mpd/src/MusicBuffer.hxx

73 lines
1.5 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#ifndef MPD_MUSIC_BUFFER_HXX
#define MPD_MUSIC_BUFFER_HXX
#include "MusicChunk.hxx"
#include "MusicChunkPtr.hxx"
#include "util/SliceBuffer.hxx"
#include "thread/Mutex.hxx"
/**
* An allocator for #MusicChunk objects.
*/
class MusicBuffer {
/** a mutex which protects #buffer */
mutable Mutex mutex;
SliceBuffer<MusicChunk> buffer;
public:
/**
* Creates a new #MusicBuffer object.
*
* @param num_chunks the number of #MusicChunk reserved in
* this buffer
*/
explicit MusicBuffer(unsigned num_chunks);
#ifndef NDEBUG
/**
* Check whether the buffer is empty. This call is not
* protected with the mutex, and may only be used while this
* object is inaccessible to other threads.
*/
bool IsEmptyUnsafe() const {
return buffer.empty();
}
#endif
bool IsFull() const noexcept {
const std::scoped_lock protect{mutex};
return buffer.IsFull();
}
/**
* Returns the total number of reserved chunks in this buffer. This
* is the same value which was passed to the constructor
* music_buffer_new().
*/
[[gnu::pure]]
unsigned GetSize() const noexcept {
return buffer.GetCapacity();
}
/**
* Allocates a chunk from the buffer. When it is not used anymore,
* call Return().
*
* @return an empty chunk or nullptr if there are no chunks
* available
*/
MusicChunkPtr Allocate() noexcept;
/**
* Returns a chunk to the buffer. It can be reused by
* Allocate() then.
*/
void Return(MusicChunk *chunk) noexcept;
};
#endif