Moved the global input stream opener to decoder_run_stream().
decoder_run_file() now opens the input stream each time a plugin
provides a stream decoder method.
This is only a slight change to the previous locking behaviour: keep
the decoder unlocked during the loop, and lock it only while checking
decoder_control.command.
Use GMutex/GCond instead of the notify library. Manually lock the
player_control object before accessing the protected attributes. Use
the GCond object to notify the player thread and the main thread.
When there is no Content-Type response header, try the "mad" decoder
plugin. It uesd to be named "mp3", and we forgot to change the
fallback name in decoder_thread.c.
Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond. Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
When decoding a local file, the decoder thread tries to run all
matching decoders, until one succeeds. Both file_decode() and
stream_decode() can decode a stream, but MPD closes the stream before
calling file_decode(). Problem is: when this decoder fails, and the
next's stream_decode() method is invoked, the input_stream is still
closed. This patch reopens it.
When a new song starts playing, send its tag (song->tag) to the music
pipe. This allows output plugins to render tags for all songs, not
only those with embedded tags understood by the decoder plugin.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
Added music_pipe_allocate(), music_pipe_push() and
music_pipe_cancel(). Those functions allow the caller (decoder thread
in this case) to do its own chunk management. The functions
music_pipe_flush() and music_pipe_tag() can now be removed.
The open_stream() method opens the input_stream. This allows the
archive plugin to do its own initialization, and it also allows it to
use input_stream.data. We can remove input_stream.archive now, which
was unnatural to have in the first place.
While waiting for the input stream to become ready, ignore all
commands except STOP. This fixes seeking errors with (remote) songs
which the decoder has already finished.
The stream_decode() and file_decode() methods returned a boolean,
indicating whether they were able to decode the song. This is
redundant, since we already know that: if decoder_initialized() has
been called (and dc.state==DECODE), the plugin succeeded. Change both
methods to return void.
The player did not care about the exact error value, it only checked
whether an error has occured. This could fit well into
decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
If an input stream provides tags (e.g. from an icecast server), send
them in the decoder_data() and decoder_tag() methods. Removed the
according code from the mp3 and oggvorbis plugins - decoders shouldn't
have to care about stream tags.
This patch also adds the missing decoder_tag() invocation to the mp3
plugin.