
It was surprising that Read() was non-blocking, but there was no blocking version of it. Let's make the non-blocking behavior explicit and change Read() to be blocking. In order to find existing callers easily with compiler errors, this also refactors Read()/Write() to take a std::span parameter.
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
// SPDX-License-Identifier: GPL-2.0-or-later
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// Copyright The Music Player Daemon Project
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#include "Client.hxx"
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#include "Config.hxx"
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#include "Domain.hxx"
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#include "List.hxx"
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#include "BackgroundCommand.hxx"
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#include "Partition.hxx"
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#include "Instance.hxx"
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#include "lib/fmt/SocketAddressFormatter.hxx"
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#include "net/UniqueSocketDescriptor.hxx"
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#include "net/SocketAddress.hxx"
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#include "util/SpanCast.hxx"
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#include "Log.hxx"
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#include "Version.h"
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#include <cassert>
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using std::string_view_literals::operator""sv;
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static constexpr auto GREETING = "OK MPD " PROTOCOL_VERSION "\n"sv;
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Client::Client(EventLoop &_loop, Partition &_partition,
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UniqueSocketDescriptor _fd,
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int _uid, unsigned _permission,
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int _num) noexcept
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:FullyBufferedSocket(_fd.Release(), _loop,
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16384, client_max_output_buffer_size),
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timeout_event(_loop, BIND_THIS_METHOD(OnTimeout)),
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partition(&_partition),
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permission(_permission),
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uid(_uid),
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num(_num),
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last_album_art(_loop)
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{
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timeout_event.Schedule(client_timeout);
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}
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void
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client_new(EventLoop &loop, Partition &partition,
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UniqueSocketDescriptor fd, SocketAddress remote_address, int uid,
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unsigned permission) noexcept
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{
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static unsigned int next_client_num;
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assert(fd.IsDefined());
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ClientList &client_list = *partition.instance.client_list;
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if (client_list.IsFull()) {
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LogWarning(client_domain, "Max connections reached");
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return;
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}
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(void)fd.WriteNoWait(AsBytes(GREETING));
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const unsigned num = next_client_num++;
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auto *client = new Client(loop, partition, std::move(fd), uid,
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permission,
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num);
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client_list.Add(*client);
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partition.clients.push_back(*client);
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FmtInfo(client_domain, "[{}] opened from {}",
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num, remote_address);
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}
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void
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Client::Close() noexcept
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{
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partition->instance.client_list->Remove(*this);
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partition->clients.erase(partition->clients.iterator_to(*this));
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if (FullyBufferedSocket::IsDefined())
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FullyBufferedSocket::Close();
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FmtInfo(client_domain, "[{}] closed", num);
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delete this;
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}
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