1720c7090d
Moved everything related to saving or loading the playlist from/to the state file to playlist_state.c.
958 lines
22 KiB
C
958 lines
22 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "playlist.h"
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#include "playlist_save.h"
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#include "playlist_state.h"
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#include "queue_print.h"
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#include "locate.h"
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#include "player_control.h"
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#include "command.h"
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#include "ls.h"
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#include "tag.h"
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#include "song.h"
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#include "conf.h"
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#include "database.h"
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#include "mapper.h"
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#include "stored_playlist.h"
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#include "ack.h"
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#include "idle.h"
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#include "event_pipe.h"
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#include <glib.h>
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#include <assert.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <errno.h>
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/**
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* When the "prev" command is received, rewind the current track if
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* this number of seconds has already elapsed.
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*/
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#define PLAYLIST_PREV_UNLESS_ELAPSED 10
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/** the global playlist object */
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static struct playlist playlist;
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static void playPlaylistOrderNumber(int orderNum);
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static void incrPlaylistVersion(void)
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{
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queue_increment_version(&playlist.queue);
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idle_add(IDLE_PLAYLIST);
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}
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void playlistVersionChange(void)
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{
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queue_modify_all(&playlist.queue);
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idle_add(IDLE_PLAYLIST);
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}
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static void
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playlist_tag_event(void)
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{
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if (!playlist.playing)
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return;
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assert(playlist.current >= 0);
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queue_modify(&playlist.queue, playlist.current);
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idle_add(IDLE_PLAYLIST);
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}
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void initPlaylist(void)
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{
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queue_init(&playlist.queue,
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config_get_positive(CONF_MAX_PLAYLIST_LENGTH,
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DEFAULT_PLAYLIST_MAX_LENGTH));
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playlist.queued = -1;
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playlist.current = -1;
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event_pipe_register(PIPE_EVENT_TAG, playlist_tag_event);
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}
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void finishPlaylist(void)
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{
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queue_finish(&playlist.queue);
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}
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const struct queue *
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playlist_get_queue(void)
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{
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return &playlist.queue;
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}
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void clearPlaylist(void)
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{
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stopPlaylist();
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/* make sure there are no references to allocated songs
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anymore */
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for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
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const struct song *song = queue_get(&playlist.queue, i);
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if (!song_in_database(song))
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pc_song_deleted(song);
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}
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queue_clear(&playlist.queue);
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playlist.current = -1;
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incrPlaylistVersion();
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}
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void savePlaylistState(FILE *fp)
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{
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playlist_state_save(fp, &playlist);
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}
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void readPlaylistState(FILE *fp)
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{
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playlist_state_restore(fp, &playlist);
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}
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/**
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* Queue a song, addressed by its order number.
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*/
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static void
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playlist_queue_song_order(unsigned order)
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{
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struct song *song;
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char *uri;
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assert(queue_valid_order(&playlist.queue, order));
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playlist.queued = order;
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song = queue_get_order(&playlist.queue, order);
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uri = song_get_uri(song);
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g_debug("playlist: queue song %i:\"%s\"",
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playlist.queued, uri);
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g_free(uri);
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queueSong(song);
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}
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/**
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* Check if the player thread has already started playing the "queued"
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* song.
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*/
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static void syncPlaylistWithQueue(void)
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{
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if (pc.next_song == NULL && playlist.queued != -1) {
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/* queued song has started: copy queued to current,
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and notify the clients */
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playlist.current = playlist.queued;
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playlist.queued = -1;
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idle_add(IDLE_PLAYER);
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}
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}
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/**
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* Returns the song object which is currently queued. Returns none if
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* there is none (yet?) or if MPD isn't playing.
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*/
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static const struct song *
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playlist_get_queued_song(void)
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{
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if (!playlist.playing || playlist.queued < 0)
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return NULL;
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return queue_get_order(&playlist.queue, playlist.queued);
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}
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/**
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* Updates the "queued song". Calculates the next song according to
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* the current one (if MPD isn't playing, it takes the first song),
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* and queues this song. Clears the old queued song if there was one.
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*
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* @param prev the song which was previously queued, as determined by
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* playlist_get_queued_song()
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*/
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static void
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playlist_update_queued_song(const struct song *prev)
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{
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int next_order;
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const struct song *next_song;
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if (!playlist.playing)
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return;
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assert(!queue_is_empty(&playlist.queue));
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assert((playlist.queued < 0) == (prev == NULL));
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next_order = playlist.current >= 0
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? queue_next_order(&playlist.queue, playlist.current)
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: 0;
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if (next_order == 0 && playlist.queue.random) {
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/* shuffle the song order again, so we get a different
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order each time the playlist is played
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completely */
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unsigned current_position =
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queue_order_to_position(&playlist.queue,
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playlist.current);
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queue_shuffle_order(&playlist.queue);
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/* make sure that the playlist.current still points to
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the current song, after the song order has been
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shuffled */
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playlist.current =
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queue_position_to_order(&playlist.queue,
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current_position);
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}
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if (next_order >= 0)
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next_song = queue_get_order(&playlist.queue, next_order);
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else
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next_song = NULL;
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if (prev != NULL && next_song != prev) {
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/* clear the currently queued song */
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pc_cancel();
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playlist.queued = -1;
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}
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if (next_order >= 0) {
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if (next_song != prev)
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playlist_queue_song_order(next_order);
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else
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playlist.queued = next_order;
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}
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}
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#ifndef WIN32
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enum playlist_result
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playlist_append_file(const char *path, int uid, unsigned *added_id)
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{
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int ret;
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struct stat st;
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struct song *song;
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if (uid <= 0)
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/* unauthenticated client */
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return PLAYLIST_RESULT_DENIED;
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ret = stat(path, &st);
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if (ret < 0)
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return PLAYLIST_RESULT_ERRNO;
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if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444)
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/* client is not owner */
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return PLAYLIST_RESULT_DENIED;
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song = song_file_load(path, NULL);
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if (song == NULL)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return addSongToPlaylist(song, added_id);
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}
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#endif
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static struct song *
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song_by_url(const char *url)
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{
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struct song *song;
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song = db_get_song(url);
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if (song != NULL)
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return song;
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if (uri_has_scheme(url))
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return song_remote_new(url);
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return NULL;
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}
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enum playlist_result addToPlaylist(const char *url, unsigned *added_id)
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{
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struct song *song;
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g_debug("add to playlist: %s", url);
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song = song_by_url(url);
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if (song == NULL)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return addSongToPlaylist(song, added_id);
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}
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enum playlist_result
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addSongToPlaylist(struct song *song, unsigned *added_id)
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{
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const struct song *queued;
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unsigned id;
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if (queue_is_full(&playlist.queue))
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return PLAYLIST_RESULT_TOO_LARGE;
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queued = playlist_get_queued_song();
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id = queue_append(&playlist.queue, song);
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if (playlist.queue.random) {
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/* shuffle the new song into the list of remaining
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songs to play */
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unsigned start;
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if (playlist.queued >= 0)
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start = playlist.queued + 1;
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else
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start = playlist.current + 1;
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if (start < queue_length(&playlist.queue))
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queue_shuffle_order_last(&playlist.queue, start,
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queue_length(&playlist.queue));
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}
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incrPlaylistVersion();
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playlist_update_queued_song(queued);
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if (added_id)
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*added_id = id;
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2)
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{
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const struct song *queued;
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if (!queue_valid_position(&playlist.queue, song1) ||
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!queue_valid_position(&playlist.queue, song2))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song();
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queue_swap(&playlist.queue, song1, song2);
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if (playlist.queue.random) {
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/* update the queue order, so that playlist.current
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still points to the current song order */
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queue_swap_order(&playlist.queue,
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queue_position_to_order(&playlist.queue,
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song1),
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queue_position_to_order(&playlist.queue,
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song2));
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} else {
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/* correct the "current" song order */
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if (playlist.current == (int)song1)
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playlist.current = song2;
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else if (playlist.current == (int)song2)
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playlist.current = song1;
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}
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incrPlaylistVersion();
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playlist_update_queued_song(queued);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result swapSongsInPlaylistById(unsigned id1, unsigned id2)
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{
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int song1 = queue_id_to_position(&playlist.queue, id1);
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int song2 = queue_id_to_position(&playlist.queue, id2);
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if (song1 < 0 || song2 < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return swapSongsInPlaylist(song1, song2);
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}
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enum playlist_result deleteFromPlaylist(unsigned song)
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{
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const struct song *queued;
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unsigned songOrder;
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if (song >= queue_length(&playlist.queue))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song();
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songOrder = queue_position_to_order(&playlist.queue, song);
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if (playlist.playing && playlist.current == (int)songOrder) {
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bool paused = getPlayerState() == PLAYER_STATE_PAUSE;
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/* the current song is going to be deleted: stop the player */
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playerWait();
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playlist.playing = false;
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/* see which song is going to be played instead */
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playlist.current = queue_next_order(&playlist.queue,
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playlist.current);
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if (playlist.current == (int)songOrder)
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playlist.current = -1;
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if (playlist.current >= 0 && !paused)
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/* play the song after the deleted one */
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playPlaylistOrderNumber(playlist.current);
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else
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/* no songs left to play, stop playback
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completely */
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stopPlaylist();
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queued = NULL;
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}
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/* now do it: remove the song */
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if (!song_in_database(queue_get(&playlist.queue, song)))
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pc_song_deleted(queue_get(&playlist.queue, song));
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queue_delete(&playlist.queue, song);
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incrPlaylistVersion();
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/* update the "current" and "queued" variables */
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if (playlist.current > (int)songOrder) {
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playlist.current--;
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}
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playlist_update_queued_song(queued);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result deleteFromPlaylistById(unsigned id)
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{
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int song = queue_id_to_position(&playlist.queue, id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return deleteFromPlaylist(song);
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}
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void
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deleteASongFromPlaylist(const struct song *song)
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{
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for (int i = queue_length(&playlist.queue) - 1; i >= 0; --i)
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if (song == queue_get(&playlist.queue, i))
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deleteFromPlaylist(i);
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pc_song_deleted(song);
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}
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void stopPlaylist(void)
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{
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if (!playlist.playing)
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return;
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assert(playlist.current >= 0);
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g_debug("playlist: stop");
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playerWait();
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playlist.queued = -1;
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playlist.playing = false;
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if (playlist.queue.random) {
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/* shuffle the playlist, so the next playback will
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result in a new random order */
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unsigned current_position =
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queue_order_to_position(&playlist.queue,
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playlist.current);
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queue_shuffle_order(&playlist.queue);
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/* make sure that "current" stays valid, and the next
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"play" command plays the same song again */
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playlist.current =
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queue_position_to_order(&playlist.queue,
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current_position);
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}
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}
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static void playPlaylistOrderNumber(int orderNum)
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{
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struct song *song;
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char *uri;
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playlist.playing = true;
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playlist.queued = -1;
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song = queue_get_order(&playlist.queue, orderNum);
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uri = song_get_uri(song);
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g_debug("playlist: play %i:\"%s\"", orderNum, uri);
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g_free(uri);
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playerPlay(song);
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playlist.current = orderNum;
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}
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enum playlist_result playPlaylist(int song)
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{
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unsigned i = song;
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clearPlayerError();
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if (song == -1) {
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/* play any song ("current" song, or the first song */
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if (queue_is_empty(&playlist.queue))
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return PLAYLIST_RESULT_SUCCESS;
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if (playlist.playing) {
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/* already playing: unpause playback, just in
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case it was paused, and return */
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playerSetPause(0);
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return PLAYLIST_RESULT_SUCCESS;
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}
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/* select a song: "current" song, or the first one */
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i = playlist.current >= 0
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? playlist.current
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: 0;
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} else if (!queue_valid_position(&playlist.queue, song))
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return PLAYLIST_RESULT_BAD_RANGE;
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if (playlist.queue.random) {
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if (song >= 0)
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/* "i" is currently the song position (which
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would be equal to the order number in
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no-random mode); convert it to a order
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number, because random mode is enabled */
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i = queue_position_to_order(&playlist.queue, song);
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if (!playlist.playing)
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playlist.current = 0;
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/* swap the new song with the previous "current" one,
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so playback continues as planned */
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queue_swap_order(&playlist.queue,
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i, playlist.current);
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i = playlist.current;
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}
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playlist.stop_on_error = false;
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playlist.error_count = 0;
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playPlaylistOrderNumber(i);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result playPlaylistById(int id)
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{
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int song;
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if (id == -1) {
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return playPlaylist(id);
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}
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song = queue_id_to_position(&playlist.queue, id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return playPlaylist(song);
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}
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static void playPlaylistIfPlayerStopped(void);
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/**
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* This is the "PLAYLIST" event handler. It is invoked by the player
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* thread whenever it requests a new queued song, or when it exits.
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*/
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void syncPlayerAndPlaylist(void)
|
|
{
|
|
if (!playlist.playing)
|
|
/* this event has reached us out of sync: we aren't
|
|
playing anymore; ignore the event */
|
|
return;
|
|
|
|
if (getPlayerState() == PLAYER_STATE_STOP)
|
|
/* the player thread has stopped: check if playback
|
|
should be restarted with the next song. That can
|
|
happen if the playlist isn't filling the queue fast
|
|
enough */
|
|
playPlaylistIfPlayerStopped();
|
|
else {
|
|
/* check if the player thread has already started
|
|
playing the queued song */
|
|
syncPlaylistWithQueue();
|
|
|
|
/* make sure the queued song is always set (if
|
|
possible) */
|
|
if (pc.next_song == NULL)
|
|
playlist_update_queued_song(NULL);
|
|
}
|
|
}
|
|
|
|
void nextSongInPlaylist(void)
|
|
{
|
|
int next_order;
|
|
|
|
if (!playlist.playing)
|
|
return;
|
|
|
|
assert(!queue_is_empty(&playlist.queue));
|
|
assert(queue_valid_order(&playlist.queue, playlist.current));
|
|
|
|
syncPlaylistWithQueue();
|
|
|
|
playlist.stop_on_error = false;
|
|
|
|
/* determine the next song from the queue's order list */
|
|
|
|
next_order = queue_next_order(&playlist.queue, playlist.current);
|
|
if (next_order < 0) {
|
|
/* no song after this one: stop playback */
|
|
stopPlaylist();
|
|
return;
|
|
}
|
|
|
|
if (next_order == 0 && playlist.queue.random) {
|
|
/* The queue told us that the next song is the first
|
|
song. This means we are in repeat mode. Shuffle
|
|
the queue order, so this time, the user hears the
|
|
songs in a different than before */
|
|
assert(playlist.queue.repeat);
|
|
|
|
queue_shuffle_order(&playlist.queue);
|
|
|
|
/* note that playlist.current and playlist.queued are
|
|
now invalid, but playPlaylistOrderNumber() will
|
|
discard them anyway */
|
|
}
|
|
|
|
playPlaylistOrderNumber(next_order);
|
|
}
|
|
|
|
/**
|
|
* The player has stopped for some reason. Check the error, and
|
|
* decide whether to re-start playback
|
|
*/
|
|
static void playPlaylistIfPlayerStopped(void)
|
|
{
|
|
enum player_error error;
|
|
|
|
assert(playlist.playing);
|
|
assert(getPlayerState() == PLAYER_STATE_STOP);
|
|
|
|
error = getPlayerError();
|
|
if (error == PLAYER_ERROR_NOERROR)
|
|
playlist.error_count = 0;
|
|
else
|
|
++playlist.error_count;
|
|
|
|
if ((playlist.stop_on_error && error != PLAYER_ERROR_NOERROR) ||
|
|
error == PLAYER_ERROR_AUDIO || error == PLAYER_ERROR_SYSTEM ||
|
|
playlist.error_count >= queue_length(&playlist.queue))
|
|
/* too many errors, or critical error: stop
|
|
playback */
|
|
stopPlaylist();
|
|
else
|
|
/* continue playback at the next song */
|
|
nextSongInPlaylist();
|
|
}
|
|
|
|
bool getPlaylistRepeatStatus(void)
|
|
{
|
|
return playlist.queue.repeat;
|
|
}
|
|
|
|
bool getPlaylistRandomStatus(void)
|
|
{
|
|
return playlist.queue.random;
|
|
}
|
|
|
|
void setPlaylistRepeatStatus(bool status)
|
|
{
|
|
if (status == playlist.queue.repeat)
|
|
return;
|
|
|
|
playlist.queue.repeat = status;
|
|
|
|
/* if the last song is currently being played, the "next song"
|
|
might change when repeat mode is toggled */
|
|
playlist_update_queued_song(playlist_get_queued_song());
|
|
|
|
idle_add(IDLE_OPTIONS);
|
|
}
|
|
|
|
enum playlist_result moveSongInPlaylist(unsigned from, int to)
|
|
{
|
|
const struct song *queued;
|
|
int currentSong;
|
|
|
|
if (!queue_valid_position(&playlist.queue, from))
|
|
return PLAYLIST_RESULT_BAD_RANGE;
|
|
|
|
if ((to >= 0 && to >= (int)queue_length(&playlist.queue)) ||
|
|
(to < 0 && abs(to) > (int)queue_length(&playlist.queue)))
|
|
return PLAYLIST_RESULT_BAD_RANGE;
|
|
|
|
if ((int)from == to) /* no-op */
|
|
return PLAYLIST_RESULT_SUCCESS;
|
|
|
|
queued = playlist_get_queued_song();
|
|
|
|
/*
|
|
* (to < 0) => move to offset from current song
|
|
* (-playlist.length == to) => move to position BEFORE current song
|
|
*/
|
|
currentSong = playlist.current >= 0
|
|
? (int)queue_order_to_position(&playlist.queue,
|
|
playlist.current)
|
|
: -1;
|
|
if (to < 0 && playlist.current >= 0) {
|
|
if ((unsigned)currentSong == from)
|
|
/* no-op, can't be moved to offset of itself */
|
|
return PLAYLIST_RESULT_SUCCESS;
|
|
to = (currentSong + abs(to)) % queue_length(&playlist.queue);
|
|
}
|
|
|
|
queue_move(&playlist.queue, from, to);
|
|
|
|
if (!playlist.queue.random) {
|
|
/* update current/queued */
|
|
if (playlist.current == (int)from)
|
|
playlist.current = to;
|
|
else if (playlist.current > (int)from &&
|
|
playlist.current <= to) {
|
|
playlist.current--;
|
|
} else if (playlist.current >= to &&
|
|
playlist.current < (int)from) {
|
|
playlist.current++;
|
|
}
|
|
}
|
|
|
|
incrPlaylistVersion();
|
|
|
|
playlist_update_queued_song(queued);
|
|
|
|
return PLAYLIST_RESULT_SUCCESS;
|
|
}
|
|
|
|
enum playlist_result moveSongInPlaylistById(unsigned id1, int to)
|
|
{
|
|
int song = queue_id_to_position(&playlist.queue, id1);
|
|
if (song < 0)
|
|
return PLAYLIST_RESULT_NO_SUCH_SONG;
|
|
|
|
return moveSongInPlaylist(song, to);
|
|
}
|
|
|
|
static void orderPlaylist(void)
|
|
{
|
|
if (playlist.current >= 0)
|
|
/* update playlist.current, order==position now */
|
|
playlist.current = queue_order_to_position(&playlist.queue,
|
|
playlist.current);
|
|
|
|
queue_restore_order(&playlist.queue);
|
|
}
|
|
|
|
void setPlaylistRandomStatus(bool status)
|
|
{
|
|
const struct song *queued;
|
|
|
|
if (status == playlist.queue.random)
|
|
return;
|
|
|
|
queued = playlist_get_queued_song();
|
|
|
|
playlist.queue.random = status;
|
|
|
|
if (playlist.queue.random) {
|
|
/* shuffle the queue order, but preserve
|
|
playlist.current */
|
|
|
|
int current_position = playlist.current >= 0
|
|
? (int)queue_order_to_position(&playlist.queue,
|
|
playlist.current)
|
|
: -1;
|
|
|
|
queue_shuffle_order(&playlist.queue);
|
|
|
|
if (current_position >= 0) {
|
|
/* make sure the current song is the first in
|
|
the order list, so the whole rest of the
|
|
playlist is played after that */
|
|
unsigned current_order =
|
|
queue_position_to_order(&playlist.queue,
|
|
current_position);
|
|
queue_swap_order(&playlist.queue, 0, current_order);
|
|
playlist.current = 0;
|
|
}
|
|
} else
|
|
orderPlaylist();
|
|
|
|
playlist_update_queued_song(queued);
|
|
|
|
idle_add(IDLE_OPTIONS);
|
|
}
|
|
|
|
void previousSongInPlaylist(void)
|
|
{
|
|
static time_t lastTime;
|
|
time_t diff = time(NULL) - lastTime;
|
|
|
|
lastTime += diff;
|
|
|
|
if (!playlist.playing)
|
|
return;
|
|
|
|
syncPlaylistWithQueue();
|
|
|
|
if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
|
|
/* re-start playing the current song (just like the
|
|
"prev" button on CD players) */
|
|
|
|
playPlaylistOrderNumber(playlist.current);
|
|
} else {
|
|
if (playlist.current > 0) {
|
|
/* play the preceding song */
|
|
playPlaylistOrderNumber(playlist.current - 1);
|
|
} else if (playlist.queue.repeat) {
|
|
/* play the last song in "repeat" mode */
|
|
playPlaylistOrderNumber(queue_length(&playlist.queue) - 1);
|
|
} else {
|
|
/* re-start playing the current song if it's
|
|
the first one */
|
|
playPlaylistOrderNumber(playlist.current);
|
|
}
|
|
}
|
|
}
|
|
|
|
void shufflePlaylist(void)
|
|
{
|
|
const struct song *queued;
|
|
unsigned i;
|
|
|
|
if (queue_length(&playlist.queue) <= 1)
|
|
return;
|
|
|
|
queued = playlist_get_queued_song();
|
|
|
|
if (playlist.playing) {
|
|
if (playlist.current >= 0)
|
|
/* put current playing song first */
|
|
queue_swap(&playlist.queue, 0,
|
|
queue_order_to_position(&playlist.queue,
|
|
playlist.current));
|
|
|
|
if (playlist.queue.random) {
|
|
playlist.current =
|
|
queue_position_to_order(&playlist.queue, 0);
|
|
} else
|
|
playlist.current = 0;
|
|
|
|
/* start shuffle after the current song */
|
|
i = 1;
|
|
} else {
|
|
/* no playback currently: shuffle everything, and
|
|
reset playlist.current */
|
|
|
|
i = 0;
|
|
playlist.current = -1;
|
|
}
|
|
|
|
/* shuffle the rest of the list */
|
|
queue_shuffle_range(&playlist.queue, i,
|
|
queue_length(&playlist.queue));
|
|
|
|
incrPlaylistVersion();
|
|
|
|
playlist_update_queued_song(queued);
|
|
}
|
|
|
|
int getPlaylistCurrentSong(void)
|
|
{
|
|
if (playlist.current >= 0)
|
|
return queue_order_to_position(&playlist.queue,
|
|
playlist.current);
|
|
|
|
return -1;
|
|
}
|
|
|
|
unsigned long getPlaylistVersion(void)
|
|
{
|
|
return playlist.queue.version;
|
|
}
|
|
|
|
int getPlaylistLength(void)
|
|
{
|
|
return queue_length(&playlist.queue);
|
|
}
|
|
|
|
enum playlist_result seekSongInPlaylist(unsigned song, float seek_time)
|
|
{
|
|
const struct song *queued;
|
|
unsigned i;
|
|
int ret;
|
|
|
|
if (!queue_valid_position(&playlist.queue, song))
|
|
return PLAYLIST_RESULT_BAD_RANGE;
|
|
|
|
queued = playlist_get_queued_song();
|
|
|
|
if (playlist.queue.random)
|
|
i = queue_position_to_order(&playlist.queue, song);
|
|
else
|
|
i = song;
|
|
|
|
clearPlayerError();
|
|
playlist.stop_on_error = true;
|
|
playlist.error_count = 0;
|
|
|
|
if (!playlist.playing || (unsigned)playlist.current != i) {
|
|
/* seeking is not within the current song - first
|
|
start playing the new song */
|
|
|
|
playPlaylistOrderNumber(i);
|
|
queued = NULL;
|
|
}
|
|
|
|
playlist_update_queued_song(queued);
|
|
|
|
ret = playerSeek(queue_get_order(&playlist.queue, i), seek_time);
|
|
if (ret < 0)
|
|
return PLAYLIST_RESULT_NOT_PLAYING;
|
|
|
|
return PLAYLIST_RESULT_SUCCESS;
|
|
}
|
|
|
|
enum playlist_result seekSongInPlaylistById(unsigned id, float seek_time)
|
|
{
|
|
int song = queue_id_to_position(&playlist.queue, id);
|
|
if (song < 0)
|
|
return PLAYLIST_RESULT_NO_SUCH_SONG;
|
|
|
|
return seekSongInPlaylist(song, seek_time);
|
|
}
|
|
|
|
unsigned getPlaylistSongId(unsigned song)
|
|
{
|
|
return queue_position_to_id(&playlist.queue, song);
|
|
}
|