mpd/src/player_control.c
Max Kellermann f351550534 player_thread: disable cross-fading in "single" mode
This commit reimplements the core of the "single" mode.  Instead of
doing the detection in the playlist code from the outside, it is moved
to the player thread, which gets a new option called "border_pause".
It will now pause playback exactly at the beginning of the new song,
making the feature more reliable.

Now that the player thread knows what will happen, it can suppress
cross-fading.

Fixes mantis tickets 0003055 and 0003166.
2012-08-25 09:38:41 +02:00

392 lines
7.6 KiB
C

/*
* Copyright (C) 2003-2011 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "player_control.h"
#include "decoder_control.h"
#include "path.h"
#include "log.h"
#include "tag.h"
#include "song.h"
#include "idle.h"
#include "pcm_volume.h"
#include "main.h"
#include <assert.h>
#include <stdio.h>
#include <math.h>
static void
pc_enqueue_song_locked(struct player_control *pc, struct song *song);
struct player_control *
pc_new(unsigned buffer_chunks, unsigned int buffered_before_play)
{
struct player_control *pc = g_new0(struct player_control, 1);
pc->buffer_chunks = buffer_chunks;
pc->buffered_before_play = buffered_before_play;
pc->mutex = g_mutex_new();
pc->cond = g_cond_new();
pc->command = PLAYER_COMMAND_NONE;
pc->error = PLAYER_ERROR_NOERROR;
pc->state = PLAYER_STATE_STOP;
pc->cross_fade_seconds = 0;
pc->mixramp_db = 0;
pc->mixramp_delay_seconds = nanf("");
return pc;
}
void
pc_free(struct player_control *pc)
{
g_cond_free(pc->cond);
g_mutex_free(pc->mutex);
g_free(pc);
}
void
player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
{
assert(pc != NULL);
assert(dc != NULL);
assert(dc->client_cond == pc->cond);
/* during this function, the decoder lock is held, because
we're waiting for the decoder thread */
g_cond_wait(pc->cond, dc->mutex);
}
void
pc_song_deleted(struct player_control *pc, const struct song *song)
{
if (pc->errored_song == song) {
pc->error = PLAYER_ERROR_NOERROR;
pc->errored_song = NULL;
}
}
static void
player_command_wait_locked(struct player_control *pc)
{
while (pc->command != PLAYER_COMMAND_NONE)
g_cond_wait(main_cond, pc->mutex);
}
static void
player_command_locked(struct player_control *pc, enum player_command cmd)
{
assert(pc->command == PLAYER_COMMAND_NONE);
pc->command = cmd;
player_signal(pc);
player_command_wait_locked(pc);
}
static void
player_command(struct player_control *pc, enum player_command cmd)
{
player_lock(pc);
player_command_locked(pc, cmd);
player_unlock(pc);
}
void
pc_play(struct player_control *pc, struct song *song)
{
assert(song != NULL);
player_lock(pc);
if (pc->state != PLAYER_STATE_STOP)
player_command_locked(pc, PLAYER_COMMAND_STOP);
assert(pc->next_song == NULL);
pc_enqueue_song_locked(pc, song);
assert(pc->next_song == NULL);
player_unlock(pc);
idle_add(IDLE_PLAYER);
}
void
pc_cancel(struct player_control *pc)
{
player_command(pc, PLAYER_COMMAND_CANCEL);
assert(pc->next_song == NULL);
}
void
pc_stop(struct player_control *pc)
{
player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
assert(pc->next_song == NULL);
idle_add(IDLE_PLAYER);
}
void
pc_update_audio(struct player_control *pc)
{
player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
}
void
pc_kill(struct player_control *pc)
{
assert(pc->thread != NULL);
player_command(pc, PLAYER_COMMAND_EXIT);
g_thread_join(pc->thread);
pc->thread = NULL;
idle_add(IDLE_PLAYER);
}
void
pc_pause(struct player_control *pc)
{
player_lock(pc);
if (pc->state != PLAYER_STATE_STOP) {
player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
player_unlock(pc);
}
static void
pc_pause_locked(struct player_control *pc)
{
if (pc->state != PLAYER_STATE_STOP) {
player_command_locked(pc, PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
}
void
pc_set_pause(struct player_control *pc, bool pause_flag)
{
player_lock(pc);
switch (pc->state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
pc_pause_locked(pc);
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
pc_pause_locked(pc);
break;
}
player_unlock(pc);
}
void
pc_set_border_pause(struct player_control *pc, bool border_pause)
{
player_lock(pc);
pc->border_pause = border_pause;
player_unlock(pc);
}
void
pc_get_status(struct player_control *pc, struct player_status *status)
{
player_lock(pc);
player_command_locked(pc, PLAYER_COMMAND_REFRESH);
status->state = pc->state;
if (pc->state != PLAYER_STATE_STOP) {
status->bit_rate = pc->bit_rate;
status->audio_format = pc->audio_format;
status->total_time = pc->total_time;
status->elapsed_time = pc->elapsed_time;
}
player_unlock(pc);
}
enum player_state
pc_get_state(struct player_control *pc)
{
return pc->state;
}
void
pc_clear_error(struct player_control *pc)
{
player_lock(pc);
pc->error = PLAYER_ERROR_NOERROR;
pc->errored_song = NULL;
player_unlock(pc);
}
enum player_error
pc_get_error(struct player_control *pc)
{
return pc->error;
}
static char *
pc_errored_song_uri(struct player_control *pc)
{
return song_get_uri(pc->errored_song);
}
char *
pc_get_error_message(struct player_control *pc)
{
char *error;
char *uri;
switch (pc->error) {
case PLAYER_ERROR_NOERROR:
return NULL;
case PLAYER_ERROR_FILENOTFOUND:
uri = pc_errored_song_uri(pc);
error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
g_free(uri);
return error;
case PLAYER_ERROR_FILE:
uri = pc_errored_song_uri(pc);
error = g_strdup_printf("problems decoding \"%s\"", uri);
g_free(uri);
return error;
case PLAYER_ERROR_AUDIO:
return g_strdup("problems opening audio device");
case PLAYER_ERROR_SYSTEM:
return g_strdup("system error occurred");
case PLAYER_ERROR_UNKTYPE:
uri = pc_errored_song_uri(pc);
error = g_strdup_printf("file type of \"%s\" is unknown", uri);
g_free(uri);
return error;
}
assert(false);
return NULL;
}
static void
pc_enqueue_song_locked(struct player_control *pc, struct song *song)
{
assert(song != NULL);
assert(pc->next_song == NULL);
pc->next_song = song;
player_command_locked(pc, PLAYER_COMMAND_QUEUE);
}
void
pc_enqueue_song(struct player_control *pc, struct song *song)
{
assert(song != NULL);
player_lock(pc);
pc_enqueue_song_locked(pc, song);
player_unlock(pc);
}
bool
pc_seek(struct player_control *pc, struct song *song, float seek_time)
{
assert(song != NULL);
player_lock(pc);
pc->next_song = song;
pc->seek_where = seek_time;
player_command_locked(pc, PLAYER_COMMAND_SEEK);
player_unlock(pc);
assert(pc->next_song == NULL);
idle_add(IDLE_PLAYER);
return true;
}
float
pc_get_cross_fade(const struct player_control *pc)
{
return pc->cross_fade_seconds;
}
void
pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
{
if (cross_fade_seconds < 0)
cross_fade_seconds = 0;
pc->cross_fade_seconds = cross_fade_seconds;
idle_add(IDLE_OPTIONS);
}
float
pc_get_mixramp_db(const struct player_control *pc)
{
return pc->mixramp_db;
}
void
pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
{
pc->mixramp_db = mixramp_db;
idle_add(IDLE_OPTIONS);
}
float
pc_get_mixramp_delay(const struct player_control *pc)
{
return pc->mixramp_delay_seconds;
}
void
pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
{
pc->mixramp_delay_seconds = mixramp_delay_seconds;
idle_add(IDLE_OPTIONS);
}
double
pc_get_total_play_time(const struct player_control *pc)
{
return pc->total_play_time;
}