RPGs3_card_insanity/cards/216.xml

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2020-03-07 01:31:04 +01:00
<ability_card>
<yaml_data>
figures:
- name: bg/cave
source: img
scale: 2
opacity: 0.9
- name: effects/uni-white
source: img
color: "#ffc"
offset: [0.3, 0]
scale: 1.2
opacity: 0.4
- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png"
source: url
offset: [0.3, 0]
scale: 1.2
color: white
- name: "https://i.ya-webdesign.com/images/create-png-with-transparent-background-3.png"
source: url
offset: [0.3, 0]
scale: 1.2
opacity: 0.9
- name: gi/lightning-trio
source: svg
offset: [0.0, -0.3]
color: yellow
scale: 0.35
rotation: 170
- source: xml
scale: 0.7
offset: [-0.35, 0.15]
</yaml_data>
<playcost>2 ACT,
Not Silenced</playcost>
<cp>24</cp>
<duration>3 + discards on your death</duration>
<power>MAG+(0 to 1)+🌪LV</power>
<difficulty>1</difficulty>
<symbol>🔮🌪️🎲⚔️</symbol>
<name>Generator</name>
<image>img:piuy/haha</image>
<range>1</range>
<description>* 2 cooldown
*Target is surrounded by an electromagnetic field.*\
*+1 against *flying* targets*
* POWER must exceed CUNNING against hostile targets
* *For each MOV spent by targets*: gain 1 kinetic token on this card, up to POWER tokens.
* You may trade 6 kinetic tokens for +1 ACT this turn.
* Targets gain +1 Range on ranged abilities</description>
<mastery>-1</mastery>
<component x="7" y="1" db_entry="🧩 Set Ability Name"/>
<component x="9" y="1" db_entry="🧩 Set Image"/>
<component x="11" y="1" db_entry="🧩 Play Cost"/>
<component x="11" y="5" db_entry="🧩 CP Cost"/>
<component x="12" y="4" db_entry="🧩 Duration"/>
<component x="11" y="4" db_entry="🧩 Difficulty"/>
<component x="12" y="3" db_entry="🧩 Symbols"/>
<component x="8" y="2" db_entry="🧩 Set Description"/>
<component x="2" y="3" db_entry="🔮 Cast Magic"/>
<component x="2" y="4" db_entry="🔮 Touch"/>
<component x="2" y="5" db_entry="🌪️ Generator"/>
<component x="3" y="5" db_entry="🌪️ Speedster"/>
<component x="4" y="5" db_entry="🌪️ Projectile Carry"/>
<component x="3" y="3" db_entry="🌪️ Strong vs Flying"/>
<component x="2" y="2" db_entry="🎲 Mastery"/>
<component x="4" y="3" db_entry="⚔️ Cooldown"/>
</ability_card>