// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #ifndef MPD_MUSIC_BUFFER_HXX #define MPD_MUSIC_BUFFER_HXX #include "MusicChunk.hxx" #include "MusicChunkPtr.hxx" #include "util/SliceBuffer.hxx" #include "thread/Mutex.hxx" /** * An allocator for #MusicChunk objects. */ class MusicBuffer { /** a mutex which protects #buffer */ mutable Mutex mutex; SliceBuffer buffer; public: /** * Creates a new #MusicBuffer object. * * @param num_chunks the number of #MusicChunk reserved in * this buffer */ explicit MusicBuffer(unsigned num_chunks); #ifndef NDEBUG /** * Check whether the buffer is empty. This call is not * protected with the mutex, and may only be used while this * object is inaccessible to other threads. */ bool IsEmptyUnsafe() const { return buffer.empty(); } #endif bool IsFull() const noexcept { const std::scoped_lock protect{mutex}; return buffer.IsFull(); } /** * Returns the total number of reserved chunks in this buffer. This * is the same value which was passed to the constructor * music_buffer_new(). */ [[gnu::pure]] unsigned GetSize() const noexcept { return buffer.GetCapacity(); } /** * Allocates a chunk from the buffer. When it is not used anymore, * call Return(). * * @return an empty chunk or nullptr if there are no chunks * available */ MusicChunkPtr Allocate() noexcept; /** * Returns a chunk to the buffer. It can be reused by * Allocate() then. */ void Return(MusicChunk *chunk) noexcept; }; #endif