player_thread: disable cross-fading in "single" mode

This commit reimplements the core of the "single" mode.  Instead of
doing the detection in the playlist code from the outside, it is moved
to the player thread, which gets a new option called "border_pause".
It will now pause playback exactly at the beginning of the new song,
making the feature more reliable.

Now that the player thread knows what will happen, it can suppress
cross-fading.

Fixes mantis tickets 0003055 and 0003166.
This commit is contained in:
Max Kellermann 2012-08-25 08:44:31 +02:00
parent 66ecf39efe
commit f351550534
5 changed files with 48 additions and 8 deletions

1
NEWS
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@ -14,6 +14,7 @@ ver 0.17.2 (2012/??/??)
* playlist: fix use-after-free bug
* playlist: fix memory leak
* state_file: save song priorities
* player: disable cross-fading in "single" mode
ver 0.17.1 (2012/07/31)

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@ -210,6 +210,14 @@ pc_set_pause(struct player_control *pc, bool pause_flag)
player_unlock(pc);
}
void
pc_set_border_pause(struct player_control *pc, bool border_pause)
{
player_lock(pc);
pc->border_pause = border_pause;
player_unlock(pc);
}
void
pc_get_status(struct player_control *pc, struct player_status *status)
{

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@ -115,6 +115,15 @@ struct player_control {
float mixramp_db;
float mixramp_delay_seconds;
double total_play_time;
/**
* If this flag is set, then the player will be auto-paused at
* the end of the song, before the next song starts to play.
*
* This is a copy of the queue's "single" flag most of the
* time.
*/
bool border_pause;
};
struct player_control *
@ -207,6 +216,12 @@ pc_set_pause(struct player_control *pc, bool pause_flag);
void
pc_pause(struct player_control *pc);
/**
* Set the player's #border_pause flag.
*/
void
pc_set_border_pause(struct player_control *pc, bool border_pause);
void
pc_kill(struct player_control *pc);

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@ -842,6 +842,16 @@ player_song_border(struct player *player)
if (!player_wait_for_decoder(player))
return false;
struct player_control *const pc = player->pc;
player_lock(pc);
if (pc->border_pause) {
player->paused = true;
pc->state = PLAYER_STATE_PAUSE;
}
player_unlock(pc);
return true;
}
@ -957,7 +967,10 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_start(&player, music_pipe_new());
}
if (player_dc_at_next_song(&player) &&
if (/* no cross-fading if MPD is going to pause at the
end of the current song */
!pc->border_pause &&
player_dc_at_next_song(&player) &&
player.xfade == XFADE_UNKNOWN &&
!decoder_lock_is_starting(dc)) {
/* enable cross fading in this song? if yes,

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@ -109,11 +109,6 @@ playlist_song_started(struct playlist *playlist, struct player_control *pc)
playlist->current = playlist->queued;
playlist->queued = -1;
/* Pause if we are in single mode. */
if(playlist->queue.single && !playlist->queue.repeat) {
pc_set_pause(pc, true);
}
if(playlist->queue.consume)
playlist_delete(playlist, pc,
queue_order_to_position(&playlist->queue,
@ -310,7 +305,11 @@ playlist_set_repeat(struct playlist *playlist, struct player_control *pc,
if (status == playlist->queue.repeat)
return;
playlist->queue.repeat = status;
struct queue *queue = &playlist->queue;
queue->repeat = status;
pc_set_border_pause(pc, queue->single && !queue->repeat);
/* if the last song is currently being played, the "next song"
might change when repeat mode is toggled */
@ -338,7 +337,11 @@ playlist_set_single(struct playlist *playlist, struct player_control *pc,
if (status == playlist->queue.single)
return;
playlist->queue.single = status;
struct queue *queue = &playlist->queue;
queue->single = status;
pc_set_border_pause(pc, queue->single && !queue->repeat);
/* if the last song is currently being played, the "next song"
might change when single mode is toggled */