SonarLint reports the latter to be better:
std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).
Signed-off-by: Rosen Penev <rosenp@gmail.com>
The former was deprecated with C++14.
According to the C++11 and C++17 standards, both files are identical.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
On linux-rt, kernel IRQ threads are configured with priority=50, and
this change configures MPD somewhat below that priority, leaving some
room for other programs to be configured in between.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/643
On Windows, we keep using our own implementations, because GCC
implements std::mutex and std::condition_variable with pthread
emulation, which is not a good choice.
Since we switched from autotools to Meson in commit
94592c1406, we don't need to include
`config.h` early to properly enable large file support. Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.
This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
So long, autotools! This is my last MPD related project to migrate
away from it. It has its strengths, but also very obvious weaknesses
and weirdnesses. Today, many of its quirks are not needed anymore,
and are cumbersome and slow. Now welcome our new Meson overlords!
Some Audio plugin (such as ALSA, and soon CoreAudio) already support microsecond level buffer time. However, current interval less than 1000 microseconds will cause a bug that the code treated as 0 ms.