bah
This commit is contained in:
parent
0b33f89321
commit
8de13889d3
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<ability_card>
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<yaml_data>
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style: item
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playcost:
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figures:
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- name: items/pokeball2
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source: img
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- name: piuy/awe
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source: img
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scale: 0.6
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offset: [0.0, -0.17]
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rotation: -10
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</yaml_data>
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<name>Thundering applause</name>
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<description>spis meg huehuehue</description>
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<cp></cp>
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<range></range>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<playcost></playcost>
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<component x="2" y="2" db_entry="🧩 Set Ability Name"/>
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<component x="2" y="3" db_entry="🧩 Set Description"/>
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<component x="3" y="1" db_entry="🧩 CP Cost"/>
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<component x="2" y="1" db_entry="🧩 Duration"/>
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</ability_card>
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name: Bomb!
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style: item
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playcost:
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- 2 ACT
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- 1 COMBO
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- 'Element: fire'
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- BODY+5 POWER
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flavor: Enemies sure are squishy
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description: Perform an attack
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steps:
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- Do A
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- Then B
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figures:
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- name: piuy/beetle
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source: img
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scale: 0.9
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color: null
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flip_x: false
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flip_y: false
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offset: [0.1, 0.05]
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opacity: 1
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rotation: 0
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- name: items/explosive
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source: img
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scale: 0.4
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color: null
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flip_x: true
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flip_y: false
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offset: [-0.25, -0.3]
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opacity: 1
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rotation: 30
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<ability_card>
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<yaml_data>
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figures:
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</yaml_data>
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<playcost></playcost>
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<cp></cp>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<name>BASE</name>
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<description></description>
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<image>img:piuy/haha</image>
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<range></range>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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style: repertoire
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figures:
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</yaml_data>
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<name>Repotoire: Talent</name>
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<image>img:piuy/hapa</image>
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<playcost></playcost>
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<cp>10</cp>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<range></range>
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<description>Your song ability in play gains +1 popularity tokens.
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</description>
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<artistic_value>1</artistic_value>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="3" db_entry="🎺 Repertoire Card: Talent"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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figures:
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- name: expression/explosion
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source: img
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- source: xml
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offset:
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- 0.2
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- 0.0
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</yaml_data>
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<name>Raving Song</name>
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<image>img:piuy/sing</image>
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<playcost>2 ACT,
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not silenced,
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Encore! card per turn</playcost>
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<cp>65</cp>
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<duration>1 + discarded on death</duration>
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<power>(0 to 4) + TEC</power>
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<difficulty>1</difficulty>
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<symbol>🎲🎺</symbol>
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<description>All units (friends and foes) increase any damage taken by 1 per popularity token on the song. This counts per damage source.
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+2 power to this ability if you have the **High Ground** or **Flying** status effect.
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When you play this song with another of your songs in play, you transition from your old song to your new song.
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Your song does not affect non-sentient units</description>
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<component x="2" y="2" db_entry="🎲 Mastery"/>
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<component x="2" y="3" db_entry="🎺 Song"/>
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<component x="4" y="3" db_entry="🎺 Staged Song"/>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="3" db_entry="🎺 Monster Mash"/>
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<component x="2" y="4" db_entry="🎺 Raving Song"/>
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<component x="5" y="3" db_entry="🎺 Encore!"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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figures:
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- name: piuy/waiting
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source: img
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scale: 1.56
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offset: [0.0, 0.02]
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- name: effects/uni-black
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source: img
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scale: 2.3
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offset: [0.0, -0.13]
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</yaml_data>
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<playcost>2 ACT</playcost>
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<cp>15</cp>
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<duration>Permanent + discards on your death</duration>
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<power>0 or + 2 + TEC</power>
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<difficulty>1</difficulty>
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<symbol>🎲🎺</symbol>
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<name>Study of Movement</name>
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<description>Scout an enemy unit in visible range on the battlefield. If the scouted unit is a boss, discard this card.
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If the scouted unit has cunning greater than this card, discard this card.
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Otherwise, keep this card in your play area.
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While this card is in your play area, your Imitation Dance cards can imitate any ability on the scouted monster card that does not do direct damage.</description>
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<image></image>
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<range></range>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="2" y="2" db_entry="🎲 Mastery"/>
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<component x="2" y="3" db_entry="🎺 Study of Movement"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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figures:
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- name: piuy/hi
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source: img
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</yaml_data>
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<name>Piuy!</name>
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<cp>10</cp>
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<symbol>⚔️</symbol>
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<duration>Permanent + discarded on death</duration>
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<playcost>0 ACT</playcost>
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<power>3 BODY + ⚔️ LevelUp Benefit</power>
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<difficulty></difficulty>
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<range></range>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="2" db_entry="⚔️ Hit Points"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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figures:
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- name: piuy/beetle
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source: img
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scale: 0.95
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offset:
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- 0.15
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- 0.05
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- name: google/android-7.0/flower-playing-cards
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source: emoji
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scale: 0.28
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flip_x: true
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rotation: 17
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offset:
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- -0.21
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- -0.3
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</yaml_data>
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<playcost>ACT</playcost>
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<cp>10</cp>
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<duration></duration>
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<power>TEC</power>
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<difficulty></difficulty>
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<symbol>🎺</symbol>
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<name>Draw Reportoire</name>
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<description>*Release your inner star!*
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Draw one card from your Repertoire Deck, do what it says on it. Then discard it.
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</description>
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<range></range>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="2" db_entry="⚔️ Learn Ability"/>
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<component x="3" y="3" db_entry="🎺 Entertainer"/>
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</ability_card>
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<ability_card>
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<yaml_data>
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style: repertoire
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figures:
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- name: effects/uni-slim
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source: img
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scale: 1.8
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</yaml_data>
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<name>Repotoire: Exiting</name>
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<image>img:piuy/hapi</image>
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<playcost></playcost>
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<cp>10</cp>
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<duration></duration>
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<power></power>
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<difficulty></difficulty>
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<symbol></symbol>
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<range></range>
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<description>Gain 3 SP, assuming your hit points card can hold them.</description>
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<artistic_value>1</artistic_value>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
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<component x="9" y="1" db_entry="🧩 Set Image"/>
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<component x="11" y="1" db_entry="🧩 Play Cost"/>
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<component x="11" y="5" db_entry="🧩 CP Cost"/>
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<component x="12" y="4" db_entry="🧩 Duration"/>
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<component x="11" y="3" db_entry="🧩 Power"/>
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<component x="11" y="4" db_entry="🧩 Difficulty"/>
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<component x="12" y="3" db_entry="🧩 Symbols"/>
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<component x="12" y="5" db_entry="🧩 Range"/>
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<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="3" db_entry="🎺 Repertoire Card: Exciting"/>
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</ability_card>
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name: Apple!
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style: item
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playcost:
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- 2 ACT
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- 1 COMBO
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- 'Element: fire'
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- BODY+5 POWER
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flavor: Enemies sure are squishy
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||||||
description: Perform an attack
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steps:
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||||||
- Do A
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||||||
- Then B
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figures:
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- name: piuy/apple
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source: img
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scale: 3
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color: null
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flip_x: false
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flip_y: false
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offset: [0.4, 0.8]
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opacity: 1
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rotation: -20
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<ability_card>
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<yaml_data>
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figures:
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</yaml_data>
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<name>Pop Song</name>
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<image>img:piuy/sing</image>
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<playcost>2 ACT,
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not silenced,
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Encore! card per turn</playcost>
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<cp>81</cp>
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<duration>1 + discarded on death</duration>
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<power>(0 to 4) + TEC</power>
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<difficulty>1</difficulty>
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<symbol>🎲🎺</symbol>
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||||||
|
<description>All units (friends and foes) gain +1 MOV per 3 popularity tokens on the song.
|
||||||
|
|
||||||
|
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
|
||||||
|
|
||||||
|
When you play this song with another of your songs in play, you transition from your old song to your new song.
|
||||||
|
|
||||||
|
Your song does not affect non-sentient units</description>
|
||||||
|
|
||||||
|
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||||
|
<component x="2" y="3" db_entry="🎺 Song"/>
|
||||||
|
<component x="4" y="3" db_entry="🎺 Staged Song"/>
|
||||||
|
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||||
|
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||||
|
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||||
|
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||||
|
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||||
|
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||||
|
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||||
|
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||||
|
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||||
|
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
|
||||||
|
<component x="2" y="4" db_entry="🎺 Pop Song"/>
|
||||||
|
<component x="5" y="3" db_entry="🎺 Encore!"/>
|
||||||
|
|
||||||
|
</ability_card>
|
|
@ -1,22 +0,0 @@
|
||||||
name: Beetle!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/beetle
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
<ability_card>
|
||||||
|
|
||||||
|
<yaml_data>
|
||||||
|
style: repertoire
|
||||||
|
figures:
|
||||||
|
- name: piuy/hapa
|
||||||
|
source: img
|
||||||
|
offset:
|
||||||
|
- -0.3
|
||||||
|
- 0
|
||||||
|
- name: piuy/hapi
|
||||||
|
offset:
|
||||||
|
- 0.3
|
||||||
|
- 0
|
||||||
|
source: img
|
||||||
|
</yaml_data>
|
||||||
|
<name>Repotoire: Entralling</name>
|
||||||
|
<playcost></playcost>
|
||||||
|
<cp>25</cp>
|
||||||
|
<duration></duration>
|
||||||
|
<power></power>
|
||||||
|
<difficulty></difficulty>
|
||||||
|
<symbol></symbol>
|
||||||
|
<range></range>
|
||||||
|
<description>One of your song or dance abilities in play gains +1 duration tokens.</description>
|
||||||
|
<artistic_value>2</artistic_value>
|
||||||
|
|
||||||
|
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||||
|
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||||
|
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||||
|
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||||
|
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||||
|
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||||
|
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||||
|
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||||
|
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||||
|
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||||
|
<component x="3" y="2" db_entry="🎺 Repertoire Card: Enthralling"/>
|
||||||
|
|
||||||
|
</ability_card>
|
|
@ -1,22 +0,0 @@
|
||||||
name: Bi!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/bi
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -0,0 +1,39 @@
|
||||||
|
<ability_card>
|
||||||
|
|
||||||
|
<yaml_data>
|
||||||
|
style: repertoire
|
||||||
|
figures:
|
||||||
|
- name: google/android-4.3/pile-of-poo
|
||||||
|
source: emoji
|
||||||
|
color: gray
|
||||||
|
scale: 0.23
|
||||||
|
rotation: 30
|
||||||
|
offset: [-0.2, 0.2]
|
||||||
|
</yaml_data>
|
||||||
|
<name>Repotoire: Filler</name>
|
||||||
|
<image>img:piuy/hapo</image>
|
||||||
|
<playcost></playcost>
|
||||||
|
<cp>1</cp>
|
||||||
|
<duration></duration>
|
||||||
|
<power></power>
|
||||||
|
<difficulty></difficulty>
|
||||||
|
<symbol></symbol>
|
||||||
|
<range></range>
|
||||||
|
<description>This card does nothing.
|
||||||
|
|
||||||
|
*Bummer.*</description>
|
||||||
|
<artistic_value>-1</artistic_value>
|
||||||
|
|
||||||
|
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||||
|
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||||
|
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||||
|
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||||
|
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||||
|
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||||
|
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||||
|
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||||
|
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||||
|
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||||
|
<component x="3" y="3" db_entry="🎺 Repertoire Card: Filler"/>
|
||||||
|
|
||||||
|
</ability_card>
|
|
@ -1,67 +0,0 @@
|
||||||
name: Ba!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: bg/ray
|
|
||||||
source: img
|
|
||||||
scale: 2
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: piuy/ba
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: google/android-7.0/bikini
|
|
||||||
source: emoji
|
|
||||||
scale: [1.1, 0.5]
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [-0.015, 0.08]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: effects/uni-black
|
|
||||||
source: img
|
|
||||||
scale: 3
|
|
||||||
color: pink
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: expression/smug2
|
|
||||||
source: img
|
|
||||||
scale: 0.7
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.6, 0.25]
|
|
||||||
opacity: 1
|
|
||||||
rotation: -20
|
|
||||||
- name: expression/smug2
|
|
||||||
source: img
|
|
||||||
scale: 0.7
|
|
||||||
color: null
|
|
||||||
flip_x: true
|
|
||||||
flip_y: false
|
|
||||||
offset: [-0.6, 0.25]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 20
|
|
|
@ -0,0 +1,41 @@
|
||||||
|
<ability_card>
|
||||||
|
|
||||||
|
<yaml_data>
|
||||||
|
figures:
|
||||||
|
</yaml_data>
|
||||||
|
<name>Love Song</name>
|
||||||
|
<image>img:piuy/sing</image>
|
||||||
|
<playcost>2 ACT,
|
||||||
|
not silenced,
|
||||||
|
Encore! card per turn</playcost>
|
||||||
|
<cp>65</cp>
|
||||||
|
<duration>1 + discarded on death</duration>
|
||||||
|
<power>(0 to 4) + TEC</power>
|
||||||
|
<difficulty>1</difficulty>
|
||||||
|
<symbol>🎲🎺</symbol>
|
||||||
|
<description>All units (friends and foes) restore 1
|
||||||
|
HP per popularity token on the song at the start of their turn.
|
||||||
|
|
||||||
|
+2 power to this ability if you have the **High Ground** or **Flying** status effect.
|
||||||
|
|
||||||
|
When you play this song with another of your songs in play, you transition from your old song to your new song.
|
||||||
|
|
||||||
|
Your song does not affect non-sentient units</description>
|
||||||
|
|
||||||
|
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||||
|
<component x="2" y="3" db_entry="🎺 Song"/>
|
||||||
|
<component x="4" y="3" db_entry="🎺 Staged Song"/>
|
||||||
|
<component x="2" y="4" db_entry="🎺 Love Song"/>
|
||||||
|
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||||
|
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||||
|
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||||
|
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||||
|
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||||
|
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||||
|
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||||
|
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||||
|
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||||
|
<component x="3" y="3" db_entry="🎺 Monster Mash"/>
|
||||||
|
<component x="5" y="3" db_entry="🎺 Encore!"/>
|
||||||
|
|
||||||
|
</ability_card>
|
|
@ -1,49 +0,0 @@
|
||||||
name: Bugcatcher!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: bg/forest
|
|
||||||
source: img
|
|
||||||
scale: 2
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, -0.2]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: piuy/bugcatcher
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.2, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: clip/bow
|
|
||||||
source: img
|
|
||||||
scale: 0.2
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.39, -0.067]
|
|
||||||
opacity: 1
|
|
||||||
rotation: -30
|
|
||||||
- name: twitter/butterfly
|
|
||||||
source: emoji
|
|
||||||
scale: 0.3
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [-0.3, -0.067]
|
|
||||||
opacity: 1
|
|
||||||
rotation: -30
|
|
|
@ -0,0 +1,62 @@
|
||||||
|
<ability_card>
|
||||||
|
|
||||||
|
<yaml_data>
|
||||||
|
figures:
|
||||||
|
- name: "https://comps.canstockphoto.com/light-rays-neon-radial-lines-background-vector-clipart_csp58176606.jpg"
|
||||||
|
source: url
|
||||||
|
scale: 2
|
||||||
|
opacity: 0.8
|
||||||
|
- name: clip/falling-money-2
|
||||||
|
source: img
|
||||||
|
offset: [0.0, -0.5]
|
||||||
|
scale: 1.6
|
||||||
|
color: "#00ff40"
|
||||||
|
- name: clip/falling-money-2
|
||||||
|
source: img
|
||||||
|
offset: [0.0, -0.5]
|
||||||
|
scale: 1.6
|
||||||
|
opacity: 0.95
|
||||||
|
- name: piuy/twirl
|
||||||
|
source: img
|
||||||
|
offset: [0.0, 0.1]
|
||||||
|
scale: 1.1
|
||||||
|
- name: softbank/trophy
|
||||||
|
source: emoji
|
||||||
|
offset: [0.58, 0.23]
|
||||||
|
scale: 0.5
|
||||||
|
rotation: 20
|
||||||
|
- name: softbank/trophy
|
||||||
|
source: emoji
|
||||||
|
offset: [-0.58, 0.23]
|
||||||
|
scale: 0.5
|
||||||
|
rotation: -20
|
||||||
|
|
||||||
|
</yaml_data>
|
||||||
|
<playcost>2 MOV</playcost>
|
||||||
|
<cp>23</cp>
|
||||||
|
<duration>per 3 power of this ability (rounded down) + Discarded on death</duration>
|
||||||
|
<power>0 or + (2 to 5) + TEC</power>
|
||||||
|
<difficulty>1</difficulty>
|
||||||
|
<symbol>🎲🎺</symbol>
|
||||||
|
<name>Victory Dance</name>
|
||||||
|
<description>If this is active at the end of combat, you (and only you) gain +10% CP from the encounter.
|
||||||
|
|
||||||
|
+3 power to this ability if you have the **High Ground** or **Flying** status effect when playing this card.</description>
|
||||||
|
<range></range>
|
||||||
|
|
||||||
|
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
|
||||||
|
<component x="9" y="1" db_entry="🧩 Set Image"/>
|
||||||
|
<component x="11" y="1" db_entry="🧩 Play Cost"/>
|
||||||
|
<component x="11" y="5" db_entry="🧩 CP Cost"/>
|
||||||
|
<component x="12" y="4" db_entry="🧩 Duration"/>
|
||||||
|
<component x="11" y="3" db_entry="🧩 Power"/>
|
||||||
|
<component x="11" y="4" db_entry="🧩 Difficulty"/>
|
||||||
|
<component x="12" y="3" db_entry="🧩 Symbols"/>
|
||||||
|
<component x="12" y="5" db_entry="🧩 Range"/>
|
||||||
|
<component x="8" y="2" db_entry="🧩 Set Description"/>
|
||||||
|
<component x="2" y="2" db_entry="🎲 Mastery"/>
|
||||||
|
<component x="2" y="3" db_entry="🎺 Dance"/>
|
||||||
|
<component x="3" y="3" db_entry="🎺 Staged Dance"/>
|
||||||
|
<component x="2" y="4" db_entry="🎺 Victory Dance"/>
|
||||||
|
|
||||||
|
</ability_card>
|
|
@ -1,22 +0,0 @@
|
||||||
name: Cat!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/cat
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Chicken!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/chicken
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Color!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/color
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,31 +0,0 @@
|
||||||
name: Cute!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: https://images-na.ssl-images-amazon.com/images/I/71lPPPoUTIL._SX342_.jpg
|
|
||||||
source: url
|
|
||||||
scale: 2.8
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, -0.7]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: piuy/cute
|
|
||||||
source: img
|
|
||||||
scale: 0.5
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.1]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,42 +0,0 @@
|
||||||
name: Dance!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- asd
|
|
||||||
- asd
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/dance
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: clip/curtain
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.6, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: clip/curtain
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: true
|
|
||||||
flip_y: false
|
|
||||||
offset: [-0.6, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Haha!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/haha
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Hi!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/hi
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Peace!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/peace
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Sing!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/sing
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Stare!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/stare
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Suprise!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/suprise
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,22 +0,0 @@
|
||||||
name: Twirl!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: piuy/twirl
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
|
@ -1,40 +0,0 @@
|
||||||
name: Wings!
|
|
||||||
style: item
|
|
||||||
playcost:
|
|
||||||
- 2 ACT
|
|
||||||
- 1 COMBO
|
|
||||||
- 'Element: fire'
|
|
||||||
- BODY+5 POWER
|
|
||||||
flavor: Enemies sure are squishy
|
|
||||||
description: Perform an attack
|
|
||||||
steps:
|
|
||||||
- Do A
|
|
||||||
- Then B
|
|
||||||
figures:
|
|
||||||
- name: https://3yecy51kdipx3blyi37oute1-wpengine.netdna-ssl.com/wp-content/uploads/2019/01/bg-clouds.jpg
|
|
||||||
source: url
|
|
||||||
scale: 2
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: clip/wings2
|
|
||||||
source: img
|
|
||||||
scale: 1.6
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.0]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
||||||
- name: piuy/waiting
|
|
||||||
source: img
|
|
||||||
scale: 1
|
|
||||||
color: null
|
|
||||||
flip_x: false
|
|
||||||
flip_y: false
|
|
||||||
offset: [0.0, 0.2]
|
|
||||||
opacity: 1
|
|
||||||
rotation: 0
|
|
Loading…
Reference in New Issue