mpd/src/playlist.c
Max Kellermann d5dcd0ed66 playlist: corrected shuffle underflow test
Check for current>=0, not queued>=0.
2009-01-22 20:10:17 +01:00

1397 lines
32 KiB
C

/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "playlist.h"
#include "playlist_save.h"
#include "player_control.h"
#include "command.h"
#include "ls.h"
#include "tag.h"
#include "song.h"
#include "song_print.h"
#include "client.h"
#include "conf.h"
#include "database.h"
#include "mapper.h"
#include "path.h"
#include "stored_playlist.h"
#include "ack.h"
#include "idle.h"
#include "event_pipe.h"
#include <glib.h>
#include <assert.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#define PLAYLIST_STATE_STOP 0
#define PLAYLIST_STATE_PLAY 1
#define PLAYLIST_PREV_UNLESS_ELAPSED 10
#define PLAYLIST_STATE_FILE_STATE "state: "
#define PLAYLIST_STATE_FILE_RANDOM "random: "
#define PLAYLIST_STATE_FILE_REPEAT "repeat: "
#define PLAYLIST_STATE_FILE_CURRENT "current: "
#define PLAYLIST_STATE_FILE_TIME "time: "
#define PLAYLIST_STATE_FILE_CROSSFADE "crossfade: "
#define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "playlist_begin"
#define PLAYLIST_STATE_FILE_PLAYLIST_END "playlist_end"
#define PLAYLIST_STATE_FILE_STATE_PLAY "play"
#define PLAYLIST_STATE_FILE_STATE_PAUSE "pause"
#define PLAYLIST_STATE_FILE_STATE_STOP "stop"
#define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX
#define PLAYLIST_HASH_MULT 4
#define DEFAULT_PLAYLIST_MAX_LENGTH (1024*16)
#define DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS false
static GRand *g_rand;
static Playlist playlist;
static int playlist_state = PLAYLIST_STATE_STOP;
unsigned playlist_max_length;
static int playlist_stopOnError;
static unsigned playlist_errorCount;
static int playlist_noGoToNext;
bool playlist_saveAbsolutePaths = DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS;
static void swapOrder(int a, int b);
static void playPlaylistOrderNumber(int orderNum);
static void randomizeOrder(int start, int end);
static void incrPlaylistVersion(void)
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
playlist.version++;
if (playlist.version >= max) {
for (unsigned i = 0; i < playlist.length; i++)
playlist.songMod[i] = 0;
playlist.version = 1;
}
idle_add(IDLE_PLAYLIST);
}
void playlistVersionChange(void)
{
for (unsigned i = 0; i < playlist.length; i++)
playlist.songMod[i] = playlist.version;
incrPlaylistVersion();
}
static void incrPlaylistCurrent(void)
{
if (playlist.current < 0)
return;
if (playlist.current >= (int)playlist.length - 1) {
if (playlist.repeat)
playlist.current = 0;
else
playlist.current = -1;
} else
playlist.current++;
}
static void
playlist_tag_event(void)
{
unsigned song;
if (playlist_state != PLAYLIST_STATE_PLAY ||
playlist.current < 0)
return;
assert((unsigned)playlist.current < playlist.length);
song = playlist.order[playlist.current];
playlist.songMod[song] = playlist.version;
incrPlaylistVersion();
}
void initPlaylist(void)
{
g_rand = g_rand_new();
playlist.length = 0;
playlist.repeat = false;
playlist.version = 1;
playlist.random = false;
playlist.queued = -1;
playlist.current = -1;
playlist_max_length = config_get_positive(CONF_MAX_PLAYLIST_LENGTH,
DEFAULT_PLAYLIST_MAX_LENGTH);
playlist_saveAbsolutePaths =
config_get_bool(CONF_SAVE_ABSOLUTE_PATHS,
DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS);
playlist.songs = g_malloc(sizeof(playlist.songs[0]) *
playlist_max_length);
playlist.songMod = g_malloc(sizeof(playlist.songMod[0]) *
playlist_max_length);
playlist.order = g_malloc(sizeof(playlist.order[0]) *
playlist_max_length);
playlist.idToPosition = g_malloc(sizeof(playlist.idToPosition[0]) *
playlist_max_length *
PLAYLIST_HASH_MULT);
playlist.positionToId = g_malloc(sizeof(playlist.positionToId[0]) *
playlist_max_length);
memset(playlist.songs, 0, sizeof(char *) * playlist_max_length);
for (unsigned i = 0; i < playlist_max_length * PLAYLIST_HASH_MULT;
i++) {
playlist.idToPosition[i] = -1;
}
event_pipe_register(PIPE_EVENT_TAG, playlist_tag_event);
}
static unsigned getNextId(void)
{
static unsigned cur = (unsigned)-1;
do {
cur++;
if (cur >= playlist_max_length * PLAYLIST_HASH_MULT) {
cur = 0;
}
} while (playlist.idToPosition[cur] != -1);
return cur;
}
void finishPlaylist(void)
{
for (unsigned i = 0; i < playlist.length; i++)
if (!song_in_database(playlist.songs[i]))
song_free(playlist.songs[i]);
playlist.length = 0;
g_free(playlist.songs);
g_free(playlist.songMod);
g_free(playlist.order);
g_free(playlist.idToPosition);
g_free(playlist.positionToId);
g_rand_free(g_rand);
g_rand = NULL;
}
void clearPlaylist(void)
{
stopPlaylist();
for (unsigned i = 0; i < playlist.length; i++) {
if (!song_in_database(playlist.songs[i])) {
pc_song_deleted(playlist.songs[i]);
song_free(playlist.songs[i]);
}
playlist.idToPosition[playlist.positionToId[i]] = -1;
playlist.songs[i] = NULL;
}
playlist.length = 0;
playlist.current = -1;
incrPlaylistVersion();
}
void showPlaylist(struct client *client)
{
for (unsigned i = 0; i < playlist.length; i++) {
char *uri = song_get_uri(playlist.songs[i]);
client_printf(client, "%i:%s\n", i, uri);
g_free(uri);
}
}
static void playlist_save(FILE *fp)
{
for (unsigned i = 0; i < playlist.length; i++) {
char *uri = song_get_uri(playlist.songs[i]);
fprintf(fp, "%i:%s\n", i, uri);
g_free(uri);
}
}
void savePlaylistState(FILE *fp)
{
fprintf(fp, "%s", PLAYLIST_STATE_FILE_STATE);
switch (playlist_state) {
case PLAYLIST_STATE_PLAY:
switch (getPlayerState()) {
case PLAYER_STATE_PAUSE:
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PAUSE);
break;
default:
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PLAY);
}
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CURRENT,
playlist.order[playlist.current]);
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_TIME,
getPlayerElapsedTime());
break;
default:
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_STOP);
break;
}
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_RANDOM, playlist.random);
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_REPEAT, playlist.repeat);
fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CROSSFADE,
(int)(getPlayerCrossFade()));
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_BEGIN);
playlist_save(fp);
fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_END);
}
static void loadPlaylistFromStateFile(FILE *fp, char *buffer,
int state, int current, int seek_time)
{
char *temp;
int song;
if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) {
g_warning("No playlist in state file");
return;
}
while (!g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_PLAYLIST_END)) {
g_strchomp(buffer);
temp = strtok(buffer, ":");
if (temp == NULL) {
g_warning("Malformed playlist line in state file");
break;
}
song = atoi(temp);
if (!(temp = strtok(NULL, ""))) {
g_warning("Malformed playlist line in state file");
break;
}
if (addToPlaylist(temp, NULL) == PLAYLIST_RESULT_SUCCESS
&& current == song) {
if (state != PLAYER_STATE_STOP) {
playPlaylist(playlist.length - 1, 0);
}
if (state == PLAYER_STATE_PAUSE) {
playerPause();
}
if (state != PLAYER_STATE_STOP) {
seekSongInPlaylist(playlist.length - 1,
seek_time);
}
}
if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) {
g_warning("'%s' not found in state file",
PLAYLIST_STATE_FILE_PLAYLIST_END);
break;
}
}
}
void readPlaylistState(FILE *fp)
{
int current = -1;
int seek_time = 0;
int state = PLAYER_STATE_STOP;
char buffer[PLAYLIST_BUFFER_SIZE];
while (fgets(buffer, sizeof(buffer), fp)) {
g_strchomp(buffer);
if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_STATE)) {
if (strcmp(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]),
PLAYLIST_STATE_FILE_STATE_PLAY) == 0) {
state = PLAYER_STATE_PLAY;
} else
if (strcmp
(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]),
PLAYLIST_STATE_FILE_STATE_PAUSE)
== 0) {
state = PLAYER_STATE_PAUSE;
}
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_TIME)) {
seek_time =
atoi(&(buffer[strlen(PLAYLIST_STATE_FILE_TIME)]));
} else
if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_REPEAT)) {
if (strcmp
(&(buffer[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
"1") == 0) {
setPlaylistRepeatStatus(true);
} else
setPlaylistRepeatStatus(false);
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CROSSFADE)) {
setPlayerCrossFade(atoi
(&
(buffer
[strlen
(PLAYLIST_STATE_FILE_CROSSFADE)])));
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_RANDOM)) {
if (strcmp
(&
(buffer
[strlen(PLAYLIST_STATE_FILE_RANDOM)]),
"1") == 0) {
setPlaylistRandomStatus(true);
} else
setPlaylistRandomStatus(false);
} else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CURRENT)) {
current = atoi(&(buffer
[strlen
(PLAYLIST_STATE_FILE_CURRENT)]));
} else if (g_str_has_prefix(buffer,
PLAYLIST_STATE_FILE_PLAYLIST_BEGIN)) {
if (state == PLAYER_STATE_STOP)
current = -1;
loadPlaylistFromStateFile(fp, buffer, state,
current, seek_time);
}
}
}
static void printPlaylistSongInfo(struct client *client, unsigned song)
{
song_print_info(client, playlist.songs[song]);
client_printf(client, "Pos: %u\nId: %u\n",
song, playlist.positionToId[song]);
}
int playlistChanges(struct client *client, uint32_t version)
{
for (unsigned i = 0; i < playlist.length; i++) {
if (version > playlist.version ||
playlist.songMod[i] >= version ||
playlist.songMod[i] == 0) {
printPlaylistSongInfo(client, i);
}
}
return 0;
}
int playlistChangesPosId(struct client *client, uint32_t version)
{
for (unsigned i = 0; i < playlist.length; i++) {
if (version > playlist.version ||
playlist.songMod[i] >= version ||
playlist.songMod[i] == 0) {
client_printf(client, "cpos: %i\nId: %i\n",
i, playlist.positionToId[i]);
}
}
return 0;
}
enum playlist_result
playlistInfo(struct client *client, unsigned start, unsigned end)
{
if (end > playlist.length)
end = playlist.length;
if (start > end)
return PLAYLIST_RESULT_BAD_RANGE;
for (unsigned i = start; i < end; i++)
printPlaylistSongInfo(client, i);
return PLAYLIST_RESULT_SUCCESS;
}
static int song_id_to_position(unsigned id)
{
if (id >= PLAYLIST_HASH_MULT*playlist_max_length)
return -1;
assert(playlist.idToPosition[id] >= -1);
assert(playlist.idToPosition[id] < (int)playlist.length);
return playlist.idToPosition[id];
}
enum playlist_result playlistId(struct client *client, int id)
{
int begin = 0;
unsigned end = playlist.length;
if (id >= 0) {
begin = song_id_to_position(id);
if (begin < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
end = begin + 1;
}
for (unsigned i = begin; i < end; i++)
printPlaylistSongInfo(client, i);
return PLAYLIST_RESULT_SUCCESS;
}
static void swapSongs(unsigned song1, unsigned song2)
{
struct song *sTemp;
unsigned iTemp;
sTemp = playlist.songs[song1];
playlist.songs[song1] = playlist.songs[song2];
playlist.songs[song2] = sTemp;
playlist.songMod[song1] = playlist.version;
playlist.songMod[song2] = playlist.version;
playlist.idToPosition[playlist.positionToId[song1]] = song2;
playlist.idToPosition[playlist.positionToId[song2]] = song1;
iTemp = playlist.positionToId[song1];
playlist.positionToId[song1] = playlist.positionToId[song2];
playlist.positionToId[song2] = iTemp;
}
static void queueNextSongInPlaylist(void)
{
if (playlist.current < (int)playlist.length - 1) {
char *uri;
playlist.queued = playlist.current + 1;
uri = song_get_uri(playlist. songs[playlist.order[playlist.queued]]);
g_debug("playlist: queue song %i:\"%s\"",
playlist.queued, uri);
g_free(uri);
queueSong(playlist.songs[playlist.order[playlist.queued]]);
} else if (playlist.length && playlist.repeat) {
char *uri;
if (playlist.length > 1 && playlist.random) {
randomizeOrder(0, playlist.length - 1);
}
playlist.queued = 0;
uri = song_get_uri(playlist. songs[playlist.order[playlist.queued]]);
g_debug("playlist: queue song %i:\"%s\"",
playlist.queued, uri);
g_free(uri);
queueSong(playlist.songs[playlist.order[playlist.queued]]);
}
}
static void syncPlaylistWithQueue(void)
{
if (pc.next_song == NULL && playlist.queued != -1) {
playlist.current = playlist.queued;
playlist.queued = -1;
idle_add(IDLE_PLAYER);
}
}
static void clearPlayerQueue(void)
{
assert(playlist.queued >= 0);
playlist.queued = -1;
pc_cancel();
}
#ifndef WIN32
enum playlist_result
playlist_append_file(const char *path, int uid, unsigned *added_id)
{
int ret;
struct stat st;
struct song *song;
if (uid <= 0)
/* unauthenticated client */
return PLAYLIST_RESULT_DENIED;
ret = stat(path, &st);
if (ret < 0)
return PLAYLIST_RESULT_ERRNO;
if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444)
/* client is not owner */
return PLAYLIST_RESULT_DENIED;
song = song_file_load(path, NULL);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return addSongToPlaylist(song, added_id);
}
#endif
static struct song *
song_by_url(const char *url)
{
struct song *song;
song = db_get_song(url);
if (song != NULL)
return song;
if (uri_has_scheme(url))
return song_remote_new(url);
return NULL;
}
enum playlist_result addToPlaylist(const char *url, unsigned *added_id)
{
struct song *song;
g_debug("add to playlist: %s", url);
song = song_by_url(url);
if (song == NULL)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return addSongToPlaylist(song, added_id);
}
enum playlist_result
addSongToPlaylist(struct song *song, unsigned *added_id)
{
unsigned id;
if (playlist.length == playlist_max_length)
return PLAYLIST_RESULT_TOO_LARGE;
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0 &&
playlist.current == (int)playlist.length - 1)
clearPlayerQueue();
id = getNextId();
playlist.songs[playlist.length] = song;
playlist.songMod[playlist.length] = playlist.version;
playlist.order[playlist.length] = playlist.length;
playlist.positionToId[playlist.length] = id;
playlist.idToPosition[playlist.positionToId[playlist.length]] =
playlist.length;
playlist.length++;
if (playlist.random) {
unsigned start;
/*if(playlist_state==PLAYLIST_STATE_STOP) start = 0;
else */ if (playlist.queued >= 0)
start = playlist.queued + 1;
else
start = playlist.current + 1;
if (start < playlist.length) {
unsigned swap = g_rand_int_range(g_rand, start,
playlist.length);
swapOrder(playlist.length - 1, swap);
}
}
incrPlaylistVersion();
if (added_id)
*added_id = id;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2)
{
if (song1 >= playlist.length || song2 >= playlist.length)
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0) {
unsigned queuedSong = playlist.order[playlist.queued];
unsigned currentSong = playlist.order[playlist.current];
if (queuedSong == song1 || queuedSong == song2
|| currentSong == song1 || currentSong == song2)
clearPlayerQueue();
}
swapSongs(song1, song2);
if (playlist.random) {
unsigned i, k;
int j = -1;
for (i = 0; playlist.order[i] != song1; i++) {
if (playlist.order[i] == song2)
j = i;
}
k = i;
for (; j == -1; i++)
if (playlist.order[i] == song2)
j = i;
swapOrder(k, j);
} else {
if (playlist.current == (int)song1)
playlist.current = song2;
else if (playlist.current == (int)song2)
playlist.current = song1;
}
incrPlaylistVersion();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result swapSongsInPlaylistById(unsigned id1, unsigned id2)
{
int song1 = song_id_to_position(id1);
int song2 = song_id_to_position(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return swapSongsInPlaylist(song1, song2);
}
#define moveSongFromTo(from, to) { \
playlist.idToPosition[playlist.positionToId[from]] = to; \
playlist.positionToId[to] = playlist.positionToId[from]; \
playlist.songs[to] = playlist.songs[from]; \
playlist.songMod[to] = playlist.version; \
}
enum playlist_result deleteFromPlaylist(unsigned song)
{
unsigned i;
unsigned songOrder;
if (song >= playlist.length)
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0
&& (playlist.order[playlist.queued] == song
|| playlist.order[playlist.current] == song))
clearPlayerQueue();
if (!song_in_database(playlist.songs[song])) {
pc_song_deleted(playlist.songs[song]);
song_free(playlist.songs[song]);
}
playlist.idToPosition[playlist.positionToId[song]] = -1;
/* delete song from songs array */
for (i = song; i < playlist.length - 1; i++) {
moveSongFromTo(i + 1, i);
}
/* now find it in the order array */
for (i = 0; i < playlist.length - 1; i++) {
if (playlist.order[i] == song)
break;
}
songOrder = i;
/* delete the entry from the order array */
for (; i < playlist.length - 1; i++)
playlist.order[i] = playlist.order[i + 1];
/* readjust values in the order array */
for (i = 0; i < playlist.length - 1; i++) {
if (playlist.order[i] > song)
playlist.order[i]--;
}
/* now take care of other misc stuff */
playlist.songs[playlist.length - 1] = NULL;
playlist.length--;
incrPlaylistVersion();
if (playlist_state != PLAYLIST_STATE_STOP
&& playlist.current == (int)songOrder) {
/*if(playlist.current>=playlist.length) return playerStop(fd);
else return playPlaylistOrderNumber(fd,playlist.current); */
playerWait();
playlist_noGoToNext = 1;
}
if (playlist.current > (int)songOrder) {
playlist.current--;
} else if (playlist.current >= (int)playlist.length) {
incrPlaylistCurrent();
}
if (playlist.queued > (int)songOrder) {
playlist.queued--;
}
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result deleteFromPlaylistById(unsigned id)
{
int song = song_id_to_position(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return deleteFromPlaylist(song);
}
void
deleteASongFromPlaylist(const struct song *song)
{
if (NULL == playlist.songs)
return;
for (int i = playlist.length - 1; i >= 0; --i)
if (song == playlist.songs[i])
deleteFromPlaylist(i);
pc_song_deleted(song);
}
void stopPlaylist(void)
{
g_debug("playlist: stop");
playerWait();
playlist.queued = -1;
playlist_state = PLAYLIST_STATE_STOP;
playlist_noGoToNext = 0;
if (playlist.random)
randomizeOrder(0, playlist.length - 1);
}
static void playPlaylistOrderNumber(int orderNum)
{
char *uri;
playlist_state = PLAYLIST_STATE_PLAY;
playlist_noGoToNext = 0;
playlist.queued = -1;
uri = song_get_uri(playlist.songs[playlist.order[orderNum]]);
g_debug("playlist: play %i:\"%s\"", orderNum, uri);
g_free(uri);
playerPlay(playlist.songs[playlist.order[orderNum]]);
playlist.current = orderNum;
}
enum playlist_result playPlaylist(int song, int stopOnError)
{
unsigned i = song;
clearPlayerError();
if (song == -1) {
if (playlist.length == 0)
return PLAYLIST_RESULT_SUCCESS;
if (playlist_state == PLAYLIST_STATE_PLAY) {
playerSetPause(0);
return PLAYLIST_RESULT_SUCCESS;
}
if (playlist.current >= 0 &&
playlist.current < (int)playlist.length) {
i = playlist.current;
} else {
i = 0;
}
} else if (song < 0 || song >= (int)playlist.length) {
return PLAYLIST_RESULT_BAD_RANGE;
}
if (playlist.random) {
if (song == -1 && playlist_state == PLAYLIST_STATE_PLAY) {
randomizeOrder(0, playlist.length - 1);
} else {
if (song >= 0)
for (i = 0; song != (int)playlist.order[i];
i++) ;
if (playlist_state == PLAYLIST_STATE_STOP) {
playlist.current = 0;
}
swapOrder(i, playlist.current);
i = playlist.current;
}
}
playlist_stopOnError = stopOnError;
playlist_errorCount = 0;
playPlaylistOrderNumber(i);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result playPlaylistById(int id, int stopOnError)
{
int song;
if (id == -1) {
return playPlaylist(id, stopOnError);
}
song = song_id_to_position(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playPlaylist(song, stopOnError);
}
static void playPlaylistIfPlayerStopped(void);
void syncPlayerAndPlaylist(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
if (getPlayerState() == PLAYER_STATE_STOP)
playPlaylistIfPlayerStopped();
else {
syncPlaylistWithQueue();
if (pc.next_song == NULL)
queueNextSongInPlaylist();
}
}
static void currentSongInPlaylist(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
playlist_stopOnError = 0;
syncPlaylistWithQueue();
if (playlist.current >= 0 && playlist.current < (int)playlist.length)
playPlaylistOrderNumber(playlist.current);
else
stopPlaylist();
}
void nextSongInPlaylist(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
syncPlaylistWithQueue();
playlist_stopOnError = 0;
if (playlist.current < (int)playlist.length - 1) {
playPlaylistOrderNumber(playlist.current + 1);
} else if (playlist.length && playlist.repeat) {
if (playlist.random)
randomizeOrder(0, playlist.length - 1);
playPlaylistOrderNumber(0);
} else {
incrPlaylistCurrent();
stopPlaylist();
}
}
static void playPlaylistIfPlayerStopped(void)
{
if (getPlayerState() == PLAYER_STATE_STOP) {
enum player_error error = getPlayerError();
if (error == PLAYER_ERROR_NOERROR)
playlist_errorCount = 0;
else
playlist_errorCount++;
if (playlist_state == PLAYLIST_STATE_PLAY
&& ((playlist_stopOnError && error != PLAYER_ERROR_NOERROR)
|| error == PLAYER_ERROR_AUDIO
|| error == PLAYER_ERROR_SYSTEM
|| playlist_errorCount >= playlist.length)) {
stopPlaylist();
} else if (playlist_noGoToNext)
currentSongInPlaylist();
else
nextSongInPlaylist();
}
}
bool getPlaylistRepeatStatus(void)
{
return playlist.repeat;
}
bool getPlaylistRandomStatus(void)
{
return playlist.random;
}
void setPlaylistRepeatStatus(bool status)
{
if (playlist_state == PLAYLIST_STATE_PLAY &&
playlist.repeat && !status && playlist.queued == 0)
clearPlayerQueue();
playlist.repeat = status;
idle_add(IDLE_OPTIONS);
}
enum playlist_result moveSongInPlaylist(unsigned from, int to)
{
unsigned i;
struct song *tmpSong;
unsigned tmpId;
int currentSong;
if (from >= playlist.length)
return PLAYLIST_RESULT_BAD_RANGE;
if ((to >= 0 && to >= (int)playlist.length) ||
(to < 0 && abs(to) > (int)playlist.length))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)from == to) /* no-op */
return PLAYLIST_RESULT_SUCCESS;
/*
* (to < 0) => move to offset from current song
* (-playlist.length == to) => move to position BEFORE current song
*/
currentSong = playlist.current >= 0
? (int)playlist.order[playlist.current] : -1;
if (to < 0 && playlist.current >= 0) {
if ((unsigned)currentSong == from)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
to = (currentSong + abs(to)) % playlist.length;
}
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0) {
int queuedSong = playlist.order[playlist.queued];
if (queuedSong == (int)from || queuedSong == to
|| currentSong == (int)from || currentSong == to)
clearPlayerQueue();
}
tmpSong = playlist.songs[from];
tmpId = playlist.positionToId[from];
/* move songs to one less in from->to */
for (i = from; (int)i < to; i++) {
moveSongFromTo(i + 1, i);
}
/* move songs to one more in to->from */
for (i = from; (int)i > to; i--) {
moveSongFromTo(i - 1, i);
}
/* put song at _to_ */
playlist.idToPosition[tmpId] = to;
playlist.positionToId[to] = tmpId;
playlist.songs[to] = tmpSong;
playlist.songMod[to] = playlist.version;
/* now deal with order */
if (playlist.random) {
for (i = 0; i < playlist.length; i++) {
if (playlist.order[i] > from &&
(int)playlist.order[i] <= to) {
playlist.order[i]--;
} else if (playlist.order[i] < from &&
(int)playlist.order[i] >= to) {
playlist.order[i]++;
} else if (from == playlist.order[i]) {
playlist.order[i] = to;
}
}
}
else
{
if (playlist.current == (int)from)
playlist.current = to;
else if (playlist.current > (int)from &&
playlist.current <= to) {
playlist.current--;
} else if (playlist.current >= to &&
playlist.current < (int)from) {
playlist.current++;
}
/* this first if statement isn't necessary since the queue
* would have been cleared out if queued == from */
if (playlist.queued == (int)from)
playlist.queued = to;
else if (playlist.queued > (int)from && playlist.queued <= to) {
playlist.queued--;
} else if (playlist.queued>= to && playlist.queued < (int)from) {
playlist.queued++;
}
}
incrPlaylistVersion();
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result moveSongInPlaylistById(unsigned id1, int to)
{
int song = song_id_to_position(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return moveSongInPlaylist(song, to);
}
static void orderPlaylist(void)
{
unsigned i;
if (playlist.current >= 0 && playlist.current < (int)playlist.length)
playlist.current = playlist.order[playlist.current];
if (playlist_state == PLAYLIST_STATE_PLAY && playlist.queued >= 0)
clearPlayerQueue();
for (i = 0; i < playlist.length; i++) {
playlist.order[i] = i;
}
}
static void swapOrder(int a, int b)
{
int bak = playlist.order[a];
playlist.order[a] = playlist.order[b];
playlist.order[b] = bak;
}
static void randomizeOrder(int start, int end)
{
int i;
int ri;
g_debug("playlist: randomize from %i to %i\n", start, end);
if (playlist_state == PLAYLIST_STATE_PLAY &&
playlist.queued >= start && playlist.queued <= end)
clearPlayerQueue();
for (i = start; i <= end; i++) {
ri = g_rand_int_range(g_rand, i, end + 1);
if (ri == playlist.current)
playlist.current = i;
else if (i == playlist.current)
playlist.current = ri;
swapOrder(i, ri);
}
}
void setPlaylistRandomStatus(bool status)
{
if (status == playlist.random)
return;
playlist.random = status;
if (playlist.random) {
/*if(playlist_state==PLAYLIST_STATE_PLAY) {
randomizeOrder(playlist.current+1,
playlist.length-1);
}
else */ randomizeOrder(0, playlist.length - 1);
if (playlist.current >= 0 &&
playlist.current < (int)playlist.length) {
swapOrder(playlist.current, 0);
playlist.current = 0;
}
} else
orderPlaylist();
idle_add(IDLE_OPTIONS);
}
void previousSongInPlaylist(void)
{
static time_t lastTime;
time_t diff = time(NULL) - lastTime;
lastTime += diff;
if (playlist_state != PLAYLIST_STATE_PLAY)
return;
syncPlaylistWithQueue();
if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
playPlaylistOrderNumber(playlist.current);
} else {
if (playlist.current > 0) {
playPlaylistOrderNumber(playlist.current - 1);
} else if (playlist.repeat) {
playPlaylistOrderNumber(playlist.length - 1);
} else {
playPlaylistOrderNumber(playlist.current);
}
}
}
void shufflePlaylist(void)
{
unsigned i;
int ri;
if (playlist.length > 1) {
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0)
clearPlayerQueue();
if (playlist.current >= 0)
/* put current playing song first */
swapSongs(0, playlist.order[playlist.current]);
if (playlist.random) {
int j;
for (j = 0; 0 != playlist.order[j]; j++) ;
playlist.current = j;
} else
playlist.current = 0;
i = 1;
} else {
i = 0;
playlist.current = -1;
}
/* shuffle the rest of the list */
for (; i < playlist.length; i++) {
ri = g_rand_int_range(g_rand, i, playlist.length);
swapSongs(i, ri);
}
incrPlaylistVersion();
}
}
enum playlist_result savePlaylist(const char *utf8file)
{
FILE *fp;
char *path;
if (!is_valid_playlist_name(utf8file))
return PLAYLIST_RESULT_BAD_NAME;
path = map_spl_utf8_to_fs(utf8file);
if (path == NULL)
return PLAYLIST_RESULT_DISABLED;
if (g_file_test(path, G_FILE_TEST_EXISTS)) {
g_free(path);
return PLAYLIST_RESULT_LIST_EXISTS;
}
while (!(fp = fopen(path, "w")) && errno == EINTR);
g_free(path);
if (fp == NULL)
return PLAYLIST_RESULT_ERRNO;
for (unsigned i = 0; i < playlist.length; i++)
playlist_print_song(fp, playlist.songs[i]);
while (fclose(fp) && errno == EINTR) ;
idle_add(IDLE_STORED_PLAYLIST);
return PLAYLIST_RESULT_SUCCESS;
}
int getPlaylistCurrentSong(void)
{
if (playlist.current >= 0 &&
playlist.current < (int)playlist.length) {
return playlist.order[playlist.current];
}
return -1;
}
unsigned long getPlaylistVersion(void)
{
return playlist.version;
}
int getPlaylistLength(void)
{
return playlist.length;
}
enum playlist_result seekSongInPlaylist(unsigned song, float seek_time)
{
unsigned i;
int ret;
if (song >= playlist.length)
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist.random)
for (i = 0; song != playlist.order[i]; i++) ;
else
i = song;
clearPlayerError();
playlist_stopOnError = 1;
playlist_errorCount = 0;
if (playlist_state == PLAYLIST_STATE_PLAY) {
if (playlist.queued >= 0)
clearPlayerQueue();
} else
playPlaylistOrderNumber(i);
if (playlist.current != (int)i) {
playPlaylistOrderNumber(i);
}
ret = playerSeek(playlist.songs[playlist.order[i]], seek_time);
if (ret < 0)
return PLAYLIST_RESULT_NOT_PLAYING;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result seekSongInPlaylistById(unsigned id, float seek_time)
{
int song = song_id_to_position(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return seekSongInPlaylist(song, seek_time);
}
unsigned getPlaylistSongId(unsigned song)
{
return playlist.positionToId[song];
}
int PlaylistInfo(struct client *client, const char *utf8file, int detail)
{
GPtrArray *list;
if (!(list = spl_load(utf8file)))
return -1;
for (unsigned i = 0; i < list->len; ++i) {
const char *temp = g_ptr_array_index(list, i);
int wrote = 0;
if (detail) {
struct song *song = db_get_song(temp);
if (song) {
song_print_info(client, song);
wrote = 1;
}
}
if (!wrote) {
client_printf(client, SONG_FILE "%s\n", temp);
}
}
spl_free(list);
return 0;
}
enum playlist_result loadPlaylist(const char *utf8file)
{
GPtrArray *list;
if (!(list = spl_load(utf8file)))
return PLAYLIST_RESULT_NO_SUCH_LIST;
for (unsigned i = 0; i < list->len; ++i) {
const char *temp = g_ptr_array_index(list, i);
if ((addToPlaylist(temp, NULL)) != PLAYLIST_RESULT_SUCCESS) {
/* for windows compatibility, convert slashes */
char *temp2 = g_strdup(temp);
char *p = temp2;
while (*p) {
if (*p == '\\')
*p = '/';
p++;
}
if ((addToPlaylist(temp, NULL)) != PLAYLIST_RESULT_SUCCESS) {
g_warning("can't add file \"%s\"", temp2);
}
free(temp2);
}
}
spl_free(list);
return PLAYLIST_RESULT_SUCCESS;
}
void searchForSongsInPlaylist(struct client *client,
unsigned numItems, LocateTagItem * items)
{
unsigned i;
char **originalNeedles = g_malloc(numItems * sizeof(char *));
for (i = 0; i < numItems; i++) {
originalNeedles[i] = items[i].needle;
items[i].needle = g_utf8_casefold(originalNeedles[i], -1);
}
for (i = 0; i < playlist.length; i++) {
if (strstrSearchTags(playlist.songs[i], numItems, items))
printPlaylistSongInfo(client, i);
}
for (i = 0; i < numItems; i++) {
g_free(items[i].needle);
items[i].needle = originalNeedles[i];
}
free(originalNeedles);
}
void findSongsInPlaylist(struct client *client,
unsigned numItems, LocateTagItem * items)
{
for (unsigned i = 0; i < playlist.length; i++) {
if (tagItemsFoundAndMatches(playlist.songs[i], numItems, items))
printPlaylistSongInfo(client, i);
}
}
/*
* Not supporting '/' was done out of laziness, and we should really
* strive to support it in the future.
*
* Not supporting '\r' and '\n' is done out of protocol limitations (and
* arguably laziness), but bending over head over heels to modify the
* protocol (and compatibility with all clients) to support idiots who
* put '\r' and '\n' in filenames isn't going to happen, either.
*/
int is_valid_playlist_name(const char *utf8path)
{
return strchr(utf8path, '/') == NULL &&
strchr(utf8path, '\n') == NULL &&
strchr(utf8path, '\r') == NULL;
}