RPGs3_card_insanity/cards/75.xml

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<ability_card>
<yaml_data>
figures:
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- name: bg/flowers
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source: img
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scale: 2
- name: gi/glass-heart
source: svg
offset: [-0.0, -0.15]
scale: 0.75
color: steelblue
- name: gi/glass-heart
source: svg
offset: [-0.0, -0.16]
scale: 0.7
color: MediumOrchid
- name: gi/heart-inside
source: svg
offset: [0.38, 0.1]
color: navy
rotation: 10
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scale: 0.8
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- name: effects/uni-white
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source: img
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scale: 0.8
color: purple
offset: [-0.37, 0.16]
- source: xml
scale: 0.6
offset: [-0.37, 0.1]
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</yaml_data>
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<name>Love Song</name>
<image>img:piuy/sing</image>
<playcost>2 ACT,
not silenced,
Encore! card per turn,
MOV</playcost>
<cp>98</cp>
<duration>1 + discarded on death</duration>
<power>(2 to 6) + TEC</power>
<difficulty>1</difficulty>
<symbol>🎲🎺</symbol>
<description>All units (friends and foes) restore 1
HP per popularity token on the song at the start of their turn.
The song starts at 2 popularity tokens.\
+2 POWER if *flying* or *High Ground*
Your song does not affect non-sentient units\
This may stack on existing performances.
</description>
<mastery>-1</mastery>
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<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="2" y="3" db_entry="🎺 Song"/>
<component x="5" y="3" db_entry="🎺 Staged Song"/>
<component x="2" y="4" db_entry="🎺 Love Song"/>
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<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="3" db_entry="🧩 Power"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
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<component x="3" y="3" db_entry="🎺 Monster Mash"/>
<component x="6" y="3" db_entry="🎺 Encore!"/>
<component x="4" y="3" db_entry="🎺 Put effort into it"/>
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</ability_card>