if the clock ticks right after we get the start time and the timeout is
only one second, we'll still wait a full second instead of returning
immediately.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6557 09075e82-0dd4-0310-85a5-a0d7c8717e4f
pretending to play while we wait for the connection to timeout. This
removes the need for timers, and thus removes the now unnecessary
timer_get_runtime_* function(s) from the timer code.
The changes made compared to the pre-patch shout plugin are:
* Block while connecting, timing out after 2 seconds.
* Close the device, and not just the connection, if play returns -1.
* Remove sd->last_err (it's always assigned before use).
* Some minor cleanups.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6555 09075e82-0dd4-0310-85a5-a0d7c8717e4f
* Wait ten seconds before declearing the shout server unreachable
* Fix a state where it would never attempt to connect if it had previously failed
It isn't perfect yet, but I'd like some testing on it from other setups
git-svn-id: https://svn.musicpd.org/mpd/trunk@6523 09075e82-0dd4-0310-85a5-a0d7c8717e4f
uninitialized variables and non-returning functions that return. Let's
tell it to stfu.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6277 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Some compilers and linkers aren't smart enough to optimize this,
as global variables are implictly initialized to zero. As a
result, binaries are a bit smaller as more goes in the .bss and
less in the text section.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5254 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This patch should continue to allow mpd to play as well as
possible to icecast servers while avoiding stalls on local
devices. This has eliminated ALSA underrun errors
for me while streaming to a remote host while the network
connection was bad.
Of course, this makes opening a connection non-blocking, too,
so myShout_openShoutConn is a bit more complex.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4898 09075e82-0dd4-0310-85a5-a0d7c8717e4f
I'm checking for zero-size allocations and assert()-ing them,
so we can more easily get backtraces and debug problems, but we'll
also allow -DNDEBUG people to live on the edge if they wish.
We do not rely on errno when checking for OOM errors because
some implementations of malloc do not set it, and malloc
is commonly overridden by userspace wrappers.
I've spent some time looking through the source and didn't find any
obvious places where we would explicitly allocate 0 bytes, so we
shouldn't trip any of those assertions.
We also avoid allocating zero bytes because C libraries don't
handle this consistently (some return NULL, some not); and it's
dangerous either way.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4690 09075e82-0dd4-0310-85a5-a0d7c8717e4f
These are just warnings from sparse, but it makes the output
easier to read. I ran this through a quick perl script, but
of course verified the output by looking at the diff and making
sure the thing still compiles.
here's the quick perl script I wrote to generate this patch:
----------- 8< -----------
use Tie::File;
defined(my $pid = open my $fh, '-|') or die $!;
if (!$pid) {
open STDERR, '>&STDOUT' or die $!;
exec 'sparse', @ARGV or die $!;
}
my $na = 'warning: non-ANSI function declaration of function';
while (<$fh>) {
print STDERR $_;
if (/^(.+?\.[ch]):(\d+):(\d+): $na '(\w+)'/o) {
my ($f, $l, $pos, $func) = ($1, $2, $3, $4);
$l--;
tie my @x, 'Tie::File', $f or die "$!: $f";
print '-', $x[$l], "\n";
$x[$l] =~ s/\b($func\s*)\(\s*\)/$1(void)/;
print '+', $x[$l], "\n";
untie @x;
}
}
git-svn-id: https://svn.musicpd.org/mpd/trunk@4378 09075e82-0dd4-0310-85a5-a0d7c8717e4f
now format can be specified for each different audioOutput device
git-svn-id: https://svn.musicpd.org/mpd/trunk@2474 09075e82-0dd4-0310-85a5-a0d7c8717e4f