacity: 1
rotation: 30

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cards/118.xml Normal file
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<ability_card>
<yaml_data>
figures:
</yaml_data>
<playcost></playcost>
<cp></cp>
<duration></duration>
<power></power>
<difficulty></difficulty>
<symbol></symbol>
<name>BASE</name>
<description></description>
<image>img:piuy/haha</image>
<range></range>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
</ability_card>

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cards/119.xml Normal file
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<ability_card>
<yaml_data>
style: repertoire
figures:
</yaml_data>
<name>Repotoire: Talent</name>
<image>img:piuy/hapa</image>
<playcost></playcost>
<cp>10</cp>
<duration></duration>
<power></power>
<difficulty></difficulty>
<symbol></symbol>
<range></range>
<description>Your song ability in play gains +1 popularity tokens.
</description>
<artistic_value>1</artistic_value>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Repertoire Card: Talent"/>
</ability_card>

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cards/121.xml Normal file
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<ability_card>
<yaml_data>
figures:
- name: expression/explosion
source: img
- source: xml
offset:
- 0.2
- 0.0
</yaml_data>
<name>Raving Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
Encore! card per turn</playcost>
<cp>65</cp>
<duration>1 + discarded on death</duration>
<power>(0 to 4) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
When you play this song with another of your songs in play, you transition from your old song to your new song.
Your song does not affect non-sentient units</description>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="4" y="3" db_entry="🎺 Staged Song"/>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
<component x="2" y="4" db_entry="🎺 Raving Song"/>
<component x="5" y="3" db_entry="🎺 Encore!"/>
</ability_card>

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cards/124.xml Normal file
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<ability_card>
<yaml_data>
figures:
- name: piuy/waiting
source: img
scale: 1.56
offset: [0.0, 0.02]
- name: effects/uni-black
source: img
scale: 2.3
offset: [0.0, -0.13]
</yaml_data>
<playcost>2 ACT</playcost>
<cp>15</cp>
<duration>Permanent + discards on your death</duration>
<power>0 or + 2 + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<name>Study of Movement</name>
<description>Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card.
If the scouted unit has cunning greater than this card, discard this card.
Otherwise, keep this card in your play area.
While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage.</description>
<image></image>
<range></range>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Study of Movement"/>
</ability_card>

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cards/126.xml Normal file
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<ability_card>
<yaml_data>
figures:
- name: piuy/hi
source: img
</yaml_data>
<name>Piuy!</name>
<cp>10</cp>
<symbol>⚔️</symbol>
<duration>Permanent + discarded on death</duration>
<playcost>0 ACT</playcost>
<power>3 BODY + ⚔️ LevelUp Benefit</power>
<difficulty></difficulty>
<range></range>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="2" db_entry="⚔️ Hit Points"/>
</ability_card>

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cards/129.xml Normal file
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<ability_card>
<yaml_data>
figures:
- name: piuy/beetle
source: img
scale: 0.95
offset:
- 0.15
- 0.05
- name: google/android-7.0/flower-playing-cards
source: emoji
scale: 0.28
flip_x: true
rotation: 17
offset:
- -0.21
- -0.3
</yaml_data>
<playcost>ACT</playcost>
<cp>10</cp>
<duration></duration>
<power>TEC</power>
<difficulty></difficulty>
<symbol>🎺</symbol>
<name>Draw Reportoire</name>
<description>*Release your inner star!*
Draw one card from your Repertoire Deck, do what it says on it. Then discard it.
</description>
<range></range>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="2" db_entry="⚔️ Learn Ability"/>
<component x="3" y="3" db_entry="🎺 Entertainer"/>
</ability_card>

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cards/69.xml Normal file
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<ability_card>
<yaml_data>
style: repertoire
figures:
- name: effects/uni-slim
source: img
scale: 1.8
</yaml_data>
<name>Repotoire: Exiting</name>
<image>img:piuy/hapi</image>
<playcost></playcost>
<cp>10</cp>
<duration></duration>
<power></power>
<difficulty></difficulty>
<symbol></symbol>
<range></range>
<description>Gain 3 SP, assuming your hit points card can hold them.</description>
<artistic_value>1</artistic_value>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Repertoire Card: Exciting"/>
</ability_card>

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name: Apple!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/apple
source: img
scale: 3
color: null
flip_x: false
flip_y: false
offset: [0.4, 0.8]
opacity: 1
rotation: -20

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cards/74.xml Normal file
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<ability_card>
<yaml_data>
figures:
</yaml_data>
<name>Pop Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
Encore! card per turn</playcost>
<cp>81</cp>
<duration>1 + discarded on death</duration>
<power>(0 to 4) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song.
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
When you play this song with another of your songs in play, you transition from your old song to your new song.
Your song does not affect non-sentient units</description>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="4" y="3" db_entry="🎺 Staged Song"/>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
<component x="2" y="4" db_entry="🎺 Pop Song"/>
<component x="5" y="3" db_entry="🎺 Encore!"/>
</ability_card>

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name: Beetle!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/beetle
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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cards/75.xml Normal file
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<ability_card>
<yaml_data>
style: repertoire
figures:
- name: piuy/hapa
source: img
offset:
- -0.3
- 0
- name: piuy/hapi
offset:
- 0.3
- 0
source: img
</yaml_data>
<name>Repotoire: Entralling</name>
<playcost></playcost>
<cp>25</cp>
<duration></duration>
<power></power>
<difficulty></difficulty>
<symbol></symbol>
<range></range>
<description>One of your song or dance abilities in play gains +1 duration tokens.</description>
<artistic_value>2</artistic_value>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="2" db_entry="🎺 Repertoire Card: Enthralling"/>
</ability_card>

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name: Bi!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/bi
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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cards/76.xml Normal file
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<ability_card>
<yaml_data>
style: repertoire
figures:
- name: google/android-4.3/pile-of-poo
source: emoji
color: gray
scale: 0.23
rotation: 30
offset: [-0.2, 0.2]
</yaml_data>
<name>Repotoire: Filler</name>
<image>img:piuy/hapo</image>
<playcost></playcost>
<cp>1</cp>
<duration></duration>
<power></power>
<difficulty></difficulty>
<symbol></symbol>
<range></range>
<description>This card does nothing.
*Bummer.*</description>
<artistic_value>-1</artistic_value>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Repertoire Card: Filler"/>
</ability_card>

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name: Ba!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: bg/ray
source: img
scale: 2
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0
- name: piuy/ba
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0
- name: google/android-7.0/bikini
source: emoji
scale: [1.1, 0.5]
color: null
flip_x: false
flip_y: false
offset: [-0.015, 0.08]
opacity: 1
rotation: 0
- name: effects/uni-black
source: img
scale: 3
color: pink
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0
- name: expression/smug2
source: img
scale: 0.7
color: null
flip_x: false
flip_y: false
offset: [0.6, 0.25]
opacity: 1
rotation: -20
- name: expression/smug2
source: img
scale: 0.7
color: null
flip_x: true
flip_y: false
offset: [-0.6, 0.25]
opacity: 1
rotation: 20

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cards/77.xml Normal file
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<ability_card>
<yaml_data>
figures:
</yaml_data>
<name>Love Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
Encore! card per turn</playcost>
<cp>65</cp>
<duration>1 + discarded on death</duration>
<power>(0 to 4) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) restore 1
HP per popularity token on the song at the start of their turn.
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
When you play this song with another of your songs in play, you transition from your old song to your new song.
Your song does not affect non-sentient units</description>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="4" y="3" db_entry="🎺 Staged Song"/>
<component x="2" y="4" db_entry="🎺 Love Song"/>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
<component x="5" y="3" db_entry="🎺 Encore!"/>
</ability_card>

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name: Bugcatcher!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: bg/forest
source: img
scale: 2
color: null
flip_x: false
flip_y: false
offset: [0.0, -0.2]
opacity: 1
rotation: 0
- name: piuy/bugcatcher
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.2, 0.0]
opacity: 1
rotation: 0
- name: clip/bow
source: img
scale: 0.2
color: null
flip_x: false
flip_y: false
offset: [0.39, -0.067]
opacity: 1
rotation: -30
- name: twitter/butterfly
source: emoji
scale: 0.3
color: null
flip_x: false
flip_y: false
offset: [-0.3, -0.067]
opacity: 1
rotation: -30

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cards/78.xml Normal file
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<ability_card>
<yaml_data>
figures:
- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg"
source: url
scale: 2
opacity: 0.8
- name: clip/falling-money-2
source: img
offset: [0.0, -0.5]
scale: 1.6
color: "#00ff40"
- name: clip/falling-money-2
source: img
offset: [0.0, -0.5]
scale: 1.6
opacity: 0.95
- name: piuy/twirl
source: img
offset: [0.0, 0.1]
scale: 1.1
- name: softbank/trophy
source: emoji
offset: [0.58, 0.23]
scale: 0.5
rotation: 20
- name: softbank/trophy
source: emoji
offset: [-0.58, 0.23]
scale: 0.5
rotation: -20
</yaml_data>
<playcost>2 MOV</playcost>
<cp>23</cp>
<duration>per 3 power of this ability (rounded down) + Discarded on death</duration>
<power>0 or + (2 to 5) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<name>Victory Dance</name>
<description>If this is active at the end of combat, you (and only you) gain +10% CP from the encounter.
+3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card.</description>
<range></range>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="12" y="5" db_entry="🧩 Range"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Dance"/>
<component x="3" y="3" db_entry="🎺 Staged Dance"/>
<component x="2" y="4" db_entry="🎺 Victory Dance"/>
</ability_card>

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@ -1,22 +0,0 @@
name: Cat!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/cat
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Chicken!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/chicken
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Color!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/color
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,31 +0,0 @@
name: Cute!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: https://images-na.ssl-images-amazon.com/images/I/71lPPPoUTIL._SX342_.jpg
source: url
scale: 2.8
color: null
flip_x: false
flip_y: false
offset: [0.0, -0.7]
opacity: 1
rotation: 0
- name: piuy/cute
source: img
scale: 0.5
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.1]
opacity: 1
rotation: 0

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@ -1,42 +0,0 @@
name: Dance!
style: item
playcost:
- 2 ACT
- 1 COMBO
- asd
- asd
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/dance
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0
- name: clip/curtain
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.6, 0.0]
opacity: 1
rotation: 0
- name: clip/curtain
source: img
scale: 1
color: null
flip_x: true
flip_y: false
offset: [-0.6, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Haha!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/haha
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Hi!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/hi
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Peace!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/peace
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Sing!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/sing
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Stare!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/stare
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Suprise!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/suprise
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

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@ -1,22 +0,0 @@
name: Twirl!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: piuy/twirl
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0

View File

@ -1,40 +0,0 @@
name: Wings!
style: item
playcost:
- 2 ACT
- 1 COMBO
- 'Element: fire'
- BODY+5 POWER
flavor: Enemies sure are squishy
description: Perform an attack
steps:
- Do A
- Then B
figures:
- name: https://3yecy51kdipx3blyi37oute1-wpengine.netdna-ssl.com/wp-content/uploads/2019/01/bg-clouds.jpg
source: url
scale: 2
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0
- name: clip/wings2
source: img
scale: 1.6
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.0]
opacity: 1
rotation: 0
- name: piuy/waiting
source: img
scale: 1
color: null
flip_x: false
flip_y: false
offset: [0.0, 0.2]
opacity: 1
rotation: 0